changeset 4025:3ee8c808638b SDL-1.2

Removed note about initializing mixing buffers.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 09 Jul 2007 00:26:21 +0000
parents 000a99b4be87
children 255b0469ca83
files docs.html
diffstat 1 files changed, 0 insertions(+), 4 deletions(-) [+]
line wrap: on
line diff
--- a/docs.html	Mon Jul 09 00:25:31 2007 +0000
+++ b/docs.html	Mon Jul 09 00:26:21 2007 +0000
@@ -52,10 +52,6 @@
 <P>
 	Unofficial support for the Nintendo DS platform has been added.
 </P>
-<P>
-	Audio callbacks must now initialize the entire stream: applications must write silence to the stream if they can't supply data, and not mix against the buffer, as it may be random data.
-	Users may set SDL_AUDIO_MUST_INIT_BUFFERS to retain the old behaviour, but apps should not depend on this environment variable: just add a memset() at the start of your audio callback instead if you need it.
-</P>
 </BLOCKQUOTE>
 
 <H3> Unix Notes </H3>