# HG changeset patch # User Eli Gottlieb # Date 1275596464 14400 # Node ID 37e9f8154ac433b8aeb653b96f48fa9201e92fd2 # Parent c500594c42465f7d85fe7b55679c22e05c098358 Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons. diff -r c500594c4246 -r 37e9f8154ac4 include/SDL_video.h --- a/include/SDL_video.h Thu Jun 03 14:43:38 2010 -0400 +++ b/include/SDL_video.h Thu Jun 03 16:21:04 2010 -0400 @@ -1275,7 +1275,7 @@ * * \return 0 on success, or -1 if there is no rendering context current. */ -extern DECLSPEC int SDLCALL SDL_RenderFillEllipses(const SDL_Ellipse ** ellipse, int count); +extern DECLSPEC int SDLCALL SDL_RenderFillEllipses(const SDL_Ellipse *ellipse, int count); /** * \brief Draw a polygon on the current rendering target with the drawing color. @@ -1294,7 +1294,7 @@ * * \return 0 on success, or -1 if there is no rendering context current. */ -extern DECLSPEC int SDLCALL SDL_RenderDrawPolys(const SDL_Poly ** poly, int count); +extern DECLSPEC int SDLCALL SDL_RenderDrawPolys(const SDL_Poly *poly, int count); /** * \brief Fill a polygon on the current rendering target with the drawing color. @@ -1313,8 +1313,7 @@ * * \return 0 on success, or -1 if there is no rendering context current. */ -extern DECLSPEC int SDLCALL SDL_RenderFillPolys(const SDL_Poly ** poly, int count); - +extern DECLSPEC int SDLCALL SDL_RenderFillPolys(const SDL_Poly *poly, int count); /** * \brief Copy a portion of the texture to the current rendering target. diff -r c500594c4246 -r 37e9f8154ac4 src/video/SDL_video.c --- a/src/video/SDL_video.c Thu Jun 03 14:43:38 2010 -0400 +++ b/src/video/SDL_video.c Thu Jun 03 16:21:04 2010 -0400 @@ -2534,6 +2534,38 @@ return renderer->RenderFillRects(renderer, rects, count); } +int SDL_RenderDrawEllipse(const SDL_Ellipse ellipse) { + return SDL_RenderDrawEllipses(&ellipse,1); +} + +int SDL_RenderDrawEllipses(const SDL_Ellipse * ellipse, int count) { + return -1; +} + +int SDL_RenderFillEllipse(const SDL_Ellipse ellipse) { + return SDL_RenderFillEllipses(&ellipse,1); +} + +int SDL_RenderFillEllipses(const SDL_Ellipse ** ellipse, int count) { + return -1; +} + +int SDL_RenderDrawPoly(const SDL_Poly poly) { + return SDL_RenderDrawPolys(&poly,1); +} + +int SDL_RenderDrawPolys(const SDL_Poly *poly, int count) { + return -1; +} + +int SDL_RenderFillPoly(const SDL_Poly poly) { + return SDL_RenderFillPolys(&poly,1); +} + +int SDL_RenderFillPolys(const SDL_Poly *poly, int count) { + return -1; +} + int SDL_RenderCopy(SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect)