Mercurial > sdl-ios-xcode
changeset 956:4263beff9e38
Date: Mon, 30 Aug 2004 18:20:25 +0200
From: Joost Baas
Subject: why call arts artsc?
I, and a few other people at the mplayer-docs-mailinglist were wondering why
you decided to call arts artsc. I understand usually users have nothing to do
with libsdl, just developers, but because you can choose the audio-driver
being used by mplayer, one of which is sdl, and you can also choose the sdl
subdriver, it is necessary to have a well-known or logical name. artsc is not
the logical choice, and it's very hard to look up the right name if you don't
know what you're looking for.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 17 Sep 2004 13:25:06 +0000 |
parents | d74fbf56f2f6 |
children | 217f119a19a0 |
files | src/audio/arts/SDL_artsaudio.c |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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line diff
--- a/src/audio/arts/SDL_artsaudio.c Fri Sep 17 13:20:10 2004 +0000 +++ b/src/audio/arts/SDL_artsaudio.c Fri Sep 17 13:25:06 2004 +0000 @@ -51,7 +51,7 @@ #endif /* The tag name used by artsc audio */ -#define ARTSC_DRIVER_NAME "artsc" +#define ARTSC_DRIVER_NAME "arts" /* Audio driver functions */ static int ARTSC_OpenAudio(_THIS, SDL_AudioSpec *spec);