Mercurial > sdl-ios-xcode
changeset 4205:12da7861173e SDL-1.2
Use correct value when calculating audio conversion length.
Fixes Bugzilla #477.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 21 Sep 2009 06:18:52 +0000 |
parents | 976bc19f8f6b |
children | 892623cfee40 |
files | src/audio/SDL_audio.c |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/src/audio/SDL_audio.c Mon Sep 21 06:08:23 2009 +0000 +++ b/src/audio/SDL_audio.c Mon Sep 21 06:18:52 2009 +0000 @@ -532,7 +532,7 @@ return(-1); } if ( audio->convert.needed ) { - audio->convert.len = (int) ( ((double) desired->size) / + audio->convert.len = (int) ( ((double) audio->spec.size) / audio->convert.len_ratio ); audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( audio->convert.len*audio->convert.len_mult);