Mercurial > sdl-ios-xcode
changeset 997:3bf4103b2b89
Date: Sat, 27 Nov 2004 13:35:43 +0100
From: "Martin Bickel"
Subject: [SDL] Patch: fixing uninitilized palette
while running Valgrind over my application I found the following
problem in SDL:
The function MapNto1 allocates SDL_Color colors[256] but does not
initialize it.
SDL_DitherColors is then called which initialized the r, g and b
component, but not the 'unused' component of each color.
When Map1to1 is called from MapNto1, it runs a memcmp on the colors,
which also evaluates the unused component and therefor returns
differences much more often than necessary.
So the 'unused' component of SDL_Color should be initialized. This
patch does this by calling memset for the whole array in MapNto1 .
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 30 Nov 2004 14:28:20 +0000 |
parents | 54bb19455081 |
children | 0e6627072f7a |
files | src/video/SDL_pixels.c |
diffstat | 1 files changed, 4 insertions(+), 0 deletions(-) [+] |
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line diff
--- a/src/video/SDL_pixels.c Tue Nov 30 13:04:22 2004 +0000 +++ b/src/video/SDL_pixels.c Tue Nov 30 14:28:20 2004 +0000 @@ -494,6 +494,10 @@ /* Generate a 256 color dither palette */ SDL_Palette dithered; SDL_Color colors[256]; + + /* SDL_DitherColors does not initialize the 'unused' component of colors, + but Map1to1 compares it against dst, so we should initialize it. */ + memset(colors, 0, sizeof(colors)); dithered.ncolors = 256; SDL_DitherColors(colors, 8);