Mercurial > sdl-ios-xcode
changeset 2840:53ca0d758b0a
The previous checkin fixes the crash, so at least we're not overrunning
the texture pixel data anymore...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:43:10 +0000 |
parents | f89700cc9272 |
children | 483f85e35a1a |
files | src/video/SDL_renderer_gl.c |
diffstat | 1 files changed, 2 insertions(+), 2 deletions(-) [+] |
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line diff
--- a/src/video/SDL_renderer_gl.c Sat Dec 06 17:41:01 2008 +0000 +++ b/src/video/SDL_renderer_gl.c Sat Dec 06 17:43:10 2008 +0000 @@ -746,7 +746,7 @@ GL_CLAMP_TO_EDGE); renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); -#if 0 //def __MACOSX__ +#ifdef __MACOSX__ #ifndef GL_TEXTURE_STORAGE_HINT_APPLE #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #endif @@ -781,7 +781,7 @@ #endif #endif { -printf("teximage2d(%d,%d,%d,%d)\n", (int) texture_w, (int) texture_h); +printf("teximage2d(%d,%d)\n", (int) texture_w, (int) texture_h); renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, texture_h, 0, format, type, NULL); }