Mercurial > sdl-ios-xcode
changeset 2745:587d2b5fb805
Added support for OpenGL ES renderer
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Tue, 02 Sep 2008 20:19:45 +0000 |
parents | 1aede15771d0 |
children | 722339a7a126 |
files | src/video/SDL_video.c |
diffstat | 1 files changed, 50 insertions(+), 3 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_video.c Tue Sep 02 20:11:06 2008 +0000 +++ b/src/video/SDL_video.c Tue Sep 02 20:19:45 2008 +0000 @@ -28,10 +28,15 @@ #include "SDL_blit.h" #include "SDL_pixels_c.h" #include "SDL_renderer_gl.h" +#include "SDL_renderer_gles.h" #include "SDL_renderer_sw.h" #include "../events/SDL_sysevents.h" #include "../events/SDL_events_c.h" +#if SDL_VIDEO_OPENGL_ES +#include "SDL_opengles.h" +#endif /* SDL_VIDEO_OPENGL_ES */ + #if SDL_VIDEO_OPENGL #include "SDL_opengl.h" @@ -106,6 +111,9 @@ #if SDL_VIDEO_DRIVER_NDS &NDS_bootstrap, #endif +#if SDL_VIDEO_DRIVER_UIKIT + &UIKIT_bootstrap, +#endif #if SDL_VIDEO_DRIVER_DUMMY &DUMMY_bootstrap, #endif @@ -244,6 +252,7 @@ _this->gl_config.stereo = 0; _this->gl_config.multisamplebuffers = 0; _this->gl_config.multisamplesamples = 0; + _this->gl_config.retained_backing = 1; _this->gl_config.accelerated = -1; /* not known, don't set */ /* Initialize the video subsystem */ @@ -262,6 +271,10 @@ #if SDL_VIDEO_RENDER_OGL SDL_AddRenderDriver(i, &GL_RenderDriver); #endif + +#if SDL_VIDEO_RENDER_OGL_ES + SDL_AddRenderDriver(i, &GL_ES_RenderDriver); +#endif if (_this->displays[i].num_render_drivers > 0) { SDL_AddRenderDriver(i, &SW_RenderDriver); } @@ -2202,7 +2215,7 @@ SDL_bool SDL_GL_ExtensionSupported(const char *extension) { -#if SDL_VIDEO_OPENGL +#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES const GLubyte *(APIENTRY * glGetStringFunc) (GLenum); const char *extensions; const char *start; @@ -2256,7 +2269,7 @@ int SDL_GL_SetAttribute(SDL_GLattr attr, int value) { -#if SDL_VIDEO_OPENGL +#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES int retval; if (!_this) { @@ -2313,6 +2326,9 @@ case SDL_GL_ACCELERATED_VISUAL: _this->gl_config.accelerated = value; break; + case SDL_GL_RETAINED_BACKING: + _this->gl_config.retained_backing = value; + break; default: SDL_SetError("Unknown OpenGL attribute"); retval = -1; @@ -2328,7 +2344,7 @@ int SDL_GL_GetAttribute(SDL_GLattr attr, int *value) { -#if SDL_VIDEO_OPENGL +#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params); GLenum attrib = 0; @@ -2337,6 +2353,9 @@ return -1; } switch (attr) { + case SDL_GL_RETAINED_BACKING: + *value = _this->gl_config.retained_backing; + return 0; case SDL_GL_RED_SIZE: attrib = GL_RED_BITS; break; @@ -2350,14 +2369,24 @@ attrib = GL_ALPHA_BITS; break; case SDL_GL_DOUBLEBUFFER: +#ifndef SDL_VIDEO_OPENGL_ES attrib = GL_DOUBLEBUFFER; break; +#else + /* + * I believe double buffering is the only option in OpenGL ES + * -- in any case, GL_DOUBLEBUFFER doesn't exist + */ + *value = 1; + return 0; +#endif case SDL_GL_DEPTH_SIZE: attrib = GL_DEPTH_BITS; break; case SDL_GL_STENCIL_SIZE: attrib = GL_STENCIL_BITS; break; +#ifndef SDL_VIDEO_OPENGL_ES case SDL_GL_ACCUM_RED_SIZE: attrib = GL_ACCUM_RED_BITS; break; @@ -2373,11 +2402,29 @@ case SDL_GL_STEREO: attrib = GL_STEREO; break; +#else + case SDL_GL_ACCUM_RED_SIZE: + case SDL_GL_ACCUM_GREEN_SIZE: + case SDL_GL_ACCUM_BLUE_SIZE: + case SDL_GL_ACCUM_ALPHA_SIZE: + case SDL_GL_STEREO: + /* none of these are supported in OpenGL ES */ + *value = 0; + return 0; +#endif case SDL_GL_MULTISAMPLEBUFFERS: +#ifndef SDL_VIDEO_OPENGL_ES attrib = GL_SAMPLE_BUFFERS_ARB; +#else + attrib = GL_SAMPLE_BUFFERS; +#endif break; case SDL_GL_MULTISAMPLESAMPLES: +#ifndef SDL_VIDEO_OPENGL_ES attrib = GL_SAMPLES_ARB; +#else + attrib = GL_SAMPLES; +#endif break; case SDL_GL_BUFFER_SIZE: {