# HG changeset patch # User Ryan C. Gordon # Date 1127810188 0 # Node ID 509295d5a0232fa9d1ab938c96e4dbcc26a5cd92 # Parent 71a2648acc75c28702097a0a036966459fcc53da Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST) From: =?ISO-8859-1?Q?Martin_Storsj=F6?= To: sdl@libsdl.org Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X Hi, When switching from fullscreen to windowed mode for opengl applications, the current version of SDL sets an harmless error, regarding usage of a NULL semaphore. This is due to code which tries to shut down a blitting thread, which is only started for double buffered 2d video modes, not for opengl. The attached patch fixes this. // Martin diff -r 71a2648acc75 -r 509295d5a023 src/video/quartz/SDL_QuartzVideo.m --- a/src/video/quartz/SDL_QuartzVideo.m Thu Sep 22 08:48:16 2005 +0000 +++ b/src/video/quartz/SDL_QuartzVideo.m Tue Sep 27 08:36:28 2005 +0000 @@ -450,7 +450,7 @@ gamma_error = QZ_FadeGammaOut (this, &gamma_table); /* Release double buffer stuff */ - if ( mode_flags & (SDL_HWSURFACE|SDL_DOUBLEBUF)) { + if ( mode_flags & SDL_DOUBLEBUF) { quit_thread = YES; SDL_SemPost (sem1); SDL_WaitThread (thread, NULL);