# HG changeset patch # User Sam Lantinga # Date 1140489725 0 # Node ID 5abff0870de232e73c1541b881e00d148c02c1c2 # Parent c35c161a110062ac7bfe888d9766f7d94aeb9333 Date: Mon, 20 Feb 2006 19:54:51 -0500 From: Brian Barnes Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code I stopped complaining and went in an fixed the bug myself :) SDL always dies if you try to use FSAA on Mac OS X, the problem is in the file: SDL_QuartzGL.m diff -r c35c161a1100 -r 5abff0870de2 src/video/quartz/SDL_QuartzGL.m --- a/src/video/quartz/SDL_QuartzGL.m Mon Feb 20 23:18:49 2006 +0000 +++ b/src/video/quartz/SDL_QuartzGL.m Tue Feb 21 02:42:05 2006 +0000 @@ -109,7 +109,6 @@ attr[i++] = NSOpenGLPFASamples; attr[i++] = this->gl_config.multisamplesamples; attr[i++] = NSOpenGLPFANoRecovery; - attr[i++] = (NSOpenGLPixelFormatAttribute)nil; } attr[i++] = NSOpenGLPFAScreenMask;