# HG changeset patch # User Sam Lantinga # Date 1138340207 0 # Node ID 4726fa79ede1c2198bfb8bfed1609f63523a7de8 # Parent 05d5d36b71f4cb20b34ea21fd14c9b4108b16213 Date: Mon, 23 Feb 2004 23:29:20 -0500 From: "Brian Kropf" Subject: [SDL] Windx5 I was wondering if I could suggest a change for (at least) the mingw/msys build. Every time I do the ./configure, make on a fresh download it crashes when it tries to find directx.h for the audio portion of the build In file included from SDL_dx5audio.c:37: SDL_dx5audio.h:31:21: directx.h: No such file or directory In file included from SDL_dx5audio.c:37: I usually copy the directx.h from the video/windx5 into the audio/windx5 and things go smoothly after that; just thought I'd suggest it for making future builds go smoothly. ;) diff -r 05d5d36b71f4 -r 4726fa79ede1 src/audio/windx5/Makefile.am --- a/src/audio/windx5/Makefile.am Thu Jan 26 08:45:51 2006 +0000 +++ b/src/audio/windx5/Makefile.am Fri Jan 27 05:36:47 2006 +0000 @@ -6,4 +6,5 @@ # The SDL audio driver sources SRCS = SDL_dx5audio.c \ - SDL_dx5audio.h + SDL_dx5audio.h \ + directx.h diff -r 05d5d36b71f4 -r 4726fa79ede1 src/audio/windx5/directx.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/audio/windx5/directx.h Fri Jan 27 05:36:47 2006 +0000 @@ -0,0 +1,83 @@ + +#ifndef _directx_h +#define _directx_h + +/* Include all of the DirectX 5.0 headers and adds any necessary tweaks */ + +#include +#include +#ifndef WIN32 +#define WIN32 +#endif +#undef WINNT + +/* Far pointers don't exist in 32-bit code */ +#ifndef FAR +#define FAR +#endif + +/* Error codes not yet included in Win32 API header files */ +#ifndef MAKE_HRESULT +#define MAKE_HRESULT(sev,fac,code) \ + ((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code)))) +#endif + +#ifndef S_OK +#define S_OK (HRESULT)0x00000000L +#endif + +#ifndef SUCCEEDED +#define SUCCEEDED(x) ((HRESULT)(x) >= 0) +#endif +#ifndef FAILED +#define FAILED(x) ((HRESULT)(x)<0) +#endif + +#ifndef E_FAIL +#define E_FAIL (HRESULT)0x80000008L +#endif +#ifndef E_NOINTERFACE +#define E_NOINTERFACE (HRESULT)0x80004002L +#endif +#ifndef E_OUTOFMEMORY +#define E_OUTOFMEMORY (HRESULT)0x8007000EL +#endif +#ifndef E_INVALIDARG +#define E_INVALIDARG (HRESULT)0x80070057L +#endif +#ifndef E_NOTIMPL +#define E_NOTIMPL (HRESULT)0x80004001L +#endif +#ifndef REGDB_E_CLASSNOTREG +#define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L +#endif + +/* Severity codes */ +#ifndef SEVERITY_ERROR +#define SEVERITY_ERROR 1 +#endif + +/* Error facility codes */ +#ifndef FACILITY_WIN32 +#define FACILITY_WIN32 7 +#endif + +#ifndef FIELD_OFFSET +#define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field)) +#endif + +/* DirectX headers (if it isn't included, I haven't tested it yet) + */ +/* We need these defines to mark what version of DirectX API we use */ +#define DIRECTDRAW_VERSION 0x0700 +#define DIRECTSOUND_VERSION 0x0500 +#define DIRECTINPUT_VERSION 0x0500 + +#ifdef __GNUC__ +#define NONAMELESSUNION +#endif +#include +#include +#include + +#endif /* _directx_h */