Mercurial > sdl-ios-xcode
view src/video/SDL_rendercopy.c @ 1985:8055185ae4ed
Added source color and alpha modulation support.
Added perl script to generate optimized render copy functions.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 28 Aug 2006 03:17:39 +0000 |
parents | |
children | 5b5f5de5433f |
line wrap: on
line source
/* DO NOT EDIT! This file is generated by sdlgenblit.pl */ /* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* *INDENT-OFF* */ #include "SDL_video.h" #include "SDL_rendercopy.h" static struct { Uint32 src_format; Uint32 dst_format; int modMode; int blendMode; int scaleMode; SDL_RenderCopyFunc func; } SDL_RenderCopyFuncTable[] = { { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_RGB888_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_RGB888_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_RGB888_RGB888_Modulate }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_RGB888_BGR888 }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_BGR888_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_RGB888_BGR888_Modulate }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGB888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_BGR888_RGB888 }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_RGB888_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGR888_RGB888_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_BGR888_RGB888_Modulate }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGR888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_BGR888_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGR888_BGR888_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_BGR888_BGR888_Modulate }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGR888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_ARGB8888_RGB888 }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_RGB888_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_ARGB8888_RGB888_Modulate }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_ARGB8888_BGR888 }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_BGR888_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_ARGB8888_BGR888_Modulate }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_RGBA8888_RGB888 }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_RGB888_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_RGBA8888_RGB888_Modulate }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_RGBA8888_BGR888 }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_BGR888_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_RGBA8888_BGR888_Modulate }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_ABGR8888_RGB888 }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_RGB888_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_ABGR8888_RGB888_Modulate }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_ABGR8888_BGR888 }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_BGR888_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_ABGR8888_BGR888_Modulate }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, 0, 0, SDL_RenderCopy_BGRA8888_RGB888 }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_RGB888_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_BGRA8888_RGB888_Modulate }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, 0, 0, SDL_RenderCopy_BGRA8888_BGR888 }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_BGR888_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_BGR888_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, 0, (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, 0, SDL_RenderCopy_BGRA8888_BGR888_Modulate }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), 0, SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), 0, SDL_RenderCopy_BGRA8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), SDL_TEXTURESCALEMODE_FAST, SDL_RenderCopy_BGRA8888_BGR888_Modulate_Blend_Scale }, }; SDL_RenderCopyFunc SDL_GetRenderCopyFunc(Uint32 src_format, Uint32 dst_format, int modMode, int blendMode, int scaleMode) { int i; for (i = 0; i < SDL_arraysize(SDL_RenderCopyFuncTable); ++i) { if (src_format != SDL_RenderCopyFuncTable[i].src_format) { continue; } if (dst_format != SDL_RenderCopyFuncTable[i].dst_format) { continue; } if ((modMode & SDL_RenderCopyFuncTable[i].modMode) != modMode) { continue; } if ((blendMode & SDL_RenderCopyFuncTable[i].blendMode) != blendMode) { continue; } if ((scaleMode & SDL_RenderCopyFuncTable[i].scaleMode) != scaleMode) { continue; } return SDL_RenderCopyFuncTable[i].func; } return NULL; } int SDL_RenderCopy_RGB888_RGB888_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } *dst = *src; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGB888_RGB888_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGB888_RGB888_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGB888_RGB888_Modulate(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGB888_RGB888_Modulate_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGB888_RGB888_Modulate_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGB888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGB888_BGR888(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGB888_BGR888_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGB888_BGR888_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGB888_BGR888_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGB888_BGR888_Modulate(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGB888_BGR888_Modulate_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGB888_BGR888_Modulate_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGB888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_RGB888(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_RGB888_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_RGB888_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_RGB888_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_RGB888_Modulate(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_RGB888_Modulate_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_RGB888_Modulate_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_BGR888_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } *dst = *src; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_BGR888_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_BGR888_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_BGR888_Modulate(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_BGR888_Modulate_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_BGR888_Modulate_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGR888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_RGB888(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_RGB888_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_RGB888_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_RGB888_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_RGB888_Modulate(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_BGR888(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_BGR888_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_BGR888_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_BGR888_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_BGR888_Modulate(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_RGB888(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_RGB888_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_RGB888_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_RGB888_Modulate(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_BGR888(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_BGR888_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_BGR888_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_BGR888_Modulate(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_RGB888(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_RGB888_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_RGB888_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_RGB888_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_RGB888_Modulate(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_BGR888(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_BGR888_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_BGR888_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_BGR888_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_BGR888_Modulate(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_RGB888(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_RGB888_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_RGB888_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_RGB888_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_RGB888_Modulate(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_RGB888_Modulate_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_BGR888(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_BGR888_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_BGR888_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_BGR888_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_BGR888_Modulate(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_BGR888_Modulate_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_BGR888_Modulate_Blend(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (data->dst_h--) { Uint32 *src = (Uint32 *)data->src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } return 0; } int SDL_RenderCopy_BGRA8888_BGR888_Modulate_Blend_Scale(SDL_RenderCopyData *data) { const int flags = data->flags; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(data->src + (srcy * data->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } switch (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_RENDERCOPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_RENDERCOPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } return 0; } /* *INDENT-ON* */ /* vi: set ts=4 sw=4 expandtab: */