# HG changeset patch # User Sam Lantinga # Date 1034091820 0 # Node ID 136d97397288d0cf3192116d14a5ec6b640b6439 # Parent 26eb0f877ce65b1d9b3308b65f8f74348110d70f Added Visual C++ 7 (.NET) projects (thanks James!) diff -r 26eb0f877ce6 -r 136d97397288 Makefile.am --- a/Makefile.am Tue Oct 08 15:34:19 2002 +0000 +++ b/Makefile.am Tue Oct 08 15:43:40 2002 +0000 @@ -40,6 +40,7 @@ Borland.zip \ VisualC.html \ VisualC.zip \ + VisualC7.zip \ VisualCE.zip \ Makefile.dc \ MPWmake.sea.bin \ diff -r 26eb0f877ce6 -r 136d97397288 VisualC.html --- a/VisualC.html Tue Oct 08 15:34:19 2002 +0000 +++ b/VisualC.html Tue Oct 08 15:43:40 2002 +0000 @@ -1,193 +1,139 @@ - - - - - - - - Using SDL with Microsoft Visual C++ 5 and 6 - - - - - - - - - - - -

Using SDL with Microsoft Visual C++ 5 and 6

- -

- by Lion Kimbro -

- - - -

- You can either use the precompiled libraries from - - the SDL Download web site , - or you can build SDL yourself. -

- - -

Building SDL

- -

- Unzip the VisualC.zip file into the directory - that contains this file (VisualC.html). -

- -

- Be certain that you unzip VisualC.zip - into this directory and not any other - directory. If you are using WinZip, be careful to - make sure that it extracts to this - folder, because it's convenient feature of - unzipping to a folder with the name of the - file currently being unzipped will get you in - trouble if you use it right now. And that's all - I have to say about that. -

- -

- Now that it's unzipped, go into the VisualC directory - that is created, and double-click on the VC++ - workspace file "SDL.dsw". - This should open up VisualC. -

- -

- You may be prompted at this point to upgrade the - workspace, should you be using a more recent version - of Visual C++. If so, allow the workspace to be - upgraded. -

- - -

- Build the .dll and .lib files. -

- -

- This is done by right clicking on each project in turn - (Projects are listed in the Workspace panel in the - FileView tab), and selecting "Build". -

- -

- You may get a few warnings, but you should not get - any errors. You do have to have at least the DirectX - 5 SDK installed, however. (I believe...) The latest - version of DirectX can be downloaded or purchased - on a cheap CD (my recommendation) from - Microsoft . -

- -

- Later, we will refer to the following .lib and .dll - files that have just been generated: -

- - -
  • SDL.dll -
  • SDL.lib -
  • SDLmain.lib - - -

    - Search for these using the Windows Find (Windows-F) - utility, if you don't already know where they should be. - For those of you with a clue, look inside the Debug - or Release directories of the subdirectories of the - VisualC folder. (It might be easier to just use - Windows Find if this sounds confusing. And don't worry - about needing a clue; we all need visits from the - clue fairy frequently.) -

    - - - -

    Creating a Project with SDL

    - -

    - Create a project as a Win32 Application. -

    - -

    - Create a C++ file for your project. -

    - -

    - Set the C runtime to "Multi-threaded DLL" in the menu: - Project|Settings|C/C++ tab|Code Generation|Runtime Library . -

    - -

    - Add the SDL include directory to your list - of includes in the menu: - Project|Settings|C/C++ tab|Preprocessor|Additional include directories . -

    - -

    - The "include directory" I am referring to is the - include folder within the main SDL - directory (the one that this HTML file located - within. -

    - -

    - Now we're going to use the files that we had created - earlier in the Build SDL step. -

    - -

    - Copy the following files into your Project directory: -

    - - -
  • SDL.dll
  • -
    - -

    - Copy the following files into your Project directory, - and add them to your Project as well: -

    - - + + Using SDL with Microsoft Visual C++ + + +

    + Using SDL with Microsoft Visual C++ 5,6 and 7 +

    +

    + by Lion Kimbro and additions by + James Turk +

    +

    + You can either use the precompiled libraries from + the SDL Download web site , or you can build SDL yourself. +

    +

    + Building SDL +

    +

    + Unzip the VisualC.zip file into the directory that contains this + file (VisualC.html). If you are using Visual + C++ 7 (.NET) you will need to use the file VisualC7.zip. +

    +

    + Be certain that you unzip the zip file for your compiler into this + directory and not any other directory. If you are using WinZip, be careful to + make sure that it extracts to this folder, because it's + convenient feature of unzipping to a folder with the name of the file currently + being unzipped will get you in trouble if you use it right now. And that's all + I have to say about that. +

    +

    + Now that it's unzipped, go into the VisualC (VisualC7) + directory that is created, and double-click on the VC++ file "SDL.dsw" + ("SDL.sln"). This should open up the IDE. +

    +

    + You may be prompted at this point to upgrade the workspace, should you be using + a more recent version of Visual C++. If so, allow the workspace to be upgraded. +

    +

    + Build the .dll and .lib files. +

    +

    + This is done by right clicking on each project in turn (Projects are listed in + the Workspace panel in the FileView tab), and selecting "Build". +

    +

    + You may get a few warnings, but you should not get any errors. You do have to + have at least the DirectX 5 SDK installed, however. The latest + version of DirectX can be downloaded or purchased on a cheap CD (my + recommendation) from Microsoft . +

    +

    + Later, we will refer to the following .lib and .dll files that have just been + generated: +

    + +

    + Search for these using the Windows Find (Windows-F) utility, if you don't + already know where they should be. For those of you with a clue, look inside + the Debug or Release directories of the subdirectories of the Project folder. + (It might be easier to just use Windows Find if this sounds confusing. And + don't worry about needing a clue; we all need visits from the clue fairy + frequently.) +

    +

    + Creating a Project with SDL +

    +

    + Create a project as a Win32 Application. +

    +

    + Create a C++ file for your project. +

    +

    + Set the C runtime to "Multi-threaded DLL" in the menu: Project|Settings|C/C++ + tab|Code Generation|Runtime Library . +

    +

    + Add the SDL include directory to your list of includes in the + menu: Project|Settings|C/C++ tab|Preprocessor|Additional include directories + . +
    + VC7 Specific: Instead of doing this I find it easier to + add the include and library directories to the list that VC7 keeps. Do this by + selecting Tools|Options|Projects|VC++ Directories and under the "Show + Directories For:" dropbox select "Include Files", and click the "New Directory + Icon" and add the [SDLROOT]\include directory (ex. If you installed to + c:\SDL-1.2.5\ add c:\SDL-1.2.5\include). Proceed to change the + dropbox selection to "Library Files" and add [SDLROOT]\lib. +

    +

    + The "include directory" I am referring to is the include folder + within the main SDL directory (the one that this HTML file located within). +

    +

    + Now we're going to use the files that we had created earlier in the Build SDL + step. +

    +

    + Copy the following files into your Project directory: +

    + +

    + Add the following files to your project (It is not necessary to copy them to + your project directory): +

    + +

    + (To add them to your project, right click on your project, and select "Add + files to project") +

    +

    Instead of adding the files to your project it is more + desireable to add them to the linker options: Project|Properties|Linker|Command + Line and type the names of the libraries to link with in the "Additional + Options:" box.  Note: This must be done for each build + configuration (eg. Release,Debug).

    +

    + SDL 101, First Day of Class +

    +

    + Now create the basic body of your project. The body of your program should take + the following form: +

    +#include "SDL.h"
     
     int main( int argc, char* argv[] )
     {
    @@ -195,41 +141,28 @@
       return 0;
     }
     
    - -

    - -

    That's it!

    - -

    - I hope that this document has helped you get - through the most difficult part of using the - SDL: installing it. Suggestions for improvements - to this document should be sent to the writers - of this document. -

    - -

    - Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. -

    - -

    - This document was originally called "VisualC.txt", - and was written by - Sam Lantinga. -

    - -

    - Later, it was converted to HTML and expanded into - the document that you see today by - Lion Kimbro. -

    - - - - - - - +
    +

    +

    + That's it! +

    +

    + I hope that this document has helped you get through the most difficult part of + using the SDL: installing it. Suggestions for improvements to this document + should be sent to the writers of this document. +

    +

    + Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port. +

    +

    + This document was originally called "VisualC.txt", and was written by + Sam Lantinga. +

    +

    + Later, it was converted to HTML and expanded into the document that you see + today by Lion Kimbro. +

    +

    Minor Fixes and Visual C++ 7 Information (In Green) was added by James Turk +

    + - - diff -r 26eb0f877ce6 -r 136d97397288 VisualC7.zip Binary file VisualC7.zip has changed diff -r 26eb0f877ce6 -r 136d97397288 docs.html --- a/docs.html Tue Oct 08 15:34:19 2002 +0000 +++ b/docs.html Tue Oct 08 15:43:40 2002 +0000 @@ -20,6 +20,7 @@ Major changes since SDL 1.0.0: