Mercurial > sdl-ios-xcode
changeset 2900:3a9636c83849
Make it possible to switch algorithms in the future
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 21 Dec 2008 08:59:56 +0000 |
parents | a0c837a16e4c |
children | 133601e3b255 |
files | src/video/SDL_blendline.c src/video/SDL_blendrect.c src/video/SDL_draw.h src/video/SDL_drawline.c |
diffstat | 4 files changed, 61 insertions(+), 60 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_blendline.c Sun Dec 21 08:55:06 2008 +0000 +++ b/src/video/SDL_blendline.c Sun Dec 21 08:59:56 2008 +0000 @@ -31,16 +31,16 @@ switch (blendMode) { case SDL_BLENDMODE_BLEND: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB555); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB555); break; case SDL_BLENDMODE_ADD: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB555); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB555); break; case SDL_BLENDMODE_MOD: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB555); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB555); break; default: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB555); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB555); break; } return 0; @@ -54,16 +54,16 @@ switch (blendMode) { case SDL_BLENDMODE_BLEND: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB565); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB565); break; case SDL_BLENDMODE_ADD: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB565); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB565); break; case SDL_BLENDMODE_MOD: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB565); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB565); break; default: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB565); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB565); break; } return 0; @@ -77,16 +77,16 @@ switch (blendMode) { case SDL_BLENDMODE_BLEND: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB888); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB888); break; case SDL_BLENDMODE_ADD: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB888); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB888); break; case SDL_BLENDMODE_MOD: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB888); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB888); break; default: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB888); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB888); break; } return 0; @@ -100,16 +100,16 @@ switch (blendMode) { case SDL_BLENDMODE_BLEND: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_ARGB8888); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_ARGB8888); break; case SDL_BLENDMODE_ADD: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_ARGB8888); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_ARGB8888); break; case SDL_BLENDMODE_MOD: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_ARGB8888); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_ARGB8888); break; default: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ARGB8888); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY_ARGB8888); break; } return 0; @@ -126,32 +126,32 @@ case 2: switch (blendMode) { case SDL_BLENDMODE_BLEND: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_BLEND_RGB); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_BLEND_RGB); break; case SDL_BLENDMODE_ADD: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_ADD_RGB); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_ADD_RGB); break; case SDL_BLENDMODE_MOD: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_MOD_RGB); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_MOD_RGB); break; default: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_RGB); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY2_RGB); break; } return 0; case 4: switch (blendMode) { case SDL_BLENDMODE_BLEND: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGB); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGB); break; case SDL_BLENDMODE_ADD: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGB); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGB); break; case SDL_BLENDMODE_MOD: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGB); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGB); break; default: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGB); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGB); break; } return 0; @@ -172,16 +172,16 @@ case 4: switch (blendMode) { case SDL_BLENDMODE_BLEND: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGBA); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGBA); break; case SDL_BLENDMODE_ADD: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGBA); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGBA); break; case SDL_BLENDMODE_MOD: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGBA); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGBA); break; default: - BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGBA); + DRAWLINE(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGBA); break; } return 0;
--- a/src/video/SDL_blendrect.c Sun Dec 21 08:55:06 2008 +0000 +++ b/src/video/SDL_blendrect.c Sun Dec 21 08:59:56 2008 +0000 @@ -32,16 +32,16 @@ switch (blendMode) { case SDL_BLENDMODE_BLEND: - BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555); + FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555); break; case SDL_BLENDMODE_ADD: - BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555); + FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555); break; case SDL_BLENDMODE_MOD: - BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555); + FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555); break; default: - BLENDRECT(Uint16, DRAW_SETPIXEL_RGB555); + FILLRECT(Uint16, DRAW_SETPIXEL_RGB555); break; } return 0; @@ -55,16 +55,16 @@ switch (blendMode) { case SDL_BLENDMODE_BLEND: - BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565); + FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565); break; case SDL_BLENDMODE_ADD: - BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565); + FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565); break; case SDL_BLENDMODE_MOD: - BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565); + FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565); break; default: - BLENDRECT(Uint16, DRAW_SETPIXEL_RGB565); + FILLRECT(Uint16, DRAW_SETPIXEL_RGB565); break; } return 0; @@ -78,16 +78,16 @@ switch (blendMode) { case SDL_BLENDMODE_BLEND: - BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888); + FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888); break; case SDL_BLENDMODE_ADD: - BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888); + FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888); break; case SDL_BLENDMODE_MOD: - BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888); + FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888); break; default: - BLENDRECT(Uint32, DRAW_SETPIXEL_RGB888); + FILLRECT(Uint32, DRAW_SETPIXEL_RGB888); break; } return 0; @@ -101,16 +101,16 @@ switch (blendMode) { case SDL_BLENDMODE_BLEND: - BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888); + FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888); break; case SDL_BLENDMODE_ADD: - BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888); + FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888); break; case SDL_BLENDMODE_MOD: - BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888); + FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888); break; default: - BLENDRECT(Uint32, DRAW_SETPIXEL_ARGB8888); + FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888); break; } return 0; @@ -127,32 +127,32 @@ case 2: switch (blendMode) { case SDL_BLENDMODE_BLEND: - BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB); + FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB); break; case SDL_BLENDMODE_ADD: - BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB); + FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB); break; case SDL_BLENDMODE_MOD: - BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB); + FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB); break; default: - BLENDRECT(Uint16, DRAW_SETPIXEL_RGB); + FILLRECT(Uint16, DRAW_SETPIXEL_RGB); break; } return 0; case 4: switch (blendMode) { case SDL_BLENDMODE_BLEND: - BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB); + FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB); break; case SDL_BLENDMODE_ADD: - BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGB); + FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB); break; case SDL_BLENDMODE_MOD: - BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGB); + FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB); break; default: - BLENDRECT(Uint32, DRAW_SETPIXEL_RGB); + FILLRECT(Uint32, DRAW_SETPIXEL_RGB); break; } return 0; @@ -173,16 +173,16 @@ case 4: switch (blendMode) { case SDL_BLENDMODE_BLEND: - BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA); + FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA); break; case SDL_BLENDMODE_ADD: - BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA); + FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA); break; case SDL_BLENDMODE_MOD: - BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA); + FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA); break; default: - BLENDRECT(Uint32, DRAW_SETPIXEL_RGBA); + FILLRECT(Uint32, DRAW_SETPIXEL_RGBA); break; } return 0;
--- a/src/video/SDL_draw.h Sun Dec 21 08:55:06 2008 +0000 +++ b/src/video/SDL_draw.h Sun Dec 21 08:59:56 2008 +0000 @@ -322,12 +322,13 @@ } \ } \ } +#define DRAWLINE(x0, y0, x1, y1, op) BRESENHAM(x0, y0, x1, y1, op) /* * Define blend fill macro */ -#define BLENDRECT(type, op) \ +#define FILLRECT(type, op) \ do { \ int w; \ int width = dstrect->w; \
--- a/src/video/SDL_drawline.c Sun Dec 21 08:55:06 2008 +0000 +++ b/src/video/SDL_drawline.c Sun Dec 21 08:59:56 2008 +0000 @@ -47,16 +47,16 @@ switch (dst->format->BytesPerPixel) { case 1: - BRESENHAM(x1, y1, x2, y2, SETPIXEL1); + DRAWLINE(x1, y1, x2, y2, SETPIXEL1); break; case 2: - BRESENHAM(x1, y1, x2, y2, SETPIXEL2); + DRAWLINE(x1, y1, x2, y2, SETPIXEL2); break; case 3: SDL_Unsupported(); return -1; case 4: - BRESENHAM(x1, y1, x2, y2, SETPIXEL4); + DRAWLINE(x1, y1, x2, y2, SETPIXEL4); break; } return 0;