# HG changeset patch # User Sam Lantinga # Date 1101824900 0 # Node ID 3bf4103b2b89b8d1c01836b09ccdf999d15e4051 # Parent 54bb194550811279b1cb134889b044201cced357 Date: Sat, 27 Nov 2004 13:35:43 +0100 From: "Martin Bickel" Subject: [SDL] Patch: fixing uninitilized palette while running Valgrind over my application I found the following problem in SDL: The function MapNto1 allocates SDL_Color colors[256] but does not initialize it. SDL_DitherColors is then called which initialized the r, g and b component, but not the 'unused' component of each color. When Map1to1 is called from MapNto1, it runs a memcmp on the colors, which also evaluates the unused component and therefor returns differences much more often than necessary. So the 'unused' component of SDL_Color should be initialized. This patch does this by calling memset for the whole array in MapNto1 . diff -r 54bb19455081 -r 3bf4103b2b89 src/video/SDL_pixels.c --- a/src/video/SDL_pixels.c Tue Nov 30 13:04:22 2004 +0000 +++ b/src/video/SDL_pixels.c Tue Nov 30 14:28:20 2004 +0000 @@ -494,6 +494,10 @@ /* Generate a 256 color dither palette */ SDL_Palette dithered; SDL_Color colors[256]; + + /* SDL_DitherColors does not initialize the 'unused' component of colors, + but Map1to1 compares it against dst, so we should initialize it. */ + memset(colors, 0, sizeof(colors)); dithered.ncolors = 256; SDL_DitherColors(colors, 8);