# HG changeset patch # User Ryan C. Gordon # Date 1183940781 0 # Node ID 3ee8c808638bc31564a6dab64e57a9f945f63664 # Parent 000a99b4be8776ac9a016f491c5ac339b2d79704 Removed note about initializing mixing buffers. diff -r 000a99b4be87 -r 3ee8c808638b docs.html --- a/docs.html Mon Jul 09 00:25:31 2007 +0000 +++ b/docs.html Mon Jul 09 00:26:21 2007 +0000 @@ -52,10 +52,6 @@

Unofficial support for the Nintendo DS platform has been added.

-

- Audio callbacks must now initialize the entire stream: applications must write silence to the stream if they can't supply data, and not mix against the buffer, as it may be random data. - Users may set SDL_AUDIO_MUST_INIT_BUFFERS to retain the old behaviour, but apps should not depend on this environment variable: just add a memset() at the start of your audio callback instead if you need it. -

Unix Notes