Mercurial > sdl-ios-xcode
changeset 4772:37e9f8154ac4
Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Thu, 03 Jun 2010 16:21:04 -0400 |
parents | c500594c4246 |
children | 590e680cc4e4 |
files | include/SDL_video.h src/video/SDL_video.c |
diffstat | 2 files changed, 35 insertions(+), 4 deletions(-) [+] |
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--- a/include/SDL_video.h Thu Jun 03 14:43:38 2010 -0400 +++ b/include/SDL_video.h Thu Jun 03 16:21:04 2010 -0400 @@ -1275,7 +1275,7 @@ * * \return 0 on success, or -1 if there is no rendering context current. */ -extern DECLSPEC int SDLCALL SDL_RenderFillEllipses(const SDL_Ellipse ** ellipse, int count); +extern DECLSPEC int SDLCALL SDL_RenderFillEllipses(const SDL_Ellipse *ellipse, int count); /** * \brief Draw a polygon on the current rendering target with the drawing color. @@ -1294,7 +1294,7 @@ * * \return 0 on success, or -1 if there is no rendering context current. */ -extern DECLSPEC int SDLCALL SDL_RenderDrawPolys(const SDL_Poly ** poly, int count); +extern DECLSPEC int SDLCALL SDL_RenderDrawPolys(const SDL_Poly *poly, int count); /** * \brief Fill a polygon on the current rendering target with the drawing color. @@ -1313,8 +1313,7 @@ * * \return 0 on success, or -1 if there is no rendering context current. */ -extern DECLSPEC int SDLCALL SDL_RenderFillPolys(const SDL_Poly ** poly, int count); - +extern DECLSPEC int SDLCALL SDL_RenderFillPolys(const SDL_Poly *poly, int count); /** * \brief Copy a portion of the texture to the current rendering target.
--- a/src/video/SDL_video.c Thu Jun 03 14:43:38 2010 -0400 +++ b/src/video/SDL_video.c Thu Jun 03 16:21:04 2010 -0400 @@ -2534,6 +2534,38 @@ return renderer->RenderFillRects(renderer, rects, count); } +int SDL_RenderDrawEllipse(const SDL_Ellipse ellipse) { + return SDL_RenderDrawEllipses(&ellipse,1); +} + +int SDL_RenderDrawEllipses(const SDL_Ellipse * ellipse, int count) { + return -1; +} + +int SDL_RenderFillEllipse(const SDL_Ellipse ellipse) { + return SDL_RenderFillEllipses(&ellipse,1); +} + +int SDL_RenderFillEllipses(const SDL_Ellipse ** ellipse, int count) { + return -1; +} + +int SDL_RenderDrawPoly(const SDL_Poly poly) { + return SDL_RenderDrawPolys(&poly,1); +} + +int SDL_RenderDrawPolys(const SDL_Poly *poly, int count) { + return -1; +} + +int SDL_RenderFillPoly(const SDL_Poly poly) { + return SDL_RenderFillPolys(&poly,1); +} + +int SDL_RenderFillPolys(const SDL_Poly *poly, int count) { + return -1; +} + int SDL_RenderCopy(SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect)