# HG changeset patch # User Sam Lantinga # Date 1253960024 0 # Node ID 87ffdad11607371a88e488fe6127d44a7336398e # Parent 8b01b0648f0194db067d786877ce175626c75b1d Fixed bug #761 Mason Wheeler 2009-07-05 09:28:33 PDT This patch fixes two issues with SDL_CreateTextureFromSurface. 1. If no renderer is available, the function will return 0 without calling SDL_SetError. (It does this in other places as well, but it appears that in these cases, SDL_SetError was already called by a previous function call.) 2. Removal of a dead code block that checks for an impossible return value. diff -r 8b01b0648f01 -r 87ffdad11607 src/video/SDL_video.c --- a/src/video/SDL_video.c Sat Sep 26 10:04:38 2009 +0000 +++ b/src/video/SDL_video.c Sat Sep 26 10:13:44 2009 +0000 @@ -1596,6 +1596,7 @@ renderer = SDL_CurrentDisplay.current_renderer; if (!renderer) { + SDL_SetError("No current renderer available"); return 0; } @@ -1815,10 +1816,7 @@ if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask && Bmask == fmt->Bmask && Amask == fmt->Amask) { if (SDL_MUSTLOCK(surface)) { - if (SDL_LockSurface(surface) < 0) { - SDL_DestroyTexture(textureID); - return 0; - } + SDL_LockSurface(surface); SDL_UpdateTexture(textureID, NULL, surface->pixels, surface->pitch); SDL_UnlockSurface(surface);