# HG changeset patch # User Bob Pendleton # Date 1185398608 0 # Node ID 23a2cb7650526a985910fe30feb5445a04e97026 # Parent e7164a4dac62c952692acbbc8e64a58237ac235c make indent diff -r e7164a4dac62 -r 23a2cb765052 Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h --- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h Wed Jul 25 21:22:55 2007 +0000 +++ b/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h Wed Jul 25 21:23:28 2007 +0000 @@ -12,7 +12,8 @@ extern id gController; // instance of this class from nib // Declare SDL_QuartzWindowDelegate (defined in SDL.framework) -@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject { +@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject +{ // Interface Builder Outlets IBOutlet id _framesPerSecond; IBOutlet id _numSprites; diff -r e7164a4dac62 -r 23a2cb765052 Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c --- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c Wed Jul 25 21:22:55 2007 +0000 +++ b/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c Wed Jul 25 21:23:28 2007 +0000 @@ -53,9 +53,8 @@ SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; - char *desc[] = - { "Red size: %d bits\n", "Blue size: %d bits\n", - "Green size: %d bits\n", + char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", + "Green size: %d bits\n", "Alpha size: %d bits\n", "Color buffer size: %d bits\n", "Depth bufer size: %d bits\n" }; diff -r e7164a4dac62 -r 23a2cb765052 Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h --- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h Wed Jul 25 21:22:55 2007 +0000 +++ b/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h Wed Jul 25 21:23:28 2007 +0000 @@ -12,7 +12,8 @@ extern id gController; // instance of this class from nib // Declare SDL_QuartzWindowDelegate (defined in SDL.framework) -@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject { +@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject +{ // Interface Builder Outlets IBOutlet id _framesPerSecond; IBOutlet id _numSprites; diff -r e7164a4dac62 -r 23a2cb765052 Xcode/TemplatesForXcode/SDL OpenGL Application/main.c --- a/Xcode/TemplatesForXcode/SDL OpenGL Application/main.c Wed Jul 25 21:22:55 2007 +0000 +++ b/Xcode/TemplatesForXcode/SDL OpenGL Application/main.c Wed Jul 25 21:23:28 2007 +0000 @@ -53,9 +53,8 @@ SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE }; - char *desc[] = - { "Red size: %d bits\n", "Blue size: %d bits\n", - "Green size: %d bits\n", + char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n", + "Green size: %d bits\n", "Alpha size: %d bits\n", "Color buffer size: %d bits\n", "Depth bufer size: %d bits\n" };