Mercurial > sdl-ios-xcode
changeset 1400:5abff0870de2
Date: Mon, 20 Feb 2006 19:54:51 -0500
From: Brian Barnes
Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code
I stopped complaining and went in an fixed the bug myself :) SDL
always dies if you try to use FSAA on Mac OS X, the problem is in the
file:
SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Feb 2006 02:42:05 +0000 |
parents | c35c161a1100 |
children | 1819fd069e89 |
files | src/video/quartz/SDL_QuartzGL.m |
diffstat | 1 files changed, 0 insertions(+), 1 deletions(-) [+] |
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line diff
--- a/src/video/quartz/SDL_QuartzGL.m Mon Feb 20 23:18:49 2006 +0000 +++ b/src/video/quartz/SDL_QuartzGL.m Tue Feb 21 02:42:05 2006 +0000 @@ -109,7 +109,6 @@ attr[i++] = NSOpenGLPFASamples; attr[i++] = this->gl_config.multisamplesamples; attr[i++] = NSOpenGLPFANoRecovery; - attr[i++] = (NSOpenGLPixelFormatAttribute)nil; } attr[i++] = NSOpenGLPFAScreenMask;