Mercurial > sdl-ios-xcode
changeset 4025:3ee8c808638b SDL-1.2
Removed note about initializing mixing buffers.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 09 Jul 2007 00:26:21 +0000 |
parents | 000a99b4be87 |
children | 255b0469ca83 |
files | docs.html |
diffstat | 1 files changed, 0 insertions(+), 4 deletions(-) [+] |
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--- a/docs.html Mon Jul 09 00:25:31 2007 +0000 +++ b/docs.html Mon Jul 09 00:26:21 2007 +0000 @@ -52,10 +52,6 @@ <P> Unofficial support for the Nintendo DS platform has been added. </P> -<P> - Audio callbacks must now initialize the entire stream: applications must write silence to the stream if they can't supply data, and not mix against the buffer, as it may be random data. - Users may set SDL_AUDIO_MUST_INIT_BUFFERS to retain the old behaviour, but apps should not depend on this environment variable: just add a memset() at the start of your audio callback instead if you need it. -</P> </BLOCKQUOTE> <H3> Unix Notes </H3>