Mercurial > sdl-ios-xcode
changeset 890:416158ec61a0
Date: Sat, 10 Apr 2004 10:05:46 +0200
From: Christian Walther
Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X
Is there a reason for not having OpenGL accumulation buffer support in
SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS
X?
Maybe I am doing something wrong, but it seems very easy to add (at least
it works for for me in 10.3.3) - just add
if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) {
attr[i++] = NSOpenGLPFAAccumSize;
attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size;
}
to QZ_SetupOpenGL() in SDL_QuartzGL.m
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 18:06:27 +0000 |
parents | eac8c69b5706 |
children | ab40b9b2d0d5 |
files | src/video/quartz/SDL_QuartzGL.m |
diffstat | 1 files changed, 8 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/quartz/SDL_QuartzGL.m Sun May 16 18:02:48 2004 +0000 +++ b/src/video/quartz/SDL_QuartzGL.m Sun May 16 18:06:27 2004 +0000 @@ -86,6 +86,14 @@ attr[i++] = this->gl_config.stencil_size; } + if ( (this->gl_config.accum_red_size + + this->gl_config.accum_green_size + + this->gl_config.accum_blue_size + + this->gl_config.accum_alpha_size) > 0 ) { + attr[i++] = NSOpenGLPFAAccumSize; + attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; + } + if ( this->gl_config.multisamplebuffers != 0 ) { attr[i++] = NSOpenGLPFASampleBuffers; attr[i++] = this->gl_config.multisamplebuffers;