Mercurial > sdl-ios-xcode
changeset 1144:509295d5a023
Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST)
From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st>
To: sdl@libsdl.org
Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X
Hi,
When switching from fullscreen to windowed mode for opengl applications,
the current version of SDL sets an harmless error, regarding usage of a
NULL semaphore. This is due to code which tries to shut down a blitting
thread, which is only started for double buffered 2d video modes, not for
opengl. The attached patch fixes this.
// Martin
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 27 Sep 2005 08:36:28 +0000 |
parents | 71a2648acc75 |
children | d31afac94eff |
files | src/video/quartz/SDL_QuartzVideo.m |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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line diff
--- a/src/video/quartz/SDL_QuartzVideo.m Thu Sep 22 08:48:16 2005 +0000 +++ b/src/video/quartz/SDL_QuartzVideo.m Tue Sep 27 08:36:28 2005 +0000 @@ -450,7 +450,7 @@ gamma_error = QZ_FadeGammaOut (this, &gamma_table); /* Release double buffer stuff */ - if ( mode_flags & (SDL_HWSURFACE|SDL_DOUBLEBUF)) { + if ( mode_flags & SDL_DOUBLEBUF) { quit_thread = YES; SDL_SemPost (sem1); SDL_WaitThread (thread, NULL);