Mercurial > sdl-ios-xcode
changeset 1274:4726fa79ede1
Date: Mon, 23 Feb 2004 23:29:20 -0500
From: "Brian Kropf"
Subject: [SDL] Windx5
I was wondering if I could suggest a change for (at least) the mingw/msys
build. Every time I do the ./configure, make on a fresh download it crashes
when it tries to find directx.h for the audio portion of the build
In file included from SDL_dx5audio.c:37:
SDL_dx5audio.h:31:21: directx.h: No such file or directory
In file included from SDL_dx5audio.c:37:
I usually copy the directx.h from the video/windx5 into the audio/windx5 and
things go smoothly after that; just thought I'd suggest it for making future
builds go smoothly. ;)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 27 Jan 2006 05:36:47 +0000 |
parents | 05d5d36b71f4 |
children | 4aa02c3e5e13 |
files | src/audio/windx5/Makefile.am src/audio/windx5/directx.h |
diffstat | 2 files changed, 85 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/src/audio/windx5/Makefile.am Thu Jan 26 08:45:51 2006 +0000 +++ b/src/audio/windx5/Makefile.am Fri Jan 27 05:36:47 2006 +0000 @@ -6,4 +6,5 @@ # The SDL audio driver sources SRCS = SDL_dx5audio.c \ - SDL_dx5audio.h + SDL_dx5audio.h \ + directx.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/audio/windx5/directx.h Fri Jan 27 05:36:47 2006 +0000 @@ -0,0 +1,83 @@ + +#ifndef _directx_h +#define _directx_h + +/* Include all of the DirectX 5.0 headers and adds any necessary tweaks */ + +#include <windows.h> +#include <mmsystem.h> +#ifndef WIN32 +#define WIN32 +#endif +#undef WINNT + +/* Far pointers don't exist in 32-bit code */ +#ifndef FAR +#define FAR +#endif + +/* Error codes not yet included in Win32 API header files */ +#ifndef MAKE_HRESULT +#define MAKE_HRESULT(sev,fac,code) \ + ((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code)))) +#endif + +#ifndef S_OK +#define S_OK (HRESULT)0x00000000L +#endif + +#ifndef SUCCEEDED +#define SUCCEEDED(x) ((HRESULT)(x) >= 0) +#endif +#ifndef FAILED +#define FAILED(x) ((HRESULT)(x)<0) +#endif + +#ifndef E_FAIL +#define E_FAIL (HRESULT)0x80000008L +#endif +#ifndef E_NOINTERFACE +#define E_NOINTERFACE (HRESULT)0x80004002L +#endif +#ifndef E_OUTOFMEMORY +#define E_OUTOFMEMORY (HRESULT)0x8007000EL +#endif +#ifndef E_INVALIDARG +#define E_INVALIDARG (HRESULT)0x80070057L +#endif +#ifndef E_NOTIMPL +#define E_NOTIMPL (HRESULT)0x80004001L +#endif +#ifndef REGDB_E_CLASSNOTREG +#define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L +#endif + +/* Severity codes */ +#ifndef SEVERITY_ERROR +#define SEVERITY_ERROR 1 +#endif + +/* Error facility codes */ +#ifndef FACILITY_WIN32 +#define FACILITY_WIN32 7 +#endif + +#ifndef FIELD_OFFSET +#define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field)) +#endif + +/* DirectX headers (if it isn't included, I haven't tested it yet) + */ +/* We need these defines to mark what version of DirectX API we use */ +#define DIRECTDRAW_VERSION 0x0700 +#define DIRECTSOUND_VERSION 0x0500 +#define DIRECTINPUT_VERSION 0x0500 + +#ifdef __GNUC__ +#define NONAMELESSUNION +#endif +#include <ddraw.h> +#include <dsound.h> +#include <dinput.h> + +#endif /* _directx_h */