Mercurial > sdl-ios-xcode
changeset 1985:8055185ae4ed
Added source color and alpha modulation support.
Added perl script to generate optimized render copy functions.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 28 Aug 2006 03:17:39 +0000 |
parents | b910bcabec26 |
children | f4c65e3bfaed |
files | include/SDL_audio.h include/SDL_endian.h include/SDL_video.h src/SDL_compat.c src/audio/SDL_audiocvt.c src/audio/SDL_audiotypecvt.c src/audio/SDL_mixer.c src/audio/sdlgenaudiocvt.pl src/hermes/HeadX86.h src/video/SDL_blit_N.c src/video/SDL_glfuncs.h src/video/SDL_rendercopy.c src/video/SDL_rendercopy.h src/video/SDL_renderer_gl.c src/video/SDL_renderer_sw.c src/video/SDL_stretch.c src/video/SDL_sysvideo.h src/video/SDL_video.c src/video/dummy/SDL_nullrender.c src/video/sdlgenblit.pl src/video/win32/SDL_d3drender.c src/video/win32/SDL_gdirender.c test/testgl2.c test/testsprite2.c test/testwm2.c |
diffstat | 25 files changed, 6938 insertions(+), 288 deletions(-) [+] |
line wrap: on
line diff
--- a/include/SDL_audio.h Thu Aug 24 12:49:59 2006 +0000 +++ b/include/SDL_audio.h Mon Aug 28 03:17:39 2006 +0000 @@ -132,22 +132,22 @@ /* A structure to hold a set of audio conversion filters and buffers */ struct SDL_AudioCVT; -typedef void (SDLCALL * SDL_AudioFilter)(struct SDL_AudioCVT *cvt, - SDL_AudioFormat format); +typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, + SDL_AudioFormat format); typedef struct SDL_AudioCVT { - int needed; /* Set to 1 if conversion possible */ - SDL_AudioFormat src_format; /* Source audio format */ - SDL_AudioFormat dst_format; /* Target audio format */ - double rate_incr; /* Rate conversion increment */ - Uint8 *buf; /* Buffer to hold entire audio data */ - int len; /* Length of original audio buffer */ - int len_cvt; /* Length of converted audio buffer */ - int len_mult; /* buffer must be len*len_mult big */ - double len_ratio; /* Given len, final size is len*len_ratio */ - SDL_AudioFilter filters[10]; /* Filter list */ - int filter_index; /* Current audio conversion function */ + int needed; /* Set to 1 if conversion possible */ + SDL_AudioFormat src_format; /* Source audio format */ + SDL_AudioFormat dst_format; /* Target audio format */ + double rate_incr; /* Rate conversion increment */ + Uint8 *buf; /* Buffer to hold entire audio data */ + int len; /* Length of original audio buffer */ + int len_cvt; /* Length of converted audio buffer */ + int len_mult; /* buffer must be len*len_mult big */ + double len_ratio; /* Given len, final size is len*len_ratio */ + SDL_AudioFilter filters[10]; /* Filter list */ + int filter_index; /* Current audio conversion function */ } SDL_AudioCVT;
--- a/include/SDL_endian.h Thu Aug 24 12:49:59 2006 +0000 +++ b/include/SDL_endian.h Mon Aug 28 03:17:39 2006 +0000 @@ -195,7 +195,11 @@ static __inline__ float SDL_SwapFloat(float x) { - union { float f; Uint32 ui32; } swapper; + union + { + float f; + Uint32 ui32; + } swapper; swapper.f = x; swapper.ui32 = SDL_Swap32(swapper.ui32); return swapper.f;
--- a/include/SDL_video.h Thu Aug 24 12:49:59 2006 +0000 +++ b/include/SDL_video.h Mon Aug 28 03:17:39 2006 +0000 @@ -176,7 +176,7 @@ SDL_RENDERER_PRESENTFLIP3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */ SDL_RENDERER_PRESENTDISCARD = 0x00000010, /**< Present leaves the contents of the backbuffer undefined */ SDL_RENDERER_PRESENTVSYNC = 0x00000020, /**< Present is synchronized with the refresh rate */ - SDL_RENDERER_ACCELERATED = 0x00000040, /**< The renderer uses hardware acceleration */ + SDL_RENDERER_ACCELERATED = 0x0000040, /**< The renderer uses hardware acceleration */ } SDL_RendererFlags; /** @@ -188,6 +188,7 @@ { const char *name; /**< The name of the renderer */ Uint32 flags; /**< Supported SDL_RendererFlags */ + Uint32 mod_modes; /**< A mask of supported channel modulation */ Uint32 blend_modes; /**< A mask of supported blend modes */ Uint32 scale_modes; /**< A mask of supported scale modes */ Uint32 num_texture_formats; /**< The number of available texture formats */ @@ -208,9 +209,21 @@ } SDL_TextureAccess; /** + * \enum SDL_TextureModulate + * + * \brief The texture channel modulation used in SDL_RenderCopy() + */ +typedef enum +{ + SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ + SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ + SDL_TEXTUREMODULATE_ALPHA = 0x00000002, /**< srcA = srcA * alpha */ +} SDL_TextureModulate; + +/** * \enum SDL_TextureBlendMode * - * \brief The blend mode used in SDL_RenderCopy() + * \brief The texture blend mode used in SDL_RenderCopy() */ typedef enum { @@ -224,7 +237,7 @@ /** * \enum SDL_TextureScaleMode * - * \brief The scale mode used in SDL_RenderCopy() + * \brief The texture scale mode used in SDL_RenderCopy() */ typedef enum { @@ -272,12 +285,15 @@ int pitch; /* Read-only */ void *pixels; /* Read-write */ + /* Application data associated with the surfade */ + void *userdata; /* Read-write */ + /* texture associated with the surface, if any */ - SDL_TextureID textureID; + SDL_TextureID textureID; /* Read-only */ /* information needed for surfaces requiring locks */ - int locked; - void *lock_data; + int locked; /* Read-only */ + void *lock_data; /* Read-only */ /* clipping information */ SDL_Rect clip_rect; /* Read-only */ @@ -998,6 +1014,136 @@ int ncolors); /** + * \fn int SDL_SetTextureColorMod(SDL_TextureID textureID, Uint8 r, Uint8 g, Uint8 b) + * + * \brief Set an additional color value used in render copy operations + * + * \param texture The texture to update + * \param r The red source color value multiplied into copy operations + * \param g The green source color value multiplied into copy operations + * \param b The blue source color value multiplied into copy operations + * + * \return 0 on success, or -1 if the texture is not valid or color modulation is not supported + * + * \sa SDL_GetTextureColorMod() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_TextureID textureID, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * \fn int SDL_GetTextureColorMod(SDL_TextureID textureID, Uint8 *r, Uint8 *g, Uint8 *b) + * + * \brief Get the additional color value used in render copy operations + * + * \param texture The texture to query + * \param r A pointer filled in with the source red color value + * \param g A pointer filled in with the source green color value + * \param b A pointer filled in with the source blue color value + * + * \return 0 on success, or -1 if the texture is not valid + * + * \sa SDL_SetTextureColorMod() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_TextureID textureID, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * \fn int SDL_SetTextureAlphaMod(SDL_TextureID textureID, Uint8 alpha) + * + * \brief Set an additional alpha value used in render copy operations + * + * \param texture The texture to update + * \param alpha The source alpha value multiplied into copy operations. + * + * \return 0 on success, or -1 if the texture is not valid or alpha modulation is not supported + * + * \sa SDL_GetTextureAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_TextureID textureID, + Uint8 alpha); + +/** + * \fn int SDL_GetTextureAlphaMod(SDL_TextureID textureID, Uint8 *alpha) + * + * \brief Get the additional alpha value used in render copy operations + * + * \param texture The texture to query + * \param alpha A pointer filled in with the source alpha value + * + * \return 0 on success, or -1 if the texture is not valid + * + * \sa SDL_SetTextureAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_TextureID textureID, + Uint8 * alpha); + +/** + * \fn int SDL_SetTextureBlendMode(SDL_TextureID textureID, int blendMode) + * + * \brief Set the blend mode used for texture copy operations + * + * \param texture The texture to update + * \param blendMode SDL_TextureBlendMode to use for texture blending + * + * \return 0 on success, or -1 if the texture is not valid or the blend mode is not supported + * + * \note If the blend mode is not supported, the closest supported mode is chosen. + * + * \sa SDL_GetTextureBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_TextureID textureID, + int blendMode); + +/** + * \fn int SDL_GetTextureBlendMode(SDL_TextureID textureID, int *blendMode) + * + * \brief Get the blend mode used for texture copy operations + * + * \param texture The texture to query + * \param blendMode A pointer filled in with the current blend mode + * + * \return 0 on success, or -1 if the texture is not valid + * + * \sa SDL_SetTextureBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_TextureID textureID, + int *blendMode); + +/** + * \fn int SDL_SetTextureScaleMode(SDL_TextureID textureID, int scaleMode) + * + * \brief Set the scale mode used for texture copy operations + * + * \param texture The texture to update + * \param scaleMode SDL_TextureScaleMode to use for texture scaling + * + * \return 0 on success, or -1 if the texture is not valid or the scale mode is not supported + * + * \note If the scale mode is not supported, the closest supported mode is chosen. + * + * \sa SDL_GetTextureScaleMode() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_TextureID textureID, + int scaleMode); + +/** + * \fn int SDL_GetTextureScaleMode(SDL_TextureID textureID, int *scaleMode) + * + * \brief Get the scale mode used for texture copy operations + * + * \param texture The texture to query + * \param scaleMode A pointer filled in with the current scale mode + * + * \return 0 on success, or -1 if the texture is not valid + * + * \sa SDL_SetTextureScaleMode() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_TextureID textureID, + int *scaleMode); + +/** * \fn int SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect *rect, const void *pixels, int pitch) * * \brief Update the given texture rectangle with new pixel data. @@ -1061,37 +1207,35 @@ const SDL_Rect * rects); /** - * \fn void SDL_RenderFill(const SDL_Rect *rect, Uint32 color) + * \fn void SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect *rect) * * \brief Fill the current rendering target with the specified color. * + * \param r The red value used to fill the rendering target + * \param g The green value used to fill the rendering target + * \param b The blue value used to fill the rendering target + * \param a The alpha value used to fill the rendering target, usually SDL_ALPHA_OPAQUE (255) * \param rect A pointer to the destination rectangle, or NULL for the entire rendering target. - * \param color An ARGB color value. * * \return 0 on success, or -1 if there is no rendering context current */ -extern DECLSPEC int SDLCALL SDL_RenderFill(const SDL_Rect * rect, - Uint32 color); +extern DECLSPEC int SDLCALL SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a, + const SDL_Rect * rect); /** - * \fn int SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect *srcrect, const SDL_Rect *dstrect, Uint32 blendMode, Uint32 scaleMode) + * \fn int SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect *srcrect, const SDL_Rect *dstrect) * * \brief Copy a portion of the texture to the current rendering target. * * \param texture The source texture. * \param srcrect A pointer to the source rectangle, or NULL for the entire texture. * \param dstrect A pointer to the destination rectangle, or NULL for the entire rendering target. - * \param blendMode SDL_TextureBlendMode to be used if the source texture has an alpha channel. - * \param scaleMode SDL_TextureScaleMode to be used if the source and destination rectangles don't have the same width and height. * * \return 0 on success, or -1 if there is no rendering context current, or the driver doesn't support the requested operation. - * - * \note You can check the video driver info to see what operations are supported. */ extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect, - const SDL_Rect * dstrect, - int blendMode, int scaleMode); + const SDL_Rect * dstrect); /** * \fn int SDL_RenderReadPixels(const SDL_Rect *rect, void *pixels, int pitch)
--- a/src/SDL_compat.c Thu Aug 24 12:49:59 2006 +0000 +++ b/src/SDL_compat.c Mon Aug 28 03:17:39 2006 +0000 @@ -673,9 +673,7 @@ if (screen == SDL_VideoSurface) { if (SDL_VideoRendererInfo.flags & SDL_RENDERER_PRESENTCOPY) { for (i = 0; i < numrects; ++i) { - SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i], - SDL_TEXTUREBLENDMODE_NONE, - SDL_TEXTURESCALEMODE_NONE); + SDL_RenderCopy(SDL_VideoTexture, &rects[i], &rects[i]); } } else { SDL_Rect rect; @@ -683,9 +681,7 @@ rect.y = 0; rect.w = screen->w; rect.h = screen->h; - SDL_RenderCopy(SDL_VideoTexture, &rect, &rect, - SDL_TEXTUREBLENDMODE_NONE, - SDL_TEXTURESCALEMODE_NONE); + SDL_RenderCopy(SDL_VideoTexture, &rect, &rect); } SDL_RenderPresent(); } @@ -1421,9 +1417,7 @@ int SDL_DisplayYUVOverlay(SDL_Overlay * overlay, SDL_Rect * dstrect) { - if (SDL_RenderCopy(overlay->hwdata->textureID, NULL, dstrect, - SDL_TEXTUREBLENDMODE_NONE, - SDL_TEXTURESCALEMODE_FAST) < 0) { + if (SDL_RenderCopy(overlay->hwdata->textureID, NULL, dstrect) < 0) { return -1; } SDL_RenderPresent();
--- a/src/audio/SDL_audiocvt.c Thu Aug 24 12:49:59 2006 +0000 +++ b/src/audio/SDL_audiocvt.c Mon Aug 28 03:17:39 2006 +0000 @@ -36,7 +36,7 @@ #ifdef DEBUG_CONVERT fprintf(stderr, "Converting to mono\n"); #endif - switch (format & (SDL_AUDIO_MASK_SIGNED|SDL_AUDIO_MASK_BITSIZE)) { + switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) { case AUDIO_U8: { Uint8 *src, *dst; @@ -170,15 +170,15 @@ if (SDL_AUDIO_ISBIGENDIAN(format)) { for (i = cvt->len_cvt / 8; i; --i, src += 2) { const Sint64 added = - (((Sint64) (Sint32) SDL_SwapBE32(src[0])) + - ((Sint64) (Sint32) SDL_SwapBE32(src[1]))); + (((Sint64) (Sint32) SDL_SwapBE32(src[0])) + + ((Sint64) (Sint32) SDL_SwapBE32(src[1]))); *(dst++) = SDL_SwapBE32((Uint32) ((Sint32) (added >> 1))); } } else { for (i = cvt->len_cvt / 8; i; --i, src += 2) { const Sint64 added = - (((Sint64) (Sint32) SDL_SwapLE32(src[0])) + - ((Sint64) (Sint32) SDL_SwapLE32(src[1]))); + (((Sint64) (Sint32) SDL_SwapLE32(src[0])) + + ((Sint64) (Sint32) SDL_SwapLE32(src[1]))); *(dst++) = SDL_SwapLE32((Uint32) ((Sint32) (added >> 1))); } } @@ -188,7 +188,11 @@ case AUDIO_F32: { /* !!! FIXME: this convert union is nasty. */ - union { float f; Uint32 ui32; } f2i; + union + { + float f; + Uint32 ui32; + } f2i; const Uint32 *src = (const Uint32 *) cvt->buf; Uint32 *dst = (Uint32 *) cvt->buf; if (SDL_AUDIO_ISBIGENDIAN(format)) { @@ -235,7 +239,7 @@ fprintf(stderr, "Converting down from 6 channels to stereo\n"); #endif - #define strip_chans_6_to_2(type) \ +#define strip_chans_6_to_2(type) \ { \ const type *src = (const type *) cvt->buf; \ type *dst = (type *) cvt->buf; \ @@ -249,18 +253,18 @@ /* this function only cares about typesize, and data as a block of bits. */ switch (SDL_AUDIO_BITSIZE(format)) { - case 8: - strip_chans_6_to_2(Uint8); - break; - case 16: - strip_chans_6_to_2(Uint16); - break; - case 32: - strip_chans_6_to_2(Uint32); - break; + case 8: + strip_chans_6_to_2(Uint8); + break; + case 16: + strip_chans_6_to_2(Uint16); + break; + case 32: + strip_chans_6_to_2(Uint32); + break; } - #undef strip_chans_6_to_2 +#undef strip_chans_6_to_2 cvt->len_cvt /= 3; if (cvt->filters[++cvt->filter_index]) { @@ -279,7 +283,7 @@ fprintf(stderr, "Converting 6 down to quad\n"); #endif - #define strip_chans_6_to_4(type) \ +#define strip_chans_6_to_4(type) \ { \ const type *src = (const type *) cvt->buf; \ type *dst = (type *) cvt->buf; \ @@ -295,18 +299,18 @@ /* this function only cares about typesize, and data as a block of bits. */ switch (SDL_AUDIO_BITSIZE(format)) { - case 8: - strip_chans_6_to_4(Uint8); - break; - case 16: - strip_chans_6_to_4(Uint16); - break; - case 32: - strip_chans_6_to_4(Uint32); - break; + case 8: + strip_chans_6_to_4(Uint8); + break; + case 16: + strip_chans_6_to_4(Uint16); + break; + case 32: + strip_chans_6_to_4(Uint32); + break; } - #undef strip_chans_6_to_4 +#undef strip_chans_6_to_4 cvt->len_cvt /= 6; cvt->len_cvt *= 4; @@ -325,7 +329,7 @@ fprintf(stderr, "Converting to stereo\n"); #endif - #define dup_chans_1_to_2(type) \ +#define dup_chans_1_to_2(type) \ { \ const type *src = (const type *) (cvt->buf + cvt->len_cvt); \ type *dst = (type *) (cvt->buf + cvt->len_cvt * 2); \ @@ -338,18 +342,18 @@ /* this function only cares about typesize, and data as a block of bits. */ switch (SDL_AUDIO_BITSIZE(format)) { - case 8: - dup_chans_1_to_2(Uint8); - break; - case 16: - dup_chans_1_to_2(Uint16); - break; - case 32: - dup_chans_1_to_2(Uint32); - break; + case 8: + dup_chans_1_to_2(Uint8); + break; + case 16: + dup_chans_1_to_2(Uint16); + break; + case 32: + dup_chans_1_to_2(Uint32); + break; } - #undef dup_chans_1_to_2 +#undef dup_chans_1_to_2 cvt->len_cvt *= 2; if (cvt->filters[++cvt->filter_index]) { @@ -368,7 +372,7 @@ fprintf(stderr, "Converting stereo to surround\n"); #endif - switch (format & (SDL_AUDIO_MASK_SIGNED|SDL_AUDIO_MASK_BITSIZE)) { + switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) { case AUDIO_U8: { Uint8 *src, *dst, lf, rf, ce; @@ -573,7 +577,11 @@ case AUDIO_F32: { - union { float f; Uint32 ui32; } f2i; /* !!! FIXME: lame. */ + union + { + float f; + Uint32 ui32; + } f2i; /* !!! FIXME: lame. */ float lf, rf, ce; const Uint32 *src = (const Uint32 *) cvt->buf + cvt->len_cvt; Uint32 *dst = (Uint32 *) cvt->buf + cvt->len_cvt * 3; @@ -640,7 +648,7 @@ fprintf(stderr, "Converting stereo to quad\n"); #endif - switch (format & (SDL_AUDIO_MASK_SIGNED|SDL_AUDIO_MASK_BITSIZE)) { + switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) { case AUDIO_U8: { Uint8 *src, *dst, lf, rf, ce; @@ -831,7 +839,7 @@ fprintf(stderr, "Converting audio rate * 2 (mono)\n"); #endif - #define mul2_mono(type) { \ +#define mul2_mono(type) { \ const type *src = (const type *) (cvt->buf + cvt->len_cvt); \ type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \ for (i = cvt->len_cvt / sizeof (type); i; --i) { \ @@ -853,7 +861,7 @@ break; } - #undef mul2_mono +#undef mul2_mono cvt->len_cvt *= 2; if (cvt->filters[++cvt->filter_index]) { @@ -872,7 +880,7 @@ fprintf(stderr, "Converting audio rate * 2 (stereo)\n"); #endif - #define mul2_stereo(type) { \ +#define mul2_stereo(type) { \ const type *src = (const type *) (cvt->buf + cvt->len_cvt); \ type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \ for (i = cvt->len_cvt / (sizeof (type) * 2); i; --i) { \ @@ -899,7 +907,7 @@ break; } - #undef mul2_stereo +#undef mul2_stereo cvt->len_cvt *= 2; if (cvt->filters[++cvt->filter_index]) { @@ -917,7 +925,7 @@ fprintf(stderr, "Converting audio rate * 2 (quad)\n"); #endif - #define mul2_quad(type) { \ +#define mul2_quad(type) { \ const type *src = (const type *) (cvt->buf + cvt->len_cvt); \ type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \ for (i = cvt->len_cvt / (sizeof (type) * 4); i; --i) { \ @@ -950,7 +958,7 @@ break; } - #undef mul2_quad +#undef mul2_quad cvt->len_cvt *= 2; if (cvt->filters[++cvt->filter_index]) { @@ -969,7 +977,7 @@ fprintf(stderr, "Converting audio rate * 2 (six channels)\n"); #endif - #define mul2_chansix(type) { \ +#define mul2_chansix(type) { \ const type *src = (const type *) (cvt->buf + cvt->len_cvt); \ type *dst = (type *) (cvt->buf + (cvt->len_cvt * 2)); \ for (i = cvt->len_cvt / (sizeof (type) * 6); i; --i) { \ @@ -1008,7 +1016,7 @@ break; } - #undef mul2_chansix +#undef mul2_chansix cvt->len_cvt *= 2; if (cvt->filters[++cvt->filter_index]) { @@ -1026,7 +1034,7 @@ fprintf(stderr, "Converting audio rate / 2 (mono)\n"); #endif - #define div2_mono(type) { \ +#define div2_mono(type) { \ const type *src = (const type *) cvt->buf; \ type *dst = (type *) cvt->buf; \ for (i = cvt->len_cvt / (sizeof (type) * 2); i; --i) { \ @@ -1048,7 +1056,7 @@ break; } - #undef div2_mono +#undef div2_mono cvt->len_cvt /= 2; if (cvt->filters[++cvt->filter_index]) { @@ -1067,7 +1075,7 @@ fprintf(stderr, "Converting audio rate / 2 (stereo)\n"); #endif - #define div2_stereo(type) { \ +#define div2_stereo(type) { \ const type *src = (const type *) cvt->buf; \ type *dst = (type *) cvt->buf; \ for (i = cvt->len_cvt / (sizeof (type) * 4); i; --i) { \ @@ -1090,7 +1098,7 @@ break; } - #undef div2_stereo +#undef div2_stereo cvt->len_cvt /= 2; if (cvt->filters[++cvt->filter_index]) { @@ -1109,7 +1117,7 @@ fprintf(stderr, "Converting audio rate / 2 (quad)\n"); #endif - #define div2_quad(type) { \ +#define div2_quad(type) { \ const type *src = (const type *) cvt->buf; \ type *dst = (type *) cvt->buf; \ for (i = cvt->len_cvt / (sizeof (type) * 8); i; --i) { \ @@ -1134,7 +1142,7 @@ break; } - #undef div2_quad +#undef div2_quad cvt->len_cvt /= 2; if (cvt->filters[++cvt->filter_index]) { @@ -1152,7 +1160,7 @@ fprintf(stderr, "Converting audio rate / 2 (six channels)\n"); #endif - #define div2_chansix(type) { \ +#define div2_chansix(type) { \ const type *src = (const type *) cvt->buf; \ type *dst = (type *) cvt->buf; \ for (i = cvt->len_cvt / (sizeof (type) * 12); i; --i) { \ @@ -1179,7 +1187,7 @@ break; } - #undef div_chansix +#undef div_chansix cvt->len_cvt /= 2; if (cvt->filters[++cvt->filter_index]) { @@ -1309,7 +1317,7 @@ * processor, platform, compiler, or library here. */ - return NULL; /* no specialized converter code available. */ + return NULL; /* no specialized converter code available. */ } @@ -1340,7 +1348,7 @@ } if (filter == NULL) { - return -1; /* Still no matching converter?! */ + return -1; /* Still no matching converter?! */ } } @@ -1354,10 +1362,10 @@ cvt->len_ratio /= (src_bitsize / dst_bitsize); } - return 1; /* added a converter. */ + return 1; /* added a converter. */ } - return 0; /* no conversion necessary. */ + return 0; /* no conversion necessary. */ } @@ -1379,11 +1387,10 @@ if ((SDL_AUDIO_BITSIZE(dst_fmt) > 16) && (!SDL_AUDIO_ISSIGNED(dst_fmt))) { return -1; } - - #ifdef DEBUG_CONVERT +#ifdef DEBUG_CONVERT printf("Build format %04x->%04x, channels %u->%u, rate %d->%d\n", - src_fmt, dst_fmt, src_channels, dst_channels, src_rate, dst_rate); - #endif + src_fmt, dst_fmt, src_channels, dst_channels, src_rate, dst_rate); +#endif /* Start off with no conversion necessary */ @@ -1397,7 +1404,7 @@ /* Convert data types, if necessary. Updates (cvt). */ if (SDL_BuildAudioTypeCVT(cvt, src_fmt, dst_fmt) == -1) - return -1; /* shouldn't happen, but just in case... */ + return -1; /* shouldn't happen, but just in case... */ /* Channel conversion */ if (src_channels != dst_channels) {
--- a/src/audio/SDL_audiotypecvt.c Thu Aug 24 12:49:59 2006 +0000 +++ b/src/audio/SDL_audiotypecvt.c Mon Aug 28 03:17:39 2006 +0000 @@ -1,6 +1,4 @@ -/* DO NOT EDIT THIS FILE! It is generated code. */ -/* Please modify SDL/src/audio/sdlgenaudiocvt.pl instead. */ - +/* DO NOT EDIT! This file is generated by sdlgenaudiocvt.pl */ /* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga @@ -27,7 +25,7 @@ #include "SDL_audio.h" #include "SDL_audio_c.h" -/* Now the generated code... */ +/* *INDENT-OFF* */ #define DIVBY127 0.0078740157480315f #define DIVBY255 0.00392156862745098f @@ -2354,3 +2352,6 @@ }; +/* *INDENT-ON* */ + +/* vi: set ts=4 sw=4 expandtab: */
--- a/src/audio/SDL_mixer.c Thu Aug 24 12:49:59 2006 +0000 +++ b/src/audio/SDL_mixer.c Mon Aug 28 03:17:39 2006 +0000 @@ -263,8 +263,8 @@ Uint32 *dst32 = (Uint32 *) dst; Sint32 src1, src2; Sint64 dst_sample; - const Sint64 max_audioval = ((((Sint64)1) << (32 - 1)) - 1); - const Sint64 min_audioval = -(((Sint64)1) << (32 - 1)); + const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1); + const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1)); len /= 4; while (len--) { @@ -289,8 +289,8 @@ Uint32 *dst32 = (Uint32 *) dst; Sint32 src1, src2; Sint64 dst_sample; - const Sint64 max_audioval = ((((Sint64)1) << (32 - 1)) - 1); - const Sint64 min_audioval = -(((Sint64)1) << (32 - 1)); + const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1); + const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1)); len /= 4; while (len--) { @@ -322,7 +322,11 @@ const double min_audioval = -3.40282347e+38F; /* !!! FIXME: this is a little nasty. */ - union { float f; Uint32 ui32; } cvt; + union + { + float f; + Uint32 ui32; + } cvt; len /= 4; while (len--) { @@ -360,7 +364,11 @@ const double min_audioval = -3.40282347e+38F; /* !!! FIXME: this is a little nasty. */ - union { float f; Uint32 ui32; } cvt; + union + { + float f; + Uint32 ui32; + } cvt; len /= 4; while (len--) {
--- a/src/audio/sdlgenaudiocvt.pl Thu Aug 24 12:49:59 2006 +0000 +++ b/src/audio/sdlgenaudiocvt.pl Mon Aug 28 03:17:39 2006 +0000 @@ -23,9 +23,7 @@ sub outputHeader { print <<EOF; -/* DO NOT EDIT THIS FILE! It is generated code. */ -/* Please modify SDL/src/audio/sdlgenaudiocvt.pl instead. */ - +/* DO NOT EDIT! This file is generated by sdlgenaudiocvt.pl */ /* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga @@ -52,7 +50,7 @@ #include "SDL_audio.h" #include "SDL_audio_c.h" -/* Now the generated code... */ +/* *INDENT-OFF* */ EOF @@ -66,6 +64,13 @@ print("\n"); } +sub outputFooter { + print <<EOF; +/* *INDENT-ON* */ + +/* vi: set ts=4 sw=4 expandtab: */ +EOF +} sub splittype { my $t = shift; @@ -307,7 +312,9 @@ EOF +outputFooter(); + exit 0; -# end of sdlaudiocvt.pl ... +# end of sdlgenaudiocvt.pl ...
--- a/src/hermes/HeadX86.h Thu Aug 24 12:49:59 2006 +0000 +++ b/src/hermes/HeadX86.h Mon Aug 28 03:17:39 2006 +0000 @@ -186,4 +186,5 @@ #endif + /* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/SDL_blit_N.c Thu Aug 24 12:49:59 2006 +0000 +++ b/src/video/SDL_blit_N.c Mon Aug 28 03:17:39 2006 +0000 @@ -2108,7 +2108,7 @@ /* *INDENT-OFF* */ DUFFS_LOOP( { - Uint32 Pixel; + Uint32 Pixel; unsigned sR; unsigned sG; unsigned sB; @@ -2278,15 +2278,14 @@ /* *INDENT-OFF* */ DUFFS_LOOP( { - Uint32 Pixel; + Uint32 Pixel; unsigned sR; unsigned sG; unsigned sB; RETRIEVE_RGB_PIXEL(src, srcbpp, Pixel); if ( (Pixel & rgbmask) != ckey ) { - RGB_FROM_PIXEL(Pixel, srcfmt, sR, sG, sB); - ASSEMBLE_RGBA(dst, dstbpp, dstfmt, - sR, sG, sB, alpha); + RGB_FROM_PIXEL(Pixel, srcfmt, sR, sG, sB); + ASSEMBLE_RGBA(dst, dstbpp, dstfmt, sR, sG, sB, alpha); } dst += dstbpp; src += srcbpp; @@ -2327,11 +2326,9 @@ /* *INDENT-OFF* */ DUFFS_LOOP( { - DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel, - sR, sG, sB, sA); + DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel, sR, sG, sB, sA); if ( (Pixel & rgbmask) != ckey ) { - ASSEMBLE_RGBA(dst, dstbpp, dstfmt, - sR, sG, sB, sA); + ASSEMBLE_RGBA(dst, dstbpp, dstfmt, sR, sG, sB, sA); } dst += dstbpp; src += srcbpp;
--- a/src/video/SDL_glfuncs.h Thu Aug 24 12:49:59 2006 +0000 +++ b/src/video/SDL_glfuncs.h Mon Aug 28 03:17:39 2006 +0000 @@ -43,7 +43,7 @@ SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) -SDL_PROC_UNUSED(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) +SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/SDL_rendercopy.c Mon Aug 28 03:17:39 2006 +0000 @@ -0,0 +1,5215 @@ +/* DO NOT EDIT! This file is generated by sdlgenblit.pl */ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* *INDENT-OFF* */ + +#include "SDL_video.h" +#include "SDL_rendercopy.h" + +static struct { + Uint32 src_format; + Uint32 dst_format; + int modMode; + int blendMode; + int scaleMode; + SDL_RenderCopyFunc func; +} SDL_RenderCopyFuncTable[] = { + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_RGB888_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_RGB888_Blend }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_RGB888_Blend_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_RGB888_RGB888_Modulate }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_RGB888_Modulate_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_RGB888_Modulate_Blend }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_RGB888_BGR888 }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_BGR888_Blend }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Blend_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_RGB888_BGR888_Modulate }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Modulate_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_BGR888_Modulate_Blend }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_BGR888_RGB888 }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_RGB888_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGR888_RGB888_Blend }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_RGB888_Blend_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_BGR888_RGB888_Modulate }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_RGB888_Modulate_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGR888_RGB888_Modulate_Blend }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_RGB888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_BGR888_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGR888_BGR888_Blend }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_BGR888_Blend_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_BGR888_BGR888_Modulate }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_BGR888_Modulate_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGR888_BGR888_Modulate_Blend }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_ARGB8888_RGB888 }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_RGB888_Blend }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Blend_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_ARGB8888_RGB888_Modulate }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_ARGB8888_BGR888 }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_BGR888_Blend }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Blend_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_ARGB8888_BGR888_Modulate }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_RGBA8888_RGB888 }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_RGB888_Blend }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Blend_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_RGBA8888_RGB888_Modulate }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_RGBA8888_BGR888 }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_BGR888_Blend }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Blend_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_RGBA8888_BGR888_Modulate }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_ABGR8888_RGB888 }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_RGB888_Blend }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Blend_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_ABGR8888_RGB888_Modulate }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_ABGR8888_BGR888 }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_BGR888_Blend }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Blend_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_ABGR8888_BGR888_Modulate }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_BGRA8888_RGB888 }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_RGB888_Blend }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Blend_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_BGRA8888_RGB888_Modulate }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_BGRA8888_BGR888 }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_BGR888_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_BGR888_Blend }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_BGR888_Blend_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_BGRA8888_BGR888_Modulate }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_BGR888_Modulate_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_BGR888_Modulate_Blend }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_BGR888_Modulate_Blend_Scale }, +}; + +SDL_RenderCopyFunc SDL_GetRenderCopyFunc(Uint32 src_format, Uint32 dst_format, int modMode, int blendMode, int scaleMode) +{ + int i; + + for (i = 0; i < SDL_arraysize(SDL_RenderCopyFuncTable); ++i) { + if (src_format != SDL_RenderCopyFuncTable[i].src_format) { + continue; + } + if (dst_format != SDL_RenderCopyFuncTable[i].dst_format) { + continue; + } + if ((modMode & SDL_RenderCopyFuncTable[i].modMode) != modMode) { + continue; + } + if ((blendMode & SDL_RenderCopyFuncTable[i].blendMode) != blendMode) { + continue; + } + if ((scaleMode & SDL_RenderCopyFuncTable[i].scaleMode) != scaleMode) { + continue; + } + return SDL_RenderCopyFuncTable[i].func; + } + return NULL; +} + +int SDL_RenderCopy_RGB888_RGB888_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + *dst = *src; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGB888_RGB888_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGB888_RGB888_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGB888_RGB888_Modulate(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGB888_RGB888_Modulate_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGB888_RGB888_Modulate_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGB888_BGR888(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGB888_BGR888_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGB888_BGR888_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGB888_BGR888_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGB888_BGR888_Modulate(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGB888_BGR888_Modulate_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGB888_BGR888_Modulate_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_RGB888(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_RGB888_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_RGB888_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_RGB888_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_RGB888_Modulate(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_RGB888_Modulate_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_RGB888_Modulate_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_BGR888_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + *dst = *src; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_BGR888_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_BGR888_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_BGR888_Modulate(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_BGR888_Modulate_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_BGR888_Modulate_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_RGB888(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_RGB888_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_RGB888_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_RGB888_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_RGB888_Modulate(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_BGR888(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_BGR888_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_BGR888_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_BGR888_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_BGR888_Modulate(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_RGB888(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_RGB888_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_RGB888_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_RGB888_Modulate(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_BGR888(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_BGR888_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_BGR888_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_BGR888_Modulate(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_RGB888(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_RGB888_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_RGB888_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_RGB888_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_RGB888_Modulate(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_BGR888(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_BGR888_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_BGR888_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_BGR888_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_BGR888_Modulate(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_RGB888(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_RGB888_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_RGB888_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_RGB888_Modulate(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_BGR888(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_BGR888_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_BGR888_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_BGR888_Modulate(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (data->dst_h--) { + Uint32 *src = (Uint32 *)data->src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } + return 0; +} + +int SDL_RenderCopy_BGRA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data) +{ + const int flags = data->flags; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + Uint32 *src; + Uint32 *dst = (Uint32 *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_RENDERCOPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_RENDERCOPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } + return 0; +} + +/* *INDENT-ON* */ + +/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/SDL_rendercopy.h Mon Aug 28 03:17:39 2006 +0000 @@ -0,0 +1,147 @@ +/* DO NOT EDIT! This file is generated by sdlgenblit.pl */ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* *INDENT-OFF* */ + +#define SDL_RENDERCOPY_MODULATE_COLOR 0x0001 +#define SDL_RENDERCOPY_MODULATE_ALPHA 0x0002 +#define SDL_RENDERCOPY_BLEND 0x0010 +#define SDL_RENDERCOPY_ADD 0x0020 +#define SDL_RENDERCOPY_MOD 0x0040 +#define SDL_RENDERCOPY_NEAREST 0x0100 + +typedef struct { + void *src; + int src_w, src_h; + int src_pitch; + void *dst; + int dst_w, dst_h; + int dst_pitch; + void *aux_data; + int flags; + Uint8 r, g, b, a; +} SDL_RenderCopyData; + +typedef int (*SDL_RenderCopyFunc)(SDL_RenderCopyData *data); + +extern SDL_RenderCopyFunc SDLCALL SDL_GetRenderCopyFunc(Uint32 src_format, Uint32 dst_format, int modMode, int blendMode, int scaleMode); + +extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGB888_BGR888(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_RGB888(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Modulate(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Modulate_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Modulate_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Modulate(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data); +extern int SDLCALL SDL_RenderCopy_BGRA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data); + +/* *INDENT-ON* */ + +/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/SDL_renderer_gl.c Thu Aug 24 12:49:59 2006 +0000 +++ b/src/video/SDL_renderer_gl.c Mon Aug 28 03:17:39 2006 +0000 @@ -32,6 +32,8 @@ /* OpenGL renderer implementation */ +static const float inv255f = 1.0f / 255.0f; + static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags); static int GL_ActivateRenderer(SDL_Renderer * renderer); static int GL_DisplayModeChanged(SDL_Renderer * renderer); @@ -43,20 +45,27 @@ static int GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); +static int GL_SetTextureColorMod(SDL_Renderer * renderer, + SDL_Texture * texture); +static int GL_SetTextureAlphaMod(SDL_Renderer * renderer, + SDL_Texture * texture); +static int GL_SetTextureBlendMode(SDL_Renderer * renderer, + SDL_Texture * texture); +static int GL_SetTextureScaleMode(SDL_Renderer * renderer, + SDL_Texture * texture); static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, int markDirty, - void **pixels, int *pitch); + const SDL_Rect * rect, int markDirty, void **pixels, + int *pitch); static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); -static int GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, - Uint32 color); +static int GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, + Uint8 a, const SDL_Rect * rect); static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect, - int blendMode, int scaleMode); + const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void GL_RenderPresent(SDL_Renderer * renderer); static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void GL_DestroyRenderer(SDL_Renderer * renderer); @@ -68,6 +77,8 @@ "opengl", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), + (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | + SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), @@ -236,6 +247,10 @@ renderer->CreateTexture = GL_CreateTexture; renderer->SetTexturePalette = GL_SetTexturePalette; renderer->GetTexturePalette = GL_GetTexturePalette; + renderer->SetTextureColorMod = GL_SetTextureColorMod; + renderer->SetTextureAlphaMod = GL_SetTextureAlphaMod; + renderer->SetTextureBlendMode = GL_SetTextureBlendMode; + renderer->SetTextureScaleMode = GL_SetTextureScaleMode; renderer->UpdateTexture = GL_UpdateTexture; renderer->LockTexture = GL_LockTexture; renderer->UnlockTexture = GL_UnlockTexture; @@ -570,6 +585,54 @@ } static int +GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) +{ + return -1; +} + +static int +GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) +{ + return -1; +} + +static int +GL_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) +{ + switch (texture->blendMode) { + case SDL_TEXTUREBLENDMODE_NONE: + case SDL_TEXTUREBLENDMODE_MASK: + case SDL_TEXTUREBLENDMODE_BLEND: + case SDL_TEXTUREBLENDMODE_ADD: + case SDL_TEXTUREBLENDMODE_MOD: + return 0; + default: + SDL_Unsupported(); + texture->blendMode = SDL_TEXTUREBLENDMODE_NONE; + return -1; + } +} + +static int +GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) +{ + switch (texture->scaleMode) { + case SDL_TEXTURESCALEMODE_NONE: + case SDL_TEXTURESCALEMODE_FAST: + case SDL_TEXTURESCALEMODE_SLOW: + return 0; + case SDL_TEXTURESCALEMODE_BEST: + SDL_Unsupported(); + texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW; + return -1; + default: + SDL_Unsupported(); + texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; + return -1; + } +} + +static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { @@ -636,18 +699,14 @@ } static int -GL_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color) +GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, + const SDL_Rect * rect) { GL_RenderData *data = (GL_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); - GLclampf r, g, b, a; - a = ((GLclampf) ((color >> 24) & 0xFF)) / 255.0f; - r = ((GLclampf) ((color >> 16) & 0xFF)) / 255.0f; - g = ((GLclampf) ((color >> 8) & 0xFF)) / 255.0f; - b = ((GLclampf) (color & 0xFF)) / 255.0f; - - data->glClearColor(r, g, b, a); + data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f, + (GLclampf) b * inv255f, (GLclampf) a * inv255f); data->glViewport(rect->x, window->h - rect->y, rect->w, rect->h); data->glClear(GL_COLOR_BUFFER_BIT); data->glViewport(0, 0, window->w, window->h); @@ -656,8 +715,7 @@ static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect, - int blendMode, int scaleMode) + const SDL_Rect * srcrect, const SDL_Rect * dstrect) { GL_RenderData *data = (GL_RenderData *) renderer->driverdata; GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata; @@ -700,8 +758,17 @@ data->glBindTexture(texturedata->type, texturedata->texture); - if (blendMode != data->blendMode) { - switch (blendMode) { + if (texture->modMode) { + data->glColor4f((GLfloat) texture->r * inv255f, + (GLfloat) texture->g * inv255f, + (GLfloat) texture->b * inv255f, + (GLfloat) texture->a * inv255f); + } else { + data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + } + + if (texture->blendMode != data->blendMode) { + switch (texture->blendMode) { case SDL_TEXTUREBLENDMODE_NONE: data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); data->glDisable(GL_BLEND); @@ -723,11 +790,11 @@ data->glBlendFunc(GL_ZERO, GL_SRC_COLOR); break; } - data->blendMode = blendMode; + data->blendMode = texture->blendMode; } - if (scaleMode != data->scaleMode) { - switch (scaleMode) { + if (texture->scaleMode != data->scaleMode) { + switch (texture->scaleMode) { case SDL_TEXTURESCALEMODE_NONE: case SDL_TEXTURESCALEMODE_FAST: data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, @@ -743,7 +810,7 @@ GL_LINEAR); break; } - data->scaleMode = scaleMode; + data->scaleMode = texture->scaleMode; } data->glBegin(GL_TRIANGLE_STRIP);
--- a/src/video/SDL_renderer_sw.c Thu Aug 24 12:49:59 2006 +0000 +++ b/src/video/SDL_renderer_sw.c Mon Aug 28 03:17:39 2006 +0000 @@ -26,6 +26,7 @@ #include "SDL_pixels_c.h" #include "SDL_rect_c.h" #include "SDL_yuv_sw_c.h" +#include "SDL_rendercopy.h" /* SDL surface based renderer implementation */ @@ -44,22 +45,28 @@ static int SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); -static int SW_UpdateTexture(SDL_Renderer * renderer, - SDL_Texture * texture, const SDL_Rect * rect, - const void *pixels, int pitch); +static int SW_SetTextureColorMod(SDL_Renderer * renderer, + SDL_Texture * texture); +static int SW_SetTextureAlphaMod(SDL_Renderer * renderer, + SDL_Texture * texture); +static int SW_SetTextureBlendMode(SDL_Renderer * renderer, + SDL_Texture * texture); +static int SW_SetTextureScaleMode(SDL_Renderer * renderer, + SDL_Texture * texture); +static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, const void *pixels, + int pitch); static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, int markDirty, - void **pixels, int *pitch); + const SDL_Rect * rect, int markDirty, void **pixels, + int *pitch); static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); -static int SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, - Uint32 color); +static int SW_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, + Uint8 a, const SDL_Rect * rect); static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, - const SDL_Rect * dstrect, int blendMode, - int scaleMode); + const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void SW_RenderPresent(SDL_Renderer * renderer); static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void SW_DestroyRenderer(SDL_Renderer * renderer); @@ -72,8 +79,11 @@ (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC), + (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | + SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | - SDL_TEXTUREBLENDMODE_BLEND), + SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | + SDL_TEXTUREBLENDMODE_MOD), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), 11, { @@ -188,6 +198,10 @@ renderer->QueryTexturePixels = SW_QueryTexturePixels; renderer->SetTexturePalette = SW_SetTexturePalette; renderer->GetTexturePalette = SW_GetTexturePalette; + renderer->SetTextureColorMod = SW_SetTextureColorMod; + renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod; + renderer->SetTextureBlendMode = SW_SetTextureBlendMode; + renderer->SetTextureScaleMode = SW_SetTextureScaleMode; renderer->UpdateTexture = SW_UpdateTexture; renderer->LockTexture = SW_LockTexture; renderer->UnlockTexture = SW_UnlockTexture; @@ -333,6 +347,7 @@ if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { texture->driverdata = SDL_SW_CreateYUVTexture(texture); } else { + SDL_Surface *surface; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; @@ -400,6 +415,72 @@ } } +static void +SW_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture) +{ + SW_RenderData *data = (SW_RenderData *) renderer->driverdata; + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + + surface->userdata = + SDL_GetRenderCopyFunc(texture->format, data->format, texture->modMode, + texture->blendMode, texture->scaleMode); +} + +static int +SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) +{ + SW_UpdateRenderCopyFunc(renderer, texture); + return 0; +} + +static int +SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) +{ + SW_UpdateRenderCopyFunc(renderer, texture); + return 0; +} + +static int +SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) +{ + switch (texture->blendMode) { + case SDL_TEXTUREBLENDMODE_NONE: + case SDL_TEXTUREBLENDMODE_MASK: + case SDL_TEXTUREBLENDMODE_BLEND: + case SDL_TEXTUREBLENDMODE_ADD: + case SDL_TEXTUREBLENDMODE_MOD: + SW_UpdateRenderCopyFunc(renderer, texture); + return 0; + default: + SDL_Unsupported(); + texture->blendMode = SDL_TEXTUREBLENDMODE_NONE; + SW_UpdateRenderCopyFunc(renderer, texture); + return -1; + } +} + +static int +SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) +{ + switch (texture->scaleMode) { + case SDL_TEXTURESCALEMODE_NONE: + case SDL_TEXTURESCALEMODE_FAST: + SW_UpdateRenderCopyFunc(renderer, texture); + return 0; + case SDL_TEXTURESCALEMODE_SLOW: + case SDL_TEXTURESCALEMODE_BEST: + SDL_Unsupported(); + texture->scaleMode = SDL_TEXTURESCALEMODE_FAST; + SW_UpdateRenderCopyFunc(renderer, texture); + return -1; + default: + SDL_Unsupported(); + texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; + SW_UpdateRenderCopyFunc(renderer, texture); + return -1; + } +} + static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) @@ -462,10 +543,11 @@ } static int -SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color) +SW_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, + const SDL_Rect * rect) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; - Uint8 r, g, b, a; + Uint32 color; SDL_Rect real_rect; int status; @@ -473,10 +555,6 @@ SDL_AddDirtyRect(&data->dirty, rect); } - a = (Uint8) ((color >> 24) & 0xFF); - r = (Uint8) ((color >> 16) & 0xFF); - g = (Uint8) ((color >> 8) & 0xFF); - b = (Uint8) (color & 0xFF); color = SDL_MapRGBA(data->surface.format, r, g, b, a); if (data->renderer-> @@ -500,8 +578,7 @@ static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect, - int blendMode, int scaleMode) + const SDL_Rect * srcrect, const SDL_Rect * dstrect) { SW_RenderData *data = (SW_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); @@ -525,27 +602,55 @@ data->surface.pixels, data->surface.pitch); } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; - SDL_Rect real_srcrect = *srcrect; - SDL_Rect real_dstrect; + SDL_RenderCopyFunc copyfunc = (SDL_RenderCopyFunc) surface->userdata; - data->surface.w = dstrect->w; - data->surface.h = dstrect->h; - data->surface.clip_rect.w = dstrect->w; - data->surface.clip_rect.h = dstrect->h; - real_dstrect = data->surface.clip_rect; + if (copyfunc) { + SDL_RenderCopyData copydata; - if (blendMode & - (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) { - SDL_SetAlpha(surface, SDL_SRCALPHA, 0); + copydata.src = + (Uint8 *) surface->pixels + srcrect->y * surface->pitch + + srcrect->x * surface->format->BytesPerPixel; + copydata.src_w = srcrect->w; + copydata.src_h = srcrect->h; + copydata.src_pitch = surface->pitch; + copydata.dst = (Uint8 *) data->surface.pixels; + copydata.dst_w = dstrect->w; + copydata.dst_h = dstrect->h; + copydata.dst_pitch = data->surface.pitch; + copydata.flags = 0; + if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) { + copydata.flags |= SDL_RENDERCOPY_MODULATE_COLOR; + copydata.r = texture->r; + copydata.g = texture->g; + copydata.b = texture->b; + } + if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) { + copydata.flags |= SDL_RENDERCOPY_MODULATE_ALPHA; + copydata.a = texture->a; + } + if (texture-> + blendMode & (SDL_TEXTUREBLENDMODE_MASK | + SDL_TEXTUREBLENDMODE_BLEND)) { + copydata.flags |= SDL_RENDERCOPY_BLEND; + } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_ADD) { + copydata.flags |= SDL_RENDERCOPY_ADD; + } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_MOD) { + copydata.flags |= SDL_RENDERCOPY_MOD; + } + if (texture->scaleMode) { + copydata.flags |= SDL_RENDERCOPY_NEAREST; + } + status = copyfunc(©data); } else { - SDL_SetAlpha(surface, 0, 0); - } - if (scaleMode != SDL_TEXTURESCALEMODE_NONE && - (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) { - status = - SDL_SoftStretch(surface, &real_srcrect, &data->surface, - &real_dstrect); - } else { + SDL_Rect real_srcrect = *srcrect; + SDL_Rect real_dstrect; + + data->surface.w = dstrect->w; + data->surface.h = dstrect->h; + data->surface.clip_rect.w = dstrect->w; + data->surface.clip_rect.h = dstrect->h; + real_dstrect = data->surface.clip_rect; + status = SDL_LowerBlit(surface, &real_srcrect, &data->surface, &real_dstrect); @@ -567,9 +672,7 @@ SDL_DirtyRect *dirty; for (dirty = data->dirty.list; dirty; dirty = dirty->next) { data->renderer->RenderCopy(data->renderer, texture, &dirty->rect, - &dirty->rect, - SDL_TEXTUREBLENDMODE_NONE, - SDL_TEXTURESCALEMODE_NONE); + &dirty->rect); } SDL_ClearDirtyRects(&data->dirty); } else { @@ -578,9 +681,7 @@ rect.y = 0; rect.w = texture->w; rect.h = texture->h; - data->renderer->RenderCopy(data->renderer, texture, &rect, &rect, - SDL_TEXTUREBLENDMODE_NONE, - SDL_TEXTURESCALEMODE_NONE); + data->renderer->RenderCopy(data->renderer, texture, &rect, &rect); } data->renderer->RenderPresent(data->renderer);
--- a/src/video/SDL_stretch.c Thu Aug 24 12:49:59 2006 +0000 +++ b/src/video/SDL_stretch.c Mon Aug 28 03:17:39 2006 +0000 @@ -121,30 +121,33 @@ #else -#define DEFINE_COPY_ROW(name, type) \ -void name(type *src, int src_w, type *dst, int dst_w) \ -{ \ - int i; \ - int pos, inc; \ - type pixel = 0; \ - \ - pos = 0x10000; \ - inc = (src_w << 16) / dst_w; \ - for ( i=dst_w; i>0; --i ) { \ - while ( pos >= 0x10000L ) { \ - pixel = *src++; \ - pos -= 0x10000L; \ - } \ - *dst++ = pixel; \ - pos += inc; \ - } \ +#define DEFINE_COPY_ROW(name, type) \ +void name(type *src, int src_w, type *dst, int dst_w) \ +{ \ + int i; \ + int pos, inc; \ + type pixel = 0; \ + \ + pos = 0x10000; \ + inc = (src_w << 16) / dst_w; \ + for ( i=dst_w; i>0; --i ) { \ + while ( pos >= 0x10000L ) { \ + pixel = *src++; \ + pos -= 0x10000L; \ + } \ + *dst++ = pixel; \ + pos += inc; \ + } \ } +/* *INDENT-OFF* */ DEFINE_COPY_ROW(copy_row1, Uint8) - DEFINE_COPY_ROW(copy_row2, Uint16) DEFINE_COPY_ROW(copy_row4, Uint32) +DEFINE_COPY_ROW(copy_row2, Uint16) +DEFINE_COPY_ROW(copy_row4, Uint32) +/* *INDENT-ON* */ #endif /* USE_ASM_STRETCH */ /* The ASM code doesn't handle 24-bpp stretch blits */ - void - copy_row3(Uint8 * src, int src_w, Uint8 * dst, int dst_w) +void +copy_row3(Uint8 * src, int src_w, Uint8 * dst, int dst_w) { int i; int pos, inc; @@ -278,14 +281,20 @@ #ifdef __GNUC__ __asm__ __volatile__("call *%4": "=&D"(u1), "=&S"(u2): "0"(dstp), "1"(srcp), "r"(copy_row):"memory"); #elif defined(_MSC_VER) || defined(__WATCOMC__) + /* *INDENT-OFF* */ { void *code = copy_row; __asm { - push edi - push esi - mov edi, dstp - mov esi, srcp call dword ptr code pop esi pop edi} + push edi + push esi + mov edi, dstp + mov esi, srcp + call dword ptr code + pop esi + pop edi + } } + /* *INDENT-ON* */ #else #error Need inline assembly for this compiler #endif
--- a/src/video/SDL_sysvideo.h Thu Aug 24 12:49:59 2006 +0000 +++ b/src/video/SDL_sysvideo.h Mon Aug 28 03:17:39 2006 +0000 @@ -44,6 +44,10 @@ int access; /**< SDL_TextureAccess */ int w; /**< The width of the texture */ int h; /**< The height of the texture */ + int modMode; /**< The texture modulation mode */ + int blendMode; /**< The texture blend mode */ + int scaleMode; /**< The texture scale mode */ + Uint8 r, g, b, a; /**< Texture modulation values */ SDL_Renderer *renderer; @@ -66,6 +70,14 @@ int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); + int (*SetTextureColorMod) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*SetTextureAlphaMod) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*SetTextureBlendMode) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*SetTextureScaleMode) (SDL_Renderer * renderer, + SDL_Texture * texture); int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); @@ -75,11 +87,10 @@ void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); - int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect, - Uint32 color); + int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, + Uint8 a, const SDL_Rect * rect); int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect, - int blendMode, int scaleMode); + const SDL_Rect * srcrect, const SDL_Rect * dstrect); void (*RenderPresent) (SDL_Renderer * renderer); void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
--- a/src/video/SDL_video.c Thu Aug 24 12:49:59 2006 +0000 +++ b/src/video/SDL_video.c Mon Aug 28 03:17:39 2006 +0000 @@ -1510,6 +1510,10 @@ texture->access = access; texture->w = w; texture->h = h; + texture->r = 255; + texture->g = 255; + texture->b = 255; + texture->a = 255; texture->renderer = renderer; if (renderer->CreateTexture(renderer, texture) < 0) { @@ -1772,6 +1776,162 @@ } int +SDL_SetTextureColorMod(SDL_TextureID textureID, Uint8 r, Uint8 g, Uint8 b) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + + if (!texture) { + return -1; + } + + renderer = texture->renderer; + if (!renderer->SetTextureColorMod) { + return -1; + } + if (r < 255 | g < 255 | b < 255) { + texture->modMode |= SDL_TEXTUREMODULATE_COLOR; + } else { + texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR; + } + texture->r = r; + texture->g = g; + texture->b = b; + return renderer->SetTextureColorMod(renderer, texture); +} + +int +SDL_GetTextureColorMod(SDL_TextureID textureID, Uint8 * r, Uint8 * g, + Uint8 * b) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + + if (!texture) { + return -1; + } + + renderer = texture->renderer; + if (r) { + *r = texture->r; + } + if (g) { + *g = texture->g; + } + if (b) { + *b = texture->b; + } + return 0; +} + +int +SDL_SetTextureAlphaMod(SDL_TextureID textureID, Uint8 alpha) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + + if (!texture) { + return -1; + } + + renderer = texture->renderer; + if (!renderer->SetTextureAlphaMod) { + return -1; + } + if (alpha < 255) { + texture->modMode |= SDL_TEXTUREMODULATE_ALPHA; + } else { + texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA; + } + texture->a = alpha; + return renderer->SetTextureAlphaMod(renderer, texture); +} + +int +SDL_GetTextureAlphaMod(SDL_TextureID textureID, Uint8 * alpha) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + + if (!texture) { + return -1; + } + + if (alpha) { + *alpha = texture->a; + } + return 0; +} + +int +SDL_SetTextureBlendMode(SDL_TextureID textureID, int blendMode) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + + if (!texture) { + return -1; + } + + renderer = texture->renderer; + if (!renderer->SetTextureBlendMode) { + return -1; + } + texture->blendMode = blendMode; + return renderer->SetTextureBlendMode(renderer, texture); +} + +int +SDL_GetTextureBlendMode(SDL_TextureID textureID, int *blendMode) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + + if (!texture) { + return -1; + } + + if (blendMode) { + *blendMode = texture->blendMode; + } + return 0; +} + +int +SDL_SetTextureScaleMode(SDL_TextureID textureID, int scaleMode) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + + if (!texture) { + return -1; + } + + renderer = texture->renderer; + if (!renderer->SetTextureScaleMode) { + return -1; + } + texture->scaleMode = scaleMode; + return renderer->SetTextureScaleMode(renderer, texture); +} + +int +SDL_GetTextureScaleMode(SDL_TextureID textureID, int *scaleMode) +{ + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + + if (!texture) { + return -1; + } + + if (scaleMode) { + *scaleMode = texture->scaleMode; + } + return 0; +} + +int SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect, const void *pixels, int pitch) { @@ -1864,7 +2024,7 @@ } int -SDL_RenderFill(const SDL_Rect * rect, Uint32 color) +SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect) { SDL_Renderer *renderer; SDL_Window *window; @@ -1891,12 +2051,12 @@ } } - return renderer->RenderFill(renderer, &real_rect, color); + return renderer->RenderFill(renderer, r, g, b, a, &real_rect); } int SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect, - const SDL_Rect * dstrect, int blendMode, int scaleMode) + const SDL_Rect * dstrect) { SDL_Texture *texture = SDL_GetTextureFromID(textureID); SDL_Renderer *renderer; @@ -1932,7 +2092,7 @@ } return renderer->RenderCopy(renderer, texture, &real_srcrect, - &real_dstrect, blendMode, scaleMode); + &real_dstrect); } void
--- a/src/video/dummy/SDL_nullrender.c Thu Aug 24 12:49:59 2006 +0000 +++ b/src/video/dummy/SDL_nullrender.c Mon Aug 28 03:17:39 2006 +0000 @@ -24,6 +24,7 @@ #include "SDL_video.h" #include "../SDL_sysvideo.h" #include "../SDL_yuv_sw_c.h" +#include "../SDL_rendercopy.h" /* SDL surface based renderer implementation */ @@ -43,6 +44,14 @@ SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); +static int SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer, + SDL_Texture * texture); +static int SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer, + SDL_Texture * texture); +static int SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer, + SDL_Texture * texture); +static int SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer, + SDL_Texture * texture); static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, @@ -57,13 +66,12 @@ const SDL_Rect * rects); static void SDL_DUMMY_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture); -static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, - const SDL_Rect * rect, Uint32 color); +static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, + Uint8 b, Uint8 a, const SDL_Rect * rect); static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, - const SDL_Rect * dstrect, int blendMode, - int scaleMode); + const SDL_Rect * dstrect); static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, void *pixels, int pitch); @@ -83,8 +91,11 @@ (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD), + (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | + SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | - SDL_TEXTUREBLENDMODE_BLEND), + SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | + SDL_TEXTUREBLENDMODE_MOD), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), 11, { @@ -144,6 +155,10 @@ renderer->QueryTexturePixels = SDL_DUMMY_QueryTexturePixels; renderer->SetTexturePalette = SDL_DUMMY_SetTexturePalette; renderer->GetTexturePalette = SDL_DUMMY_GetTexturePalette; + renderer->SetTextureColorMod = SDL_DUMMY_SetTextureColorMod; + renderer->SetTextureAlphaMod = SDL_DUMMY_SetTextureAlphaMod; + renderer->SetTextureBlendMode = SDL_DUMMY_SetTextureBlendMode; + renderer->SetTextureScaleMode = SDL_DUMMY_SetTextureScaleMode; renderer->UpdateTexture = SDL_DUMMY_UpdateTexture; renderer->LockTexture = SDL_DUMMY_LockTexture; renderer->UnlockTexture = SDL_DUMMY_UnlockTexture; @@ -258,6 +273,74 @@ } } +static void +SDL_DUMMY_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture) +{ + SDL_Window *window = SDL_GetWindowFromID(renderer->window); + SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + + surface->userdata = + SDL_GetRenderCopyFunc(texture->format, display->current_mode.format, + texture->modMode, texture->blendMode, + texture->scaleMode); +} + +static int +SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) +{ + SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture); + return 0; +} + +static int +SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) +{ + SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture); + return 0; +} + +static int +SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) +{ + switch (texture->blendMode) { + case SDL_TEXTUREBLENDMODE_NONE: + case SDL_TEXTUREBLENDMODE_MASK: + case SDL_TEXTUREBLENDMODE_BLEND: + case SDL_TEXTUREBLENDMODE_ADD: + case SDL_TEXTUREBLENDMODE_MOD: + SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture); + return 0; + default: + SDL_Unsupported(); + texture->blendMode = SDL_TEXTUREBLENDMODE_NONE; + SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture); + return -1; + } +} + +static int +SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) +{ + switch (texture->scaleMode) { + case SDL_TEXTURESCALEMODE_NONE: + case SDL_TEXTURESCALEMODE_FAST: + SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture); + return 0; + case SDL_TEXTURESCALEMODE_SLOW: + case SDL_TEXTURESCALEMODE_BEST: + SDL_Unsupported(); + texture->scaleMode = SDL_TEXTURESCALEMODE_FAST; + SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture); + return -1; + default: + SDL_Unsupported(); + texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; + SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture); + return -1; + } +} + static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) @@ -320,19 +403,15 @@ } static int -SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, - Uint32 color) +SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, + Uint8 a, const SDL_Rect * rect) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; SDL_Surface *target = data->screens[data->current_screen]; + Uint32 color; SDL_Rect real_rect = *rect; - Uint8 r, g, b, a; - a = (Uint8) ((color >> 24) & 0xFF); - r = (Uint8) ((color >> 16) & 0xFF); - g = (Uint8) ((color >> 8) & 0xFF); - b = (Uint8) (color & 0xFF); color = SDL_MapRGBA(target->format, r, g, b, a); return SDL_FillRect(target, &real_rect, color); @@ -340,8 +419,7 @@ static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect, - int blendMode, int scaleMode) + const SDL_Rect * srcrect, const SDL_Rect * dstrect) { SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; @@ -360,20 +438,51 @@ } else { SDL_Surface *surface = (SDL_Surface *) texture->driverdata; SDL_Surface *target = data->screens[data->current_screen]; - SDL_Rect real_srcrect = *srcrect; - SDL_Rect real_dstrect = *dstrect; + SDL_RenderCopyFunc copyfunc = (SDL_RenderCopyFunc) surface->userdata; + + if (copyfunc) { + SDL_RenderCopyData copydata; - if (blendMode & - (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) { - SDL_SetAlpha(surface, SDL_SRCALPHA, 0); + copydata.src = + (Uint8 *) surface->pixels + srcrect->y * surface->pitch + + srcrect->x * surface->format->BytesPerPixel; + copydata.src_w = srcrect->w; + copydata.src_h = srcrect->h; + copydata.src_pitch = surface->pitch; + copydata.dst = + (Uint8 *) target->pixels + dstrect->y * target->pitch + + dstrect->x * target->format->BytesPerPixel; + copydata.dst_w = dstrect->w; + copydata.dst_h = dstrect->h; + copydata.dst_pitch = target->pitch; + copydata.flags = 0; + if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) { + copydata.flags |= SDL_RENDERCOPY_MODULATE_COLOR; + copydata.r = texture->r; + copydata.g = texture->g; + copydata.b = texture->b; + } + if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) { + copydata.flags |= SDL_RENDERCOPY_MODULATE_ALPHA; + copydata.a = texture->a; + } + if (texture-> + blendMode & (SDL_TEXTUREBLENDMODE_MASK | + SDL_TEXTUREBLENDMODE_BLEND)) { + copydata.flags |= SDL_RENDERCOPY_BLEND; + } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_ADD) { + copydata.flags |= SDL_RENDERCOPY_ADD; + } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_MOD) { + copydata.flags |= SDL_RENDERCOPY_MOD; + } + if (texture->scaleMode) { + copydata.flags |= SDL_RENDERCOPY_NEAREST; + } + return copyfunc(©data); } else { - SDL_SetAlpha(surface, 0, 0); - } - if (scaleMode != SDL_TEXTURESCALEMODE_NONE && - (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) { - return SDL_SoftStretch(surface, &real_srcrect, target, - &real_dstrect); - } else { + SDL_Rect real_srcrect = *srcrect; + SDL_Rect real_dstrect = *dstrect; + return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); }
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/sdlgenblit.pl Mon Aug 28 03:17:39 2006 +0000 @@ -0,0 +1,521 @@ +#!/usr/bin/perl -w +# +# A script to generate optimized C blitters for Simple DirectMedia Layer +# http://www.libsdl.org/ + +use warnings; +use strict; + +my %file; + +# The formats potentially supported by this script: +# SDL_PIXELFORMAT_INDEX8 +# SDL_PIXELFORMAT_RGB332 +# SDL_PIXELFORMAT_RGB444 +# SDL_PIXELFORMAT_RGB555 +# SDL_PIXELFORMAT_ARGB4444 +# SDL_PIXELFORMAT_ARGB1555 +# SDL_PIXELFORMAT_RGB565 +# SDL_PIXELFORMAT_RGB24 +# SDL_PIXELFORMAT_BGR24 +# SDL_PIXELFORMAT_RGB888 +# SDL_PIXELFORMAT_BGR888 +# SDL_PIXELFORMAT_ARGB8888 +# SDL_PIXELFORMAT_RGBA8888 +# SDL_PIXELFORMAT_ABGR8888 +# SDL_PIXELFORMAT_BGRA8888 +# SDL_PIXELFORMAT_ARGB2101010 + +# The formats we're actually creating blitters for: +my @src_formats = ( + "RGB888", + "BGR888", + "ARGB8888", + "RGBA8888", + "ABGR8888", + "BGRA8888", +); +my @dst_formats = ( + "RGB888", + "BGR888", +); + +my %format_size = ( + "RGB888" => 4, + "BGR888" => 4, + "ARGB8888" => 4, + "RGBA8888" => 4, + "ABGR8888" => 4, + "BGRA8888" => 4, +); + +my %format_type = ( + "RGB888" => "Uint32", + "BGR888" => "Uint32", + "ARGB8888" => "Uint32", + "RGBA8888" => "Uint32", + "ABGR8888" => "Uint32", + "BGRA8888" => "Uint32", +); + +my %get_rgba_string = ( + "RGB888" => "_R = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _B = (Uint8)_pixel; _A = 0xFF;", + "BGR888" => "_B = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _R = (Uint8)_pixel; _A = 0xFF;", + "ARGB8888" => "_A = (Uint8)(_pixel >> 24); _R = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _B = (Uint8)_pixel;", + "RGBA8888" => "_R = (Uint8)(_pixel >> 24); _G = (Uint8)(_pixel >> 16); _B = (Uint8)(_pixel >> 8); _A = (Uint8)_pixel;", + "ABGR8888" => "_A = (Uint8)(_pixel >> 24); _B = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _R = (Uint8)_pixel;", + "BGRA8888" => "_B = (Uint8)(_pixel >> 24); _G = (Uint8)(_pixel >> 16); _R = (Uint8)(_pixel >> 8); _A = (Uint8)_pixel;", +); + +my %set_rgba_string = ( + "RGB888" => "_pixel = ((Uint32)_R << 16) | ((Uint32)_G << 8) | _B;", + "BGR888" => "_pixel = ((Uint32)_B << 16) | ((Uint32)_G << 8) | _R;", +); + +sub open_file { + my $name = shift; + open(FILE, ">$name.new") || die "Cant' open $name.new: $!"; + print FILE <<__EOF__; +/* DO NOT EDIT! This file is generated by sdlgenblit.pl */ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken\@libsdl.org +*/ +#include "SDL_config.h" + +/* *INDENT-OFF* */ + +__EOF__ +} + +sub close_file { + my $name = shift; + print FILE <<__EOF__; +/* *INDENT-ON* */ + +/* vi: set ts=4 sw=4 expandtab: */ +__EOF__ + close FILE; + if ( ! -f $name || system("cmp -s $name $name.new") != 0 ) { + rename("$name.new", "$name"); + } else { + unlink("$name.new"); + } +} + +sub output_copydefs +{ + print FILE <<__EOF__; +#define SDL_RENDERCOPY_MODULATE_COLOR 0x0001 +#define SDL_RENDERCOPY_MODULATE_ALPHA 0x0002 +#define SDL_RENDERCOPY_BLEND 0x0010 +#define SDL_RENDERCOPY_ADD 0x0020 +#define SDL_RENDERCOPY_MOD 0x0040 +#define SDL_RENDERCOPY_NEAREST 0x0100 + +typedef struct { + void *src; + int src_w, src_h; + int src_pitch; + void *dst; + int dst_w, dst_h; + int dst_pitch; + void *aux_data; + int flags; + Uint8 r, g, b, a; +} SDL_RenderCopyData; + +typedef int (*SDL_RenderCopyFunc)(SDL_RenderCopyData *data); + +extern SDL_RenderCopyFunc SDLCALL SDL_GetRenderCopyFunc(Uint32 src_format, Uint32 dst_format, int modMode, int blendMode, int scaleMode); + +__EOF__ +} + +sub output_copyfuncname +{ + my $prefix = shift; + my $src = shift; + my $dst = shift; + my $modulate = shift; + my $blend = shift; + my $scale = shift; + my $args = shift; + my $suffix = shift; + + print FILE "$prefix SDL_RenderCopy_${src}_${dst}"; + if ( $modulate ) { + print FILE "_Modulate"; + } + if ( $blend ) { + print FILE "_Blend"; + } + if ( $scale ) { + print FILE "_Scale"; + } + if ( $args ) { + print FILE "(SDL_RenderCopyData *data)"; + } + print FILE "$suffix"; +} + +sub get_rgba +{ + my $prefix = shift; + my $format = shift; + my $string = $get_rgba_string{$format}; + $string =~ s/_/$prefix/g; + if ( $prefix ne "" ) { + print FILE <<__EOF__; + ${prefix}pixel = *$prefix; +__EOF__ + } else { + print FILE <<__EOF__; + pixel = *src; +__EOF__ + } + print FILE <<__EOF__; + $string +__EOF__ +} + +sub set_rgba +{ + my $prefix = shift; + my $format = shift; + my $string = $set_rgba_string{$format}; + $string =~ s/_/$prefix/g; + print FILE <<__EOF__; + $string + *dst = ${prefix}pixel; +__EOF__ +} + +sub output_copycore +{ + my $src = shift; + my $dst = shift; + my $modulate = shift; + my $blend = shift; + if ( $modulate ) { + print FILE <<__EOF__; + if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { + ${src}R = (${src}R * modulateR) / 255; + ${src}G = (${src}G * modulateG) / 255; + ${src}B = (${src}B * modulateB) / 255; + } +__EOF__ + } + if ( $modulate && $blend ) { + print FILE <<__EOF__; + if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { + ${src}A = (${src}A * modulateA) / 255; + } +__EOF__ + } + if ( $blend ) { + print FILE <<__EOF__; + if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + ${src}R = (${src}R * ${src}A) / 255; + ${src}G = (${src}G * ${src}A) / 255; + ${src}B = (${src}B * ${src}A) / 255; + } + switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { + case SDL_RENDERCOPY_BLEND: + ${dst}R = ${src}R + ((255 - ${src}A) * ${dst}R) / 255; + ${dst}G = ${src}G + ((255 - ${src}A) * ${dst}G) / 255; + ${dst}B = ${src}B + ((255 - ${src}A) * ${dst}B) / 255; + break; + case SDL_RENDERCOPY_ADD: + ${dst}R = ${src}R + ${dst}R; if (${dst}R > 255) ${dst}R = 255; + ${dst}G = ${src}G + ${dst}G; if (${dst}G > 255) ${dst}G = 255; + ${dst}B = ${src}B + ${dst}B; if (${dst}B > 255) ${dst}B = 255; + break; + case SDL_RENDERCOPY_MOD: + ${dst}R = (${src}R * ${dst}R) / 255; + ${dst}G = (${src}G * ${dst}G) / 255; + ${dst}B = (${src}B * ${dst}B) / 255; + break; + } +__EOF__ + } +} + +sub output_copyfunc +{ + my $src = shift; + my $dst = shift; + my $modulate = shift; + my $blend = shift; + my $scale = shift; + + output_copyfuncname("int", $src, $dst, $modulate, $blend, $scale, 1, "\n"); + print FILE <<__EOF__; +{ + const int flags = data->flags; +__EOF__ + if ( $modulate ) { + print FILE <<__EOF__; + const Uint32 modulateR = data->r; + const Uint32 modulateG = data->g; + const Uint32 modulateB = data->b; + const Uint32 modulateA = data->a; +__EOF__ + } + if ( $blend ) { + print FILE <<__EOF__; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; +__EOF__ + } elsif ( $modulate || $src ne $dst ) { + print FILE <<__EOF__; + Uint32 pixel; + Uint32 R, G, B, A; +__EOF__ + } + if ( $scale ) { + print FILE <<__EOF__; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (data->src_h << 16) / data->dst_h; + incx = (data->src_w << 16) / data->dst_w; + + while (data->dst_h--) { + $format_type{$src} *src; + $format_type{$dst} *dst = ($format_type{$dst} *)data->dst; + int n = data->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = ($format_type{$src} *)(data->src + (srcy * data->src_pitch) + (srcx * $format_size{$src})); +__EOF__ + print FILE <<__EOF__; + } +__EOF__ + if ( $blend ) { + get_rgba("src", $src); + get_rgba("dst", $dst); + output_copycore("src", "dst", $modulate, $blend); + set_rgba("dst", $dst); + } elsif ( $modulate || $src ne $dst ) { + get_rgba("", $src); + output_copycore("", "", $modulate, $blend); + set_rgba("", $dst); + } else { + print FILE <<__EOF__; + *dst = *src; +__EOF__ + } + print FILE <<__EOF__; + posx += incx; + ++dst; + } + posy += incy; + data->dst += data->dst_pitch; + } +__EOF__ + } else { + print FILE <<__EOF__; + + while (data->dst_h--) { + $format_type{$src} *src = ($format_type{$src} *)data->src; + $format_type{$dst} *dst = ($format_type{$dst} *)data->dst; + int n = data->dst_w; + while (n--) { +__EOF__ + if ( $blend ) { + get_rgba("src", $src); + get_rgba("dst", $dst); + output_copycore("src", "dst", $modulate, $blend); + set_rgba("dst", $dst); + } elsif ( $modulate || $src ne $dst ) { + get_rgba("", $src); + output_copycore("", "", $modulate, $blend); + set_rgba("", $dst); + } else { + print FILE <<__EOF__; + *dst = *src; +__EOF__ + } + print FILE <<__EOF__; + ++src; + ++dst; + } + data->src += data->src_pitch; + data->dst += data->dst_pitch; + } +__EOF__ + } + print FILE <<__EOF__; + return 0; +} + +__EOF__ +} + +sub output_copyfunc_h +{ + my $src = shift; + my $dst = shift; + for (my $modulate = 0; $modulate <= 1; ++$modulate) { + for (my $blend = 0; $blend <= 1; ++$blend) { + for (my $scale = 0; $scale <= 1; ++$scale) { + if ( $modulate != 0 || $blend != 0 || $scale != 0 || $src ne $dst ) { + output_copyfuncname("extern int SDLCALL", $src, $dst, $modulate, $blend, $scale, 1, ";\n"); + } + } + } + } +} + +sub output_copyinc +{ + print FILE <<__EOF__; +#include "SDL_video.h" +#include "SDL_rendercopy.h" + +__EOF__ +} + +sub output_copyfunctable +{ + print FILE <<__EOF__; +static struct { + Uint32 src_format; + Uint32 dst_format; + int modMode; + int blendMode; + int scaleMode; + SDL_RenderCopyFunc func; +} SDL_RenderCopyFuncTable[] = { +__EOF__ + for (my $i = 0; $i <= $#src_formats; ++$i) { + my $src = $src_formats[$i]; + for (my $j = 0; $j <= $#dst_formats; ++$j) { + my $dst = $dst_formats[$j]; + for (my $modulate = 0; $modulate <= 1; ++$modulate) { + for (my $blend = 0; $blend <= 1; ++$blend) { + for (my $scale = 0; $scale <= 1; ++$scale) { + if ( $modulate != 0 || $blend != 0 || $scale != 0 || $src ne $dst ) { + print FILE " { SDL_PIXELFORMAT_$src, SDL_PIXELFORMAT_$dst, "; + if ( $modulate ) { + print FILE "(SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), "; + } else { + print FILE "0, "; + } + if ( $blend ) { + print FILE "(SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), "; + } else { + print FILE "0, "; + } + if ( $scale ) { + print FILE "SDL_TEXTURESCALEMODE_FAST, "; + } else { + print FILE "0, "; + } + output_copyfuncname("", $src_formats[$i], $dst_formats[$j], $modulate, $blend, $scale, 0, " },\n"); + } + } + } + } + } + } + print FILE <<__EOF__; +}; + +SDL_RenderCopyFunc SDL_GetRenderCopyFunc(Uint32 src_format, Uint32 dst_format, int modMode, int blendMode, int scaleMode) +{ + int i; + + for (i = 0; i < SDL_arraysize(SDL_RenderCopyFuncTable); ++i) { + if (src_format != SDL_RenderCopyFuncTable[i].src_format) { + continue; + } + if (dst_format != SDL_RenderCopyFuncTable[i].dst_format) { + continue; + } + if ((modMode & SDL_RenderCopyFuncTable[i].modMode) != modMode) { + continue; + } + if ((blendMode & SDL_RenderCopyFuncTable[i].blendMode) != blendMode) { + continue; + } + if ((scaleMode & SDL_RenderCopyFuncTable[i].scaleMode) != scaleMode) { + continue; + } + return SDL_RenderCopyFuncTable[i].func; + } + return NULL; +} + +__EOF__ +} + +sub output_copyfunc_c +{ + my $src = shift; + my $dst = shift; + + for (my $modulate = 0; $modulate <= 1; ++$modulate) { + for (my $blend = 0; $blend <= 1; ++$blend) { + for (my $scale = 0; $scale <= 1; ++$scale) { + if ( $modulate != 0 || $blend != 0 || $scale != 0 || $src ne $dst ) { + output_copyfunc($src, $dst, $modulate, $blend, $scale); + } + } + } + } +} + +open_file("SDL_rendercopy.h"); +output_copydefs(); +for (my $i = 0; $i <= $#src_formats; ++$i) { + for (my $j = 0; $j <= $#dst_formats; ++$j) { + output_copyfunc_h($src_formats[$i], $dst_formats[$j]); + } +} +print FILE "\n"; +close_file("SDL_rendercopy.h"); + +open_file("SDL_rendercopy.c"); +output_copyinc(); +output_copyfunctable(); +for (my $i = 0; $i <= $#src_formats; ++$i) { + for (my $j = 0; $j <= $#dst_formats; ++$j) { + output_copyfunc_c($src_formats[$i], $dst_formats[$j]); + } +} +close_file("SDL_rendercopy.c");
--- a/src/video/win32/SDL_d3drender.c Thu Aug 24 12:49:59 2006 +0000 +++ b/src/video/win32/SDL_d3drender.c Mon Aug 28 03:17:39 2006 +0000 @@ -37,6 +37,14 @@ static int D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); +static int D3D_SetTextureColorMod(SDL_Renderer * renderer, + SDL_Texture * texture); +static int D3D_SetTextureAlphaMod(SDL_Renderer * renderer, + SDL_Texture * texture); +static int D3D_SetTextureBlendMode(SDL_Renderer * renderer, + SDL_Texture * texture); +static int D3D_SetTextureScaleMode(SDL_Renderer * renderer, + SDL_Texture * texture); static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); @@ -46,11 +54,10 @@ static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); -static int D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, - Uint32 color); +static int D3D_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, + Uint8 a, const SDL_Rect * rect); static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect, - int blendMode, int scaleMode); + const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void D3D_RenderPresent(SDL_Renderer * renderer); static void D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); @@ -65,6 +72,8 @@ SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), + (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | + SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), @@ -259,6 +268,10 @@ renderer->CreateTexture = D3D_CreateTexture; renderer->SetTexturePalette = D3D_SetTexturePalette; renderer->GetTexturePalette = D3D_GetTexturePalette; + renderer->SetTextureColorMod = D3D_SetTextureColorMod; + renderer->SetTextureAlphaMod = D3D_SetTextureAlphaMod; + renderer->SetTextureBlendMode = D3D_SetTextureBlendMode; + renderer->SetTextureScaleMode = D3D_SetTextureScaleMode; renderer->UpdateTexture = D3D_UpdateTexture; renderer->LockTexture = D3D_LockTexture; renderer->UnlockTexture = D3D_UnlockTexture; @@ -478,6 +491,54 @@ } static int +D3D_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) +{ + /* FIXME: implement vertex coloring */ + return -1; +} + +static int +D3D_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) +{ + /* FIXME: implement vertex coloring */ + return -1; +} + +static int +D3D_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) +{ + switch (texture->blendMode) { + case SDL_TEXTUREBLENDMODE_NONE: + case SDL_TEXTUREBLENDMODE_MASK: + case SDL_TEXTUREBLENDMODE_BLEND: + case SDL_TEXTUREBLENDMODE_ADD: + case SDL_TEXTUREBLENDMODE_MOD: + return 0; + default: + SDL_Unsupported(); + texture->blendMode = SDL_TEXTUREBLENDMODE_NONE; + return -1; + } +} + +static int +D3D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) +{ + switch (texture->scaleMode) { + case SDL_TEXTURESCALEMODE_NONE: + case SDL_TEXTURESCALEMODE_FAST: + case SDL_TEXTURESCALEMODE_SLOW: + case SDL_TEXTURESCALEMODE_BEST: + return 0; + default: + SDL_Unsupported(); + texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; + return -1; + } + return 0; +} + +static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { @@ -597,7 +658,8 @@ } static int -D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color) +D3D_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, + const SDL_Rect * rect) { D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; D3DRECT d3drect; @@ -615,7 +677,7 @@ result = IDirect3DDevice9_Clear(data->device, 1, &d3drect, D3DCLEAR_TARGET, - (D3DCOLOR) color, 1.0f, 0); + D3DCOLOR_ARGB(a, r, g, b), 1.0f, 0); if (FAILED(result)) { D3D_SetError("Clear()", result); return -1; @@ -625,8 +687,7 @@ static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect, - int blendMode, int scaleMode) + const SDL_Rect * srcrect, const SDL_Rect * dstrect) { D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata; D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata; @@ -678,7 +739,7 @@ vertices[3].u = minu; vertices[3].v = maxv; - switch (blendMode) { + switch (texture->blendMode) { case SDL_TEXTUREBLENDMODE_NONE: IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, FALSE); @@ -710,7 +771,7 @@ break; } - switch (scaleMode) { + switch (texture->scaleMode) { case SDL_TEXTURESCALEMODE_NONE: case SDL_TEXTURESCALEMODE_FAST: IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
--- a/src/video/win32/SDL_gdirender.c Thu Aug 24 12:49:59 2006 +0000 +++ b/src/video/win32/SDL_gdirender.c Mon Aug 28 03:17:39 2006 +0000 @@ -42,6 +42,12 @@ static int GDI_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); +static int GDI_SetTextureAlphaMod(SDL_Renderer * renderer, + SDL_Texture * texture); +static int GDI_SetTextureBlendMode(SDL_Renderer * renderer, + SDL_Texture * texture); +static int GDI_SetTextureScaleMode(SDL_Renderer * renderer, + SDL_Texture * texture); static int GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); @@ -51,11 +57,10 @@ static void GDI_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void GDI_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); -static int GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, - Uint32 color); +static int GDI_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, + Uint8 a, const SDL_Rect * rect); static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect, - int blendMode, int scaleMode); + const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void GDI_RenderPresent(SDL_Renderer * renderer); static void GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); @@ -69,6 +74,7 @@ (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), + (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), @@ -161,6 +167,9 @@ renderer->QueryTexturePixels = GDI_QueryTexturePixels; renderer->SetTexturePalette = GDI_SetTexturePalette; renderer->GetTexturePalette = GDI_GetTexturePalette; + renderer->SetTextureAlphaMod = GDI_SetTextureAlphaMod; + renderer->SetTextureBlendMode = GDI_SetTextureBlendMode; + renderer->SetTextureScaleMode = GDI_SetTextureScaleMode; renderer->UpdateTexture = GDI_UpdateTexture; renderer->LockTexture = GDI_LockTexture; renderer->UnlockTexture = GDI_UnlockTexture; @@ -438,6 +447,47 @@ } static int +GDI_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) +{ + return 0; +} + +static int +GDI_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) +{ + switch (texture->blendMode) { + case SDL_TEXTUREBLENDMODE_NONE: + case SDL_TEXTUREBLENDMODE_MASK: + case SDL_TEXTUREBLENDMODE_BLEND: + return 0; + default: + SDL_Unsupported(); + texture->blendMode = SDL_TEXTUREBLENDMODE_NONE; + return -1; + } +} + +static int +GDI_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) +{ + switch (texture->scaleMode) { + case SDL_TEXTURESCALEMODE_NONE: + case SDL_TEXTURESCALEMODE_FAST: + return 0; + case SDL_TEXTURESCALEMODE_SLOW: + case SDL_TEXTURESCALEMODE_BEST: + SDL_Unsupported(); + texture->scaleMode = SDL_TEXTURESCALEMODE_FAST; + return -1; + default: + SDL_Unsupported(); + texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; + return -1; + } + return 0; +} + +static int GDI_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { @@ -524,10 +574,10 @@ } static int -GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 color) +GDI_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, + const SDL_Rect * rect) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; - Uint8 r, g, b; RECT rc; HBRUSH brush; int status; @@ -536,10 +586,6 @@ SDL_AddDirtyRect(&data->dirty, rect); } - r = (Uint8) ((color >> 16) & 0xFF); - g = (Uint8) ((color >> 8) & 0xFF); - b = (Uint8) (color & 0xFF); - rc.left = rect->x; rc.top = rect->y; rc.right = rect->x + rect->w + 1; @@ -560,8 +606,7 @@ static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect, - int blendMode, int scaleMode) + const SDL_Rect * srcrect, const SDL_Rect * dstrect) { GDI_RenderData *data = (GDI_RenderData *) renderer->driverdata; GDI_TextureData *texturedata = (GDI_TextureData *) texture->driverdata; @@ -575,11 +620,13 @@ SelectPalette(data->memory_hdc, texturedata->hpal, TRUE); RealizePalette(data->memory_hdc); } - if (blendMode & (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) { - static BLENDFUNCTION blendFunc = { + if (texture-> + blendMode & (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) + { + BLENDFUNCTION blendFunc = { AC_SRC_OVER, 0, - 255, + texture->a, AC_SRC_ALPHA }; /* FIXME: GDI uses premultiplied alpha! */
--- a/test/testgl2.c Thu Aug 24 12:49:59 2006 +0000 +++ b/test/testgl2.c Mon Aug 28 03:17:39 2006 +0000 @@ -194,7 +194,7 @@ } } if (consumed < 0) { - fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]", argv[0], + fprintf(stderr, "Usage: %s %s [--fsaa] [--accel]\n", argv[0], CommonUsage(state)); quit(1); }
--- a/test/testsprite2.c Thu Aug 24 12:49:59 2006 +0000 +++ b/test/testsprite2.c Mon Aug 28 03:17:39 2006 +0000 @@ -8,11 +8,15 @@ #define NUM_SPRITES 100 #define MAX_SPEED 1 -#define BACKGROUND 0x00A0A0A0 static CommonState *state; static int num_sprites; static SDL_TextureID *sprites; +static SDL_bool cycle_color; +static SDL_bool cycle_alpha; +static int cycle_direction = 1; +static int current_alpha = 0; +static int current_color = 0; static SDL_Rect *positions; static SDL_Rect *velocities; static int sprite_w, sprite_h; @@ -66,6 +70,8 @@ SDL_FreeSurface(temp); return (-1); } + SDL_SetTextureBlendMode(sprites[i], blendMode); + SDL_SetTextureScaleMode(sprites[i], scaleMode); } SDL_FreeSurface(temp); @@ -85,9 +91,36 @@ /* Query the sizes */ SDL_GetWindowSize(window, &window_w, &window_h); + /* Cycle the color and alpha, if desired */ + if (cycle_color) { + current_color += cycle_direction; + if (current_color < 0) { + current_color = 0; + cycle_direction = -cycle_direction; + } + if (current_color > 255) { + current_color = 255; + cycle_direction = -cycle_direction; + } + SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color, + (Uint8) current_color); + } + if (cycle_alpha) { + current_alpha += cycle_direction; + if (current_alpha < 0) { + current_alpha = 0; + cycle_direction = -cycle_direction; + } + if (current_alpha > 255) { + current_alpha = 255; + cycle_direction = -cycle_direction; + } + SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha); + } + /* Move the sprite, bounce at the wall, and draw */ n = 0; - SDL_RenderFill(NULL, BACKGROUND); + SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL); for (i = 0; i < num_sprites; ++i) { position = &positions[i]; velocity = &velocities[i]; @@ -103,7 +136,7 @@ } /* Blit the sprite onto the screen */ - SDL_RenderCopy(sprite, NULL, position, blendMode, scaleMode); + SDL_RenderCopy(sprite, NULL, position); } /* Update the screen! */ @@ -166,6 +199,12 @@ consumed = 2; } } + } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { + cycle_color = SDL_TRUE; + consumed = 1; + } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { + cycle_alpha = SDL_TRUE; + consumed = 1; } else if (SDL_isdigit(*argv[i])) { num_sprites = SDL_atoi(argv[i]); consumed = 1; @@ -173,7 +212,7 @@ } if (consumed < 0) { fprintf(stderr, - "Usage: %s %s [--blend none|mask|blend|add|mod] [--scale none|fast|slow|best]", + "Usage: %s %s [--blend none|mask|blend|add|mod] [--scale none|fast|slow|best] [--cyclecolor] [--cyclealpha]\n", argv[0], CommonUsage(state)); quit(1); } @@ -192,7 +231,7 @@ } for (i = 0; i < state->num_windows; ++i) { SDL_SelectRenderer(state->windows[i]); - SDL_RenderFill(NULL, BACKGROUND); + SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL); } if (LoadSprite("icon.bmp") < 0) { quit(2); @@ -237,7 +276,7 @@ switch (event.window.event) { case SDL_WINDOWEVENT_EXPOSED: SDL_SelectRenderer(event.window.windowID); - SDL_RenderFill(NULL, BACKGROUND); + SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL); break; } break;
--- a/test/testwm2.c Thu Aug 24 12:49:59 2006 +0000 +++ b/test/testwm2.c Mon Aug 28 03:17:39 2006 +0000 @@ -34,7 +34,7 @@ consumed = -1; } if (consumed < 0) { - fprintf(stderr, "Usage: %s %s", argv[0], CommonUsage(state)); + fprintf(stderr, "Usage: %s %s\n", argv[0], CommonUsage(state)); quit(1); } i += consumed;