Mercurial > sdl-ios-xcode
view src/video/SDL_draw.h @ 2900:3a9636c83849
Make it possible to switch algorithms in the future
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 21 Dec 2008 08:59:56 +0000 |
parents | a0c837a16e4c |
children | 133601e3b255 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_blit.h" /* This code assumes that r, g, b, a are the source color, * and in the blend and add case, the RGB values are premultiplied by a. */ #define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255) #define DRAW_SETPIXEL(setpixel) \ do { \ unsigned sr = r, sg = g, sb = b, sa = a; \ setpixel; \ } while (0) #define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \ do { \ unsigned sr, sg, sb, sa; sa; \ getpixel; \ sr = DRAW_MUL(inva, sr) + r; \ sg = DRAW_MUL(inva, sg) + g; \ sb = DRAW_MUL(inva, sb) + b; \ setpixel; \ } while (0) #define DRAW_SETPIXEL_ADD(getpixel, setpixel) \ do { \ unsigned sr, sg, sb, sa; sa; \ getpixel; \ sr += r; if (sr > 0xff) sr = 0xff; \ sg += g; if (sg > 0xff) sg = 0xff; \ sb += b; if (sb > 0xff) sb = 0xff; \ setpixel; \ } while (0) #define DRAW_SETPIXEL_MOD(getpixel, setpixel) \ do { \ unsigned sr, sg, sb, sa; sa; \ getpixel; \ sr = DRAW_MUL(sr, r); \ sg = DRAW_MUL(sg, g); \ sb = DRAW_MUL(sb, b); \ setpixel; \ } while (0) #define DRAW_SETPIXELXY(x, y, type, bpp, op) \ do { \ type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \ op; \ } while (0) /* * Define draw operators for RGB555 */ #define DRAW_SETPIXEL_RGB555 \ DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB555 \ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB555 \ DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB555 \ DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ RGB555_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXELXY_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555) #define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555) #define DRAW_SETPIXELXY_ADD_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555) #define DRAW_SETPIXELXY_MOD_RGB555(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555) /* * Define draw operators for RGB565 */ #define DRAW_SETPIXEL_RGB565 \ DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB565 \ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB565 \ DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB565 \ DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ RGB565_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXELXY_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565) #define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565) #define DRAW_SETPIXELXY_ADD_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565) #define DRAW_SETPIXELXY_MOD_RGB565(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565) /* * Define draw operators for RGB888 */ #define DRAW_SETPIXEL_RGB888 \ DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB888 \ DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB888 \ DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB888 \ DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ RGB888_FROM_RGB(*pixel, sr, sg, sb)) #define DRAW_SETPIXELXY_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888) #define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888) #define DRAW_SETPIXELXY_ADD_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888) #define DRAW_SETPIXELXY_MOD_RGB888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888) /* * Define draw operators for ARGB8888 */ #define DRAW_SETPIXEL_ARGB8888 \ DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXEL_BLEND_ARGB8888 \ DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXEL_ADD_ARGB8888 \ DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXEL_MOD_ARGB8888 \ DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) #define DRAW_SETPIXELXY_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888) #define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888) #define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888) #define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888) /* * Define draw operators for general RGB */ #define DRAW_SETPIXEL_RGB \ DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXEL_BLEND_RGB \ DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXEL_ADD_RGB \ DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXEL_MOD_RGB \ DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) #define DRAW_SETPIXELXY2_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB) #define DRAW_SETPIXELXY4_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB) #define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB) #define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB) #define DRAW_SETPIXELXY2_ADD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB) #define DRAW_SETPIXELXY4_ADD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB) #define DRAW_SETPIXELXY2_MOD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB) #define DRAW_SETPIXELXY4_MOD_RGB(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB) /* * Define draw operators for general RGBA */ #define DRAW_SETPIXEL_RGBA \ DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXEL_BLEND_RGBA \ DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXEL_ADD_RGBA \ DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXEL_MOD_RGBA \ DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) #define DRAW_SETPIXELXY4_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA) #define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA) #define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA) #define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \ DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA) /* * Define line drawing macro */ #define ABS(_x) ((_x) < 0 ? -(_x) : (_x)) #define SWAP(_x, _y) do { int tmp; tmp = _x; _x = _y; _y = tmp; } while (0) #define BRESENHAM(x0, y0, x1, y1, op) \ { \ int deltax, deltay, steep, error, xstep, ystep, x, y; \ \ deltax = ABS(x1 - x0); \ deltay = ABS(y1 - y0); \ steep = (deltay > deltax); \ if (steep) { \ SWAP(x0, y0); \ SWAP(x1, y1); \ SWAP(deltax, deltay); \ } \ error = (x1 - x0) / 2; \ y = y0; \ if (x0 > x1) { \ xstep = -1; \ } else { \ xstep = 1; \ } \ if (y0 < y1) { \ ystep = 1; \ } else { \ ystep = -1; \ } \ if (!steep) { \ for (x = x0; x != x1; x += xstep) { \ op(x, y); \ error -= deltay; \ if (error < 0) { \ y += ystep; \ error += deltax; \ } \ } \ } else { \ for (x = x0; x != x1; x += xstep) { \ op(y, x); \ error -= deltay; \ if (error < 0) { \ y += ystep; \ error += deltax; \ } \ } \ } \ } #define DRAWLINE(x0, y0, x1, y1, op) BRESENHAM(x0, y0, x1, y1, op) /* * Define blend fill macro */ #define FILLRECT(type, op) \ do { \ int w; \ int width = dstrect->w; \ int height = dstrect->h; \ int pitch = (dst->pitch / dst->format->BytesPerPixel); \ int skip = pitch - width; \ type *pixel = (type *)dst->pixels + dstrect->y * pitch + dstrect->x; \ while (height--) { \ { int n = (width+3)/4; \ switch (width & 3) { \ case 0: do { op; pixel++; \ case 3: op; pixel++; \ case 2: op; pixel++; \ case 1: op; pixel++; \ } while ( --n > 0 ); \ } \ } \ pixel += skip; \ } \ } while (0) /* * Define blend line macro */ /* vi: set ts=4 sw=4 expandtab: */