Mercurial > sdl-ios-xcode
changeset 521:136d97397288
Added Visual C++ 7 (.NET) projects (thanks James!)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 08 Oct 2002 15:43:40 +0000 |
parents | 26eb0f877ce6 |
children | 6b3998ddee6d |
files | Makefile.am VisualC.html VisualC7.zip docs.html |
diffstat | 4 files changed, 160 insertions(+), 225 deletions(-) [+] |
line wrap: on
line diff
--- a/Makefile.am Tue Oct 08 15:34:19 2002 +0000 +++ b/Makefile.am Tue Oct 08 15:43:40 2002 +0000 @@ -40,6 +40,7 @@ Borland.zip \ VisualC.html \ VisualC.zip \ + VisualC7.zip \ VisualCE.zip \ Makefile.dc \ MPWmake.sea.bin \
--- a/VisualC.html Tue Oct 08 15:34:19 2002 +0000 +++ b/VisualC.html Tue Oct 08 15:43:40 2002 +0000 @@ -1,193 +1,139 @@ <HTML> - - - -<HEAD> - - - -<TITLE> Using SDL with Microsoft Visual C++ 5 and 6 </TITLE> - - - -</HEAD> - - - -<BODY> - - - -<H1> Using SDL with Microsoft Visual C++ 5 and 6 </H1> - -<H3> - by <A HREF="mailto:snowlion@sprynet.com"> Lion Kimbro </A> -</H3> - - - -<p> - You can either use the precompiled libraries from - <A HREF="http://www.libsdl.org/download.php"> - the SDL Download web site </A>, - or you can build SDL yourself. -</p> - - -<H3> Building SDL </H3> - -<P> - Unzip the <CODE>VisualC.zip</CODE> file into the directory - that contains this file (<CODE>VisualC.html</CODE>). -</P> - -<P> - Be certain that you unzip <CODE> VisualC.zip </CODE> - into <strong>this</strong> directory and not any other - directory. If you are using WinZip, be careful to - make sure that it extracts to <strong>this</strong> - folder, because it's convenient feature of - unzipping to a folder with the name of the - file currently being unzipped will get you in - trouble if you use it right now. And that's all - I have to say about that. -</P> - -<P> - Now that it's unzipped, go into the VisualC directory - that is created, and double-click on the VC++ - workspace file "<CODE>SDL.dsw</CODE>". - This should open up VisualC. -</P> - -<P> - You may be prompted at this point to upgrade the - workspace, should you be using a more recent version - of Visual C++. If so, allow the workspace to be - upgraded. -</P> - - -<P> - Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. -</P> - -<P> - This is done by right clicking on each project in turn - (Projects are listed in the Workspace panel in the - FileView tab), and selecting "Build". -</P> - -<P> - You may get a few warnings, but you should not get - any errors. You do have to have at least the DirectX - 5 SDK installed, however. (I believe...) The latest - version of DirectX can be downloaded or purchased - on a cheap CD (my recommendation) from - <A HREF="http://www.microsoft.com"> Microsoft </A>. -</P> - -<P> - Later, we will refer to the following .lib and .dll - files that have just been generated: -</P> - - <list> - <li> SDL.dll - <li> SDL.lib - <li> SDLmain.lib - </list> - -<P> - Search for these using the Windows Find (Windows-F) - utility, if you don't already know where they should be. - For those of you with a clue, look inside the Debug - or Release directories of the subdirectories of the - VisualC folder. (It might be easier to just use - Windows Find if this sounds confusing. And don't worry - about needing a clue; we all need visits from the - clue fairy frequently.) -</P> - - - -<H3> Creating a Project with SDL </H3> - -<P> - Create a project as a Win32 Application. -</P> - -<P> - Create a C++ file for your project. -</P> - -<P> - Set the C runtime to "Multi-threaded DLL" in the menu: - <CODE> Project|Settings|C/C++ tab|Code Generation|Runtime Library </CODE>. -</P> - -<P> - Add the SDL <CODE>include</CODE> directory to your list - of includes in the menu: - <CODE> Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>. -</P> - -<P> - The "include directory" I am referring to is the - <CODE>include</CODE> folder within the main SDL - directory (the one that this HTML file located - within. -</P> - -<P> - Now we're going to use the files that we had created - earlier in the Build SDL step. -</P> - -<P> - Copy the following files into your Project directory: -</P> - - <list> - <li> SDL.dll </li> - </list> - -<P> - Copy the following files into your Project directory, - and <em>add them to your Project</em> as well: -</P> - - <list> + <HEAD> + <TITLE>Using SDL with Microsoft Visual C++</TITLE> + </HEAD> + <BODY> + <H1> + Using SDL with Microsoft Visual C++ 5,6 and 7 + </H1> + <H3> + by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net"> + James Turk</A> + </H3> + <p> + You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> + the SDL Download web site </A>, or you can build SDL yourself. + </p> + <H3> + Building SDL + </H3> + <P> + Unzip the <CODE>VisualC.zip</CODE> file into the directory that contains this + file (<CODE>VisualC.html</CODE>). <STRONG><FONT color="#009900">If you are using Visual + C++ 7 (.NET) you will need to use the file <code>VisualC7.zip.</code></FONT></STRONG> + </P> + <P> + Be certain that you unzip the zip file for your compiler into <strong>this</strong> + directory and not any other directory. If you are using WinZip, be careful to + make sure that it extracts to <strong>this</strong> folder, because it's + convenient feature of unzipping to a folder with the name of the file currently + being unzipped will get you in trouble if you use it right now. And that's all + I have to say about that. + </P> + <P> + Now that it's unzipped, go into the VisualC <STRONG><FONT color="#009900">(VisualC7)</FONT></STRONG> + directory that is created, and double-click on the VC++ file "<CODE>SDL.dsw</CODE>"<STRONG><FONT color="#009900"> + ("<CODE>SDL.sln</CODE>").</FONT></STRONG> This should open up the IDE. + </P> + <P> + You may be prompted at this point to upgrade the workspace, should you be using + a more recent version of Visual C++. If so, allow the workspace to be upgraded. + </P> + <P> + Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files. + </P> + <P> + This is done by right clicking on each project in turn (Projects are listed in + the Workspace panel in the FileView tab), and selecting "Build". + </P> + <P> + You may get a few warnings, but you should not get any errors. You do have to + have at least the DirectX 5 SDK installed, however. The latest + version of DirectX can be downloaded or purchased on a cheap CD (my + recommendation) from <A HREF="http://www.microsoft.com">Microsoft </A>. + </P> + <P> + Later, we will refer to the following .lib and .dll files that have just been + generated: + </P> + <ul> + <li> SDL.dll</li> + <li> SDL.lib</li> + <li> SDLmain.lib</li> + </ul> + <P> + Search for these using the Windows Find (Windows-F) utility, if you don't + already know where they should be. For those of you with a clue, look inside + the Debug or Release directories of the subdirectories of the Project folder. + (It might be easier to just use Windows Find if this sounds confusing. And + don't worry about needing a clue; we all need visits from the clue fairy + frequently.) + </P> + <H3> + Creating a Project with SDL + </H3> + <P> + Create a project as a Win32 Application. + </P> + <P> + Create a C++ file for your project. + </P> + <P> + Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ + tab|Code Generation|Runtime Library </CODE>. + </P> + <P> + Add the SDL <CODE>include</CODE> directory to your list of includes in the + menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE> + . + <br> + <STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to + add the include and library directories to the list that VC7 keeps. Do this by + selecting Tools|Options|Projects|VC++ Directories and under the "Show + Directories For:" dropbox select "Include Files", and click the "New Directory + Icon" and add the [SDLROOT]\include directory (ex. If you installed to + c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the + dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG> + </P> + <P> + The "include directory" I am referring to is the <CODE>include</CODE> folder + within the main SDL directory (the one that this HTML file located within). + </P> + <P> + Now we're going to use the files that we had created earlier in the Build SDL + step. + </P> + <P> + Copy the following files into your Project directory: + </P> + <ul> + <li> SDL.dll</li> + </ul> + <P> + Add the following files to your project (It is not necessary to copy them to + your project directory): + </P> + <ul> <li> SDL.lib </li> - <li> SDLmain.lib </li> - </list> - -<P> - (To add them to your project, right click on your - project, and select "Add files to project") -</P> - -<P> - (I believe that it's not necessary to actually - copy the .lib files into your directory; you only - have to be certain that you add them to your Project. - If someone is so inclined, correct this document, or - <A HREF="mailto:snowlion@sprynet.com"> - e-mail me </A>, - and I'll fix this document.) -</P> - - - -<H3> SDL 101, First Day of Class </H3> - -<P> - Now create the basic body of your project. - The body of your program should take the following form: - -<CODE> -<PRE> -#include "SDL.h" + <li> SDLmain.lib</li> + </ul> + <P> + (To add them to your project, right click on your project, and select "Add + files to project") + </P> + <P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more + desireable to add them to the linker options: Project|Properties|Linker|Command + Line and type the names of the libraries to link with in the "Additional + Options:" box. Note: This must be done for each build + configuration (eg. Release,Debug).</FONT></STRONG></P> + <H3> + SDL 101, First Day of Class + </H3> + <P> + Now create the basic body of your project. The body of your program should take + the following form: <CODE> + <PRE> +#include "SDL.h" int main( int argc, char* argv[] ) { @@ -195,41 +141,28 @@ return 0; } </PRE> -</CODE> -</P> - -<H3> That's it! </H3> - -<P> - I hope that this document has helped you get - through the most difficult part of using the - SDL: installing it. Suggestions for improvements - to this document should be sent to the writers - of this document. -</P> - -<P> - Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. -</P> - -<P> - This document was originally called "VisualC.txt", - and was written by - <A HREF="mailto:slouken@libsdl.org">Sam Lantinga</A>. -</P> - -<P> - Later, it was converted to HTML and expanded into - the document that you see today by - <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>. -</P> - - - -</BODY> - - - + </CODE> + <P></P> + <H3> + That's it! + </H3> + <P> + I hope that this document has helped you get through the most difficult part of + using the SDL: installing it. Suggestions for improvements to this document + should be sent to the writers of this document. + </P> + <P> + Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. + </P> + <P> + This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org"> + Sam Lantinga</A>. + </P> + <P> + Later, it was converted to HTML and expanded into the document that you see + today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>. + </P> + <P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A> + </P> + </BODY> </HTML> - -
--- a/docs.html Tue Oct 08 15:34:19 2002 +0000 +++ b/docs.html Tue Oct 08 15:43:40 2002 +0000 @@ -20,6 +20,7 @@ Major changes since SDL 1.0.0: </H2> <UL> + <LI> 1.2.6: Added Visual C++ 7 (.NET) projects (thanks James!) <LI> 1.2.5: Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz <LI> 1.2.5: Added initial support for Dreamcast (thanks HERO!) <LI> 1.2.5: Implemented resizing Cocoa windows (thanks Darrell!)