Mercurial > sdl-ios-xcode
changeset 2215:23a2cb765052
make indent
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Wed, 25 Jul 2007 21:23:28 +0000 |
parents | e7164a4dac62 |
children | 82a133b784c9 |
files | Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h Xcode/TemplatesForXcode/SDL OpenGL Application/main.c |
diffstat | 4 files changed, 8 insertions(+), 8 deletions(-) [+] |
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--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h Wed Jul 25 21:22:55 2007 +0000 +++ b/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h Wed Jul 25 21:23:28 2007 +0000 @@ -12,7 +12,8 @@ extern id gController; // instance of this class from nib // Declare SDL_QuartzWindowDelegate (defined in SDL.framework) -@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject { +@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject +{ // Interface Builder Outlets IBOutlet id _framesPerSecond; IBOutlet id _numSprites;
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c Wed Jul 25 21:22:55 2007 +0000 +++ b/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c Wed Jul 25 21:23:28 2007 +0000 @@ -53,9 +53,8 @@ SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; - char *desc[] = - { "Red size: %d bits\n", "Blue size: %d bits\n", - "Green size: %d bits\n", + char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", + "Green size: %d bits\n", "Alpha size: %d bits\n", "Color buffer size: %d bits\n", "Depth bufer size: %d bits\n" };
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h Wed Jul 25 21:22:55 2007 +0000 +++ b/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h Wed Jul 25 21:23:28 2007 +0000 @@ -12,7 +12,8 @@ extern id gController; // instance of this class from nib // Declare SDL_QuartzWindowDelegate (defined in SDL.framework) -@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject { +@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject +{ // Interface Builder Outlets IBOutlet id _framesPerSecond; IBOutlet id _numSprites;
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/main.c Wed Jul 25 21:22:55 2007 +0000 +++ b/Xcode/TemplatesForXcode/SDL OpenGL Application/main.c Wed Jul 25 21:23:28 2007 +0000 @@ -53,9 +53,8 @@ SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; - char *desc[] = - { "Red size: %d bits\n", "Blue size: %d bits\n", - "Green size: %d bits\n", + char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", + "Green size: %d bits\n", "Alpha size: %d bits\n", "Color buffer size: %d bits\n", "Depth bufer size: %d bits\n" };