# HG changeset patch # User Sam Lantinga # Date 1228585390 0 # Node ID 53ca0d758b0a1007175aab4a3989ef32ad31e222 # Parent f89700cc927220febe07e29ed57bcf824a1af52d The previous checkin fixes the crash, so at least we're not overrunning the texture pixel data anymore... diff -r f89700cc9272 -r 53ca0d758b0a src/video/SDL_renderer_gl.c --- a/src/video/SDL_renderer_gl.c Sat Dec 06 17:41:01 2008 +0000 +++ b/src/video/SDL_renderer_gl.c Sat Dec 06 17:43:10 2008 +0000 @@ -746,7 +746,7 @@ GL_CLAMP_TO_EDGE); renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); -#if 0 //def __MACOSX__ +#ifdef __MACOSX__ #ifndef GL_TEXTURE_STORAGE_HINT_APPLE #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC #endif @@ -781,7 +781,7 @@ #endif #endif { -printf("teximage2d(%d,%d,%d,%d)\n", (int) texture_w, (int) texture_h); +printf("teximage2d(%d,%d)\n", (int) texture_w, (int) texture_h); renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, texture_h, 0, format, type, NULL); }