# HG changeset patch # User Sam Lantinga # Date 1084730787 0 # Node ID 416158ec61a08bae49081f8148a1cf2bc204fc8f # Parent eac8c69b57069e8c96ce7b52659bcb1bb97e1d4c Date: Sat, 10 Apr 2004 10:05:46 +0200 From: Christian Walther Subject: [SDL] OpenGL Accumulation Buffer on Mac OS X Is there a reason for not having OpenGL accumulation buffer support in SDL 1.2.7 (and as far as I have checked also in the current CVS) on Mac OS X? Maybe I am doing something wrong, but it seems very easy to add (at least it works for for me in 10.3.3) - just add if ( this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size > 0) { attr[i++] = NSOpenGLPFAAccumSize; attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; } to QZ_SetupOpenGL() in SDL_QuartzGL.m diff -r eac8c69b5706 -r 416158ec61a0 src/video/quartz/SDL_QuartzGL.m --- a/src/video/quartz/SDL_QuartzGL.m Sun May 16 18:02:48 2004 +0000 +++ b/src/video/quartz/SDL_QuartzGL.m Sun May 16 18:06:27 2004 +0000 @@ -86,6 +86,14 @@ attr[i++] = this->gl_config.stencil_size; } + if ( (this->gl_config.accum_red_size + + this->gl_config.accum_green_size + + this->gl_config.accum_blue_size + + this->gl_config.accum_alpha_size) > 0 ) { + attr[i++] = NSOpenGLPFAAccumSize; + attr[i++] = this->gl_config.accum_red_size + this->gl_config.accum_green_size + this->gl_config.accum_blue_size + this->gl_config.accum_alpha_size; + } + if ( this->gl_config.multisamplebuffers != 0 ) { attr[i++] = NSOpenGLPFASampleBuffers; attr[i++] = this->gl_config.multisamplebuffers;