Mercurial > sdl-ios-xcode
changeset 2753:0969758c8809
indent
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 15 Sep 2008 04:32:36 +0000 |
parents | edd2839b36f7 |
children | 703d7746f6c7 |
files | Xcode/SDL/SDL.xcodeproj/project.pbxproj include/SDL_opengles.h src/video/SDL_glesfuncs.h src/video/SDL_renderer_gles.c src/video/SDL_sysvideo.h src/video/SDL_video.c src/video/Xext/Xxf86vm/XF86VMode.c |
diffstat | 7 files changed, 2825 insertions(+), 2619 deletions(-) [+] |
line wrap: on
line diff
--- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj Mon Sep 15 04:31:30 2008 +0000 +++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj Mon Sep 15 04:32:36 2008 +0000 @@ -673,7 +673,7 @@ 0014B89A09C0DAAE003A99D5 /* Xvlibint.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = Xvlibint.h; sourceTree = "<group>"; }; 0014B89F09C0DAB9003A99D5 /* Xinerama.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = Xinerama.c; sourceTree = "<group>"; }; 0014B8A209C0DAC4003A99D5 /* xme.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = xme.c; sourceTree = "<group>"; }; - 0014B9A909C0E585003A99D5 /* Info-FrameworkNoX11.plist */ = {isa = PBXFileReference; lastKnownFileType = text.xml; path = "Info-FrameworkNoX11.plist"; sourceTree = "<group>"; }; + 0014B9A909C0E585003A99D5 /* Info-FrameworkNoX11.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = "Info-FrameworkNoX11.plist"; sourceTree = "<group>"; }; 00162D3409BD1FA90037C8D0 /* SDL_config_macosx.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = SDL_config_macosx.h; path = ../../include/SDL_config_macosx.h; sourceTree = SOURCE_ROOT; }; 00162D3709BD1FA90037C8D0 /* SDL_config.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = SDL_config.h; path = ../../include/SDL_config.h; sourceTree = SOURCE_ROOT; }; 00162D3809BD1FA90037C8D0 /* SDL_platform.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = SDL_platform.h; path = ../../include/SDL_platform.h; sourceTree = SOURCE_ROOT; }; @@ -791,7 +791,7 @@ B2CF8DC705C4450500E5DC7F /* SDL_name.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; name = SDL_name.h; path = ../../include/SDL_name.h; sourceTree = SOURCE_ROOT; }; BECDF5D50761B759005FE872 /* SDL_coreaudio.c */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.c; path = SDL_coreaudio.c; sourceTree = "<group>"; }; BECDF5D60761B759005FE872 /* SDL_coreaudio.h */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = sourcecode.c.h; path = SDL_coreaudio.h; sourceTree = "<group>"; }; - BECDF66B0761BA81005FE872 /* Info-Framework.plist */ = {isa = PBXFileReference; lastKnownFileType = text.xml; path = "Info-Framework.plist"; sourceTree = "<group>"; }; + BECDF66B0761BA81005FE872 /* Info-Framework.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = "Info-Framework.plist"; sourceTree = "<group>"; }; BECDF66C0761BA81005FE872 /* SDL.framework */ = {isa = PBXFileReference; explicitFileType = wrapper.framework; includeInIndex = 0; path = SDL.framework; sourceTree = BUILT_PRODUCTS_DIR; }; BECDF6B30761BA81005FE872 /* libSDL.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDL.a; sourceTree = BUILT_PRODUCTS_DIR; }; BECDF6BE0761BA81005FE872 /* Standard DMG */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = "Standard DMG"; sourceTree = BUILT_PRODUCTS_DIR; };
--- a/include/SDL_opengles.h Mon Sep 15 04:31:30 2008 +0000 +++ b/include/SDL_opengles.h Mon Sep 15 04:32:36 2008 +0000 @@ -32,19 +32,20 @@ /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */ #ifdef __cplusplus -extern "C" { +extern "C" +{ #endif - + #ifndef APIENTRY #define APIENTRY -#endif - +#endif + #ifndef GL_APIENTRY #define GL_APIENTRY -#endif - - +#endif + + /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free @@ -79,24 +80,24 @@ ** compliant with the OpenGL(R) version 1.2.1 Specification. */ -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef signed char GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef float GLfloat; -typedef float GLclampf; -typedef void GLvoid; -typedef int GLfixed; -typedef int GLclampx; + typedef unsigned int GLenum; + typedef unsigned char GLboolean; + typedef unsigned int GLbitfield; + typedef signed char GLbyte; + typedef short GLshort; + typedef int GLint; + typedef int GLsizei; + typedef unsigned char GLubyte; + typedef unsigned short GLushort; + typedef unsigned int GLuint; + typedef float GLfloat; + typedef float GLclampf; + typedef void GLvoid; + typedef int GLfixed; + typedef int GLclampx; -typedef int GLintptr; -typedef int GLsizeiptr; + typedef int GLintptr; + typedef int GLsizeiptr; /*************************************************************/ @@ -654,152 +655,262 @@ /*************************************************************/ /* Available only in Common profile */ -GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); -GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); -GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); -GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); -GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); -GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glLineWidth (GLfloat width); -GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); -GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); -GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); -GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glPointSize (GLfloat size); -GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); -GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); -GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); -GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); + GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref); + GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha); + GL_API void GL_APIENTRY glClearDepthf(GLclampf depth); + GL_API void GL_APIENTRY glClipPlanef(GLenum plane, + const GLfloat * equation); + GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha); + GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); + GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param); + GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params); + GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, + GLfloat bottom, GLfloat top, + GLfloat zNear, GLfloat zFar); + GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]); + GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params); + GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, + GLfloat * params); + GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, + GLfloat * params); + GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, + GLfloat * params); + GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, + GLfloat * params); + GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param); + GL_API void GL_APIENTRY glLightModelfv(GLenum pname, + const GLfloat * params); + GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname, + GLfloat param); + GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname, + const GLfloat * params); + GL_API void GL_APIENTRY glLineWidth(GLfloat width); + GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m); + GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, + GLfloat param); + GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, + const GLfloat * params); + GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m); + GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, + GLfloat t, GLfloat r, + GLfloat q); + GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); + GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, + GLfloat bottom, GLfloat top, + GLfloat zNear, GLfloat zFar); + GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param); + GL_API void GL_APIENTRY glPointParameterfv(GLenum pname, + const GLfloat * params); + GL_API void GL_APIENTRY glPointSize(GLfloat size); + GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units); + GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, + GLfloat z); + GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z); + GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, + GLfloat param); + GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, + const GLfloat * params); + GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, + GLfloat param); + GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, + const GLfloat * params); + GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z); /* Available in both Common and Common-Lite profiles */ -GL_API void GL_APIENTRY glActiveTexture (GLenum texture); -GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); -GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); -GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); -GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); -GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -GL_API void GL_APIENTRY glClear (GLbitfield mask); -GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); -GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); -GL_API void GL_APIENTRY glClearStencil (GLint s); -GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); -GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); -GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); -GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -GL_API void GL_APIENTRY glCullFace (GLenum mode); -GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); -GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); -GL_API void GL_APIENTRY glDepthFunc (GLenum func); -GL_API void GL_APIENTRY glDepthMask (GLboolean flag); -GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); -GL_API void GL_APIENTRY glDisable (GLenum cap); -GL_API void GL_APIENTRY glDisableClientState (GLenum array); -GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); -GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -GL_API void GL_APIENTRY glEnable (GLenum cap); -GL_API void GL_APIENTRY glEnableClientState (GLenum array); -GL_API void GL_APIENTRY glFinish (void); -GL_API void GL_APIENTRY glFlush (void); -GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glFrontFace (GLenum mode); -GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); -GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); -GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); -GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); -GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); -GL_API GLenum GL_APIENTRY glGetError (void); -GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); -GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); -GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name); -GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params); -GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); -GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); -GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); -GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); -GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); -GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glLineWidthx (GLfixed width); -GL_API void GL_APIENTRY glLoadIdentity (void); -GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); -GL_API void GL_APIENTRY glLogicOp (GLenum opcode); -GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glMatrixMode (GLenum mode); -GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); -GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); -GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); -GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); -GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); -GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glPointSizex (GLfixed size); -GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); -GL_API void GL_APIENTRY glPopMatrix (void); -GL_API void GL_APIENTRY glPushMatrix (void); -GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); -GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); -GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); -GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); -GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -GL_API void GL_APIENTRY glShadeModel (GLenum mode); -GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); -GL_API void GL_APIENTRY glStencilMask (GLuint mask); -GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); -GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); -GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); -GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); -GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); -GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); -GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + GL_API void GL_APIENTRY glActiveTexture(GLenum texture); + GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref); + GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer); + GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture); + GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); + GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, + const GLvoid * data, GLenum usage); + GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, + GLsizeiptr size, + const GLvoid * data); + GL_API void GL_APIENTRY glClear(GLbitfield mask); + GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green, + GLclampx blue, GLclampx alpha); + GL_API void GL_APIENTRY glClearDepthx(GLclampx depth); + GL_API void GL_APIENTRY glClearStencil(GLint s); + GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture); + GL_API void GL_APIENTRY glClipPlanex(GLenum plane, + const GLfixed * equation); + GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha); + GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, + GLfixed blue, GLfixed alpha); + GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, + GLboolean blue, GLboolean alpha); + GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type, + GLsizei stride, + const GLvoid * pointer); + GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLsizei imageSize, + const GLvoid * data); + GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLsizei imageSize, + const GLvoid * data); + GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, + GLenum internalformat, GLint x, + GLint y, GLsizei width, + GLsizei height, GLint border); + GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, + GLsizei height); + GL_API void GL_APIENTRY glCullFace(GLenum mode); + GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n, + const GLuint * buffers); + GL_API void GL_APIENTRY glDeleteTextures(GLsizei n, + const GLuint * textures); + GL_API void GL_APIENTRY glDepthFunc(GLenum func); + GL_API void GL_APIENTRY glDepthMask(GLboolean flag); + GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar); + GL_API void GL_APIENTRY glDisable(GLenum cap); + GL_API void GL_APIENTRY glDisableClientState(GLenum array); + GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, + GLsizei count); + GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, + GLenum type, + const GLvoid * indices); + GL_API void GL_APIENTRY glEnable(GLenum cap); + GL_API void GL_APIENTRY glEnableClientState(GLenum array); + GL_API void GL_APIENTRY glFinish(void); + GL_API void GL_APIENTRY glFlush(void); + GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param); + GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params); + GL_API void GL_APIENTRY glFrontFace(GLenum mode); + GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, + GLfixed bottom, GLfixed top, + GLfixed zNear, GLfixed zFar); + GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params); + GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target, + GLenum pname, + GLint * params); + GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]); + GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers); + GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures); + GL_API GLenum GL_APIENTRY glGetError(void); + GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params); + GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params); + GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, + GLfixed * params); + GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, + GLfixed * params); + GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params); + GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name); + GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname, + GLint * params); + GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, + GLfixed * params); + GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, + GLint * params); + GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, + GLfixed * params); + GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode); + GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer); + GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap); + GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture); + GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param); + GL_API void GL_APIENTRY glLightModelxv(GLenum pname, + const GLfixed * params); + GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname, + GLfixed param); + GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname, + const GLfixed * params); + GL_API void GL_APIENTRY glLineWidthx(GLfixed width); + GL_API void GL_APIENTRY glLoadIdentity(void); + GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m); + GL_API void GL_APIENTRY glLogicOp(GLenum opcode); + GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, + GLfixed param); + GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, + const GLfixed * params); + GL_API void GL_APIENTRY glMatrixMode(GLenum mode); + GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m); + GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, + GLfixed t, GLfixed r, + GLfixed q); + GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); + GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, + const GLvoid * pointer); + GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right, + GLfixed bottom, GLfixed top, + GLfixed zNear, GLfixed zFar); + GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param); + GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param); + GL_API void GL_APIENTRY glPointParameterxv(GLenum pname, + const GLfixed * params); + GL_API void GL_APIENTRY glPointSizex(GLfixed size); + GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units); + GL_API void GL_APIENTRY glPopMatrix(void); + GL_API void GL_APIENTRY glPushMatrix(void); + GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, + GLsizei height, GLenum format, + GLenum type, GLvoid * pixels); + GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, + GLfixed z); + GL_API void GL_APIENTRY glSampleCoverage(GLclampf value, + GLboolean invert); + GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value, + GLboolean invert); + GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z); + GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, + GLsizei height); + GL_API void GL_APIENTRY glShadeModel(GLenum mode); + GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, + GLuint mask); + GL_API void GL_APIENTRY glStencilMask(GLuint mask); + GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, + GLenum zpass); + GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, + GLsizei stride, + const GLvoid * pointer); + GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, + GLint param); + GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, + GLfixed param); + GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, + const GLint * params); + GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, + const GLfixed * params); + GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level, + GLint internalformat, GLsizei width, + GLsizei height, GLint border, + GLenum format, GLenum type, + const GLvoid * pixels); + GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, + GLint param); + GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, + GLfixed param); + GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, + const GLint * params); + GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, + const GLfixed * params); + GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid * pixels); + GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z); + GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type, + GLsizei stride, + const GLvoid * pointer); + GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, + GLsizei height); /*------------------------------------------------------------------------* * Required OES extension functions @@ -818,7 +929,8 @@ /* GL_OES_point_size_array */ #ifndef GL_OES_point_size_array #define GL_OES_point_size_array 1 -GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); + GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, + const GLvoid * pointer); #endif /* GL_OES_point_sprite */ @@ -830,5 +942,4 @@ } #endif -#endif /* __gles_h_ */ - +#endif /* __gles_h_ */
--- a/src/video/SDL_glesfuncs.h Mon Sep 15 04:31:30 2008 +0000 +++ b/src/video/SDL_glesfuncs.h Mon Sep 15 04:32:36 2008 +0000 @@ -5,42 +5,59 @@ #define SDL_PROC_UNUSED(ret,func,params) SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref)) -SDL_PROC(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) +SDL_PROC(void, glClearColor, + (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth)) -SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat *equation)) -SDL_PROC(void, glColor4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) +SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat * equation)) +SDL_PROC(void, glColor4f, + (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar)) SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat *params)) -SDL_PROC_UNUSED(void, glFrustumf, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) +SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED(void, glFrustumf, + (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, + GLfloat zNear, GLfloat zFar)) SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4])) -SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat *params)) -SDL_PROC_UNUSED(void, glGetLightfv, (GLenum light, GLenum pname, GLfloat *params)) -SDL_PROC_UNUSED(void, glGetMaterialfv, (GLenum face, GLenum pname, GLfloat *params)) -SDL_PROC_UNUSED(void, glGetTexEnvfv, (GLenum env, GLenum pname, GLfloat *params)) -SDL_PROC_UNUSED(void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params)) +SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetLightfv, + (GLenum light, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetMaterialfv, + (GLenum face, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetTexEnvfv, + (GLenum env, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetTexParameterfv, + (GLenum target, GLenum pname, GLfloat * params)) SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat *params)) +SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glLightfv, (GLenum light, GLenum pname, const GLfloat *params)) +SDL_PROC_UNUSED(void, glLightfv, + (GLenum light, GLenum pname, const GLfloat * params)) SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width)) -SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat *m)) +SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glMaterialfv, (GLenum face, GLenum pname, const GLfloat *params)) -SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat *m)) -SDL_PROC_UNUSED(void, glMultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) +SDL_PROC_UNUSED(void, glMaterialfv, + (GLenum face, GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) +SDL_PROC_UNUSED(void, glMultiTexCoord4f, + (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) -SDL_PROC(void, glOrthof, (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) +SDL_PROC(void, glOrthof, + (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, + GLfloat zNear, GLfloat zFar)) SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glPointParameterfv, (GLenum pname, const GLfloat *params)) +SDL_PROC_UNUSED(void, glPointParameterfv, + (GLenum pname, const GLfloat * params)) SDL_PROC_UNUSED(void, glPointSize, (GLfloat size)) SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) -SDL_PROC_UNUSED(void, glRotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED(void, glRotatef, + (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glTexEnvfv, (GLenum target, GLenum pname, const GLfloat *params)) +SDL_PROC_UNUSED(void, glTexEnvfv, + (GLenum target, GLenum pname, const GLfloat * params)) SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) +SDL_PROC_UNUSED(void, glTexParameterfv, + (GLenum target, GLenum pname, const GLfloat * params)) SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) /* Available in both Common and Common-Lite profiles */ @@ -49,85 +66,127 @@ SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer)) SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture)) SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor)) -SDL_PROC_UNUSED(void, glBufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) -SDL_PROC_UNUSED(void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) +SDL_PROC_UNUSED(void, glBufferData, + (GLenum target, GLsizeiptr size, const GLvoid * data, + GLenum usage)) +SDL_PROC_UNUSED(void, glBufferSubData, + (GLenum target, GLintptr offset, GLsizeiptr size, + const GLvoid * data)) SDL_PROC(void, glClear, (GLbitfield mask)) -SDL_PROC_UNUSED(void, glClearColorx, (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)) +SDL_PROC_UNUSED(void, glClearColorx, + (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)) SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth)) SDL_PROC_UNUSED(void, glClearStencil, (GLint s)) SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture)) -SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed *equation)) -SDL_PROC_UNUSED(void, glColor4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) -SDL_PROC_UNUSED(void, glColor4x, (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)) -SDL_PROC_UNUSED(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) -SDL_PROC_UNUSED(void, glColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) -SDL_PROC_UNUSED(void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) -SDL_PROC_UNUSED(void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) -SDL_PROC_UNUSED(void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) -SDL_PROC_UNUSED(void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) +SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed * equation)) +SDL_PROC_UNUSED(void, glColor4ub, + (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) +SDL_PROC_UNUSED(void, glColor4x, + (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)) +SDL_PROC_UNUSED(void, glColorMask, + (GLboolean red, GLboolean green, GLboolean blue, + GLboolean alpha)) +SDL_PROC_UNUSED(void, glColorPointer, + (GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer)) +SDL_PROC_UNUSED(void, glCompressedTexImage2D, + (GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid * data)) +SDL_PROC_UNUSED(void, glCompressedTexSubImage2D, + (GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, + GLsizei imageSize, const GLvoid * data)) +SDL_PROC_UNUSED(void, glCopyTexImage2D, + (GLenum target, GLint level, GLenum internalformat, GLint x, + GLint y, GLsizei width, GLsizei height, GLint border)) +SDL_PROC_UNUSED(void, glCopyTexSubImage2D, + (GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height)) SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) -SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint *buffers)) -SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint *textures)) +SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint * buffers)) +SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar)) SDL_PROC(void, glDisable, (GLenum cap)) SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) -SDL_PROC_UNUSED(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) +SDL_PROC_UNUSED(void, glDrawElements, + (GLenum mode, GLsizei count, GLenum type, + const GLvoid * indices)) SDL_PROC(void, glEnable, (GLenum cap)) SDL_PROC(void, glEnableClientState, (GLenum array)) SDL_PROC_UNUSED(void, glFinish, (void)) SDL_PROC_UNUSED(void, glFlush, (void)) SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param)) -SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed *params)) +SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed * params)) SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) -SDL_PROC_UNUSED(void, glFrustumx, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) -SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean *params)) -SDL_PROC_UNUSED(void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params)) +SDL_PROC_UNUSED(void, glFrustumx, + (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, + GLfixed zNear, GLfixed zFar)) +SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) +SDL_PROC_UNUSED(void, glGetBufferParameteriv, + (GLenum target, GLenum pname, GLint * params)) SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4])) -SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint *buffers)) -SDL_PROC(void, glGenTextures, (GLsizei n, GLuint *textures)) +SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint * buffers)) +SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) SDL_PROC(GLenum, glGetError, (void)) -SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed *params)) -SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint *params)) -SDL_PROC_UNUSED(void, glGetLightxv, (GLenum light, GLenum pname, GLfixed *params)) -SDL_PROC_UNUSED(void, glGetMaterialxv, (GLenum face, GLenum pname, GLfixed *params)) +SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed * params)) +SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetLightxv, + (GLenum light, GLenum pname, GLfixed * params)) +SDL_PROC_UNUSED(void, glGetMaterialxv, + (GLenum face, GLenum pname, GLfixed * params)) SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params)) SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) -SDL_PROC_UNUSED(void, glGetTexEnviv, (GLenum env, GLenum pname, GLint *params)) -SDL_PROC_UNUSED(void, glGetTexEnvxv, (GLenum env, GLenum pname, GLfixed *params)) -SDL_PROC_UNUSED(void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params)) -SDL_PROC_UNUSED(void, glGetTexParameterxv, (GLenum target, GLenum pname, GLfixed *params)) +SDL_PROC_UNUSED(void, glGetTexEnviv, + (GLenum env, GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetTexEnvxv, + (GLenum env, GLenum pname, GLfixed * params)) +SDL_PROC_UNUSED(void, glGetTexParameteriv, + (GLenum target, GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetTexParameterxv, + (GLenum target, GLenum pname, GLfixed * params)) SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer)) SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param)) -SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed *params)) +SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed * params)) SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param)) -SDL_PROC_UNUSED(void, glLightxv, (GLenum light, GLenum pname, const GLfixed *params)) +SDL_PROC_UNUSED(void, glLightxv, + (GLenum light, GLenum pname, const GLfixed * params)) SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width)) SDL_PROC(void, glLoadIdentity, (void)) -SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed *m)) +SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed * m)) SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param)) -SDL_PROC_UNUSED(void, glMaterialxv, (GLenum face, GLenum pname, const GLfixed *params)) +SDL_PROC_UNUSED(void, glMaterialxv, + (GLenum face, GLenum pname, const GLfixed * params)) SDL_PROC(void, glMatrixMode, (GLenum mode)) -SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed *m)) -SDL_PROC_UNUSED(void, glMultiTexCoord4x, (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)) +SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed * m)) +SDL_PROC_UNUSED(void, glMultiTexCoord4x, + (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)) SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz)) -SDL_PROC_UNUSED(void, glNormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) -SDL_PROC_UNUSED(void, glOrthox, (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) +SDL_PROC_UNUSED(void, glNormalPointer, + (GLenum type, GLsizei stride, const GLvoid * pointer)) +SDL_PROC_UNUSED(void, glOrthox, + (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, + GLfixed zNear, GLfixed zFar)) SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param)) -SDL_PROC_UNUSED(void, glPointParameterxv, (GLenum pname, const GLfixed *params)) +SDL_PROC_UNUSED(void, glPointParameterxv, + (GLenum pname, const GLfixed * params)) SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size)) SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units)) SDL_PROC_UNUSED(void, glPopMatrix, (void)) SDL_PROC_UNUSED(void, glPushMatrix, (void)) -SDL_PROC_UNUSED(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) -SDL_PROC_UNUSED(void, glRotatex, (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)) +SDL_PROC_UNUSED(void, glReadPixels, + (GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid * pixels)) +SDL_PROC_UNUSED(void, glRotatex, + (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)) SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert)) SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert)) SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z)) @@ -136,22 +195,36 @@ SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) -SDL_PROC(void, glTexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) +SDL_PROC(void, glTexCoordPointer, + (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param)) -SDL_PROC_UNUSED(void, glTexEnviv, (GLenum target, GLenum pname, const GLint *params)) -SDL_PROC_UNUSED(void, glTexEnvxv, (GLenum target, GLenum pname, const GLfixed *params)) -SDL_PROC(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) +SDL_PROC_UNUSED(void, glTexEnviv, + (GLenum target, GLenum pname, const GLint * params)) +SDL_PROC_UNUSED(void, glTexEnvxv, + (GLenum target, GLenum pname, const GLfixed * params)) +SDL_PROC(void, glTexImage2D, + (GLenum target, GLint level, GLint internalformat, GLsizei width, + GLsizei height, GLint border, GLenum format, GLenum type, + const GLvoid * pixels)) SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) -SDL_PROC_UNUSED(void, glTexParameterx, (GLenum target, GLenum pname, GLfixed param)) -SDL_PROC(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint *params)) -SDL_PROC_UNUSED(void, glTexParameterxv, (GLenum target, GLenum pname, const GLfixed *params)) -SDL_PROC(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) +SDL_PROC_UNUSED(void, glTexParameterx, + (GLenum target, GLenum pname, GLfixed param)) +SDL_PROC(void, glTexParameteriv, + (GLenum target, GLenum pname, const GLint * params)) +SDL_PROC_UNUSED(void, glTexParameterxv, + (GLenum target, GLenum pname, const GLfixed * params)) +SDL_PROC(void, glTexSubImage2D, + (GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, + const GLvoid * pixels)) SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z)) -SDL_PROC(void, glVertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) +SDL_PROC(void, glVertexPointer, + (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) /* extension functions used */ -SDL_PROC(void, glDrawTexiOES, (GLint x, GLint y, GLint z, GLint width, GLint height)) +SDL_PROC(void, glDrawTexiOES, + (GLint x, GLint y, GLint z, GLint width, GLint height)) /* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/SDL_renderer_gles.c Mon Sep 15 04:31:30 2008 +0000 +++ b/src/video/SDL_renderer_gles.c Mon Sep 15 04:32:36 2008 +0000 @@ -39,38 +39,41 @@ static int GLES_DisplayModeChanged(SDL_Renderer * renderer); static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int GLES_QueryTexturePixels(SDL_Renderer * renderer, - SDL_Texture * texture, void **pixels, - int *pitch); + SDL_Texture * texture, void **pixels, + int *pitch); static int GLES_SetTexturePalette(SDL_Renderer * renderer, - SDL_Texture * texture, - const SDL_Color * colors, int firstcolor, - int ncolors); + SDL_Texture * texture, + const SDL_Color * colors, int firstcolor, + int ncolors); static int GLES_GetTexturePalette(SDL_Renderer * renderer, - SDL_Texture * texture, SDL_Color * colors, - int firstcolor, int ncolors); + SDL_Texture * texture, SDL_Color * colors, + int firstcolor, int ncolors); static int GLES_SetTextureColorMod(SDL_Renderer * renderer, - SDL_Texture * texture); + SDL_Texture * texture); static int GLES_SetTextureAlphaMod(SDL_Renderer * renderer, - SDL_Texture * texture); + SDL_Texture * texture); static int GLES_SetTextureBlendMode(SDL_Renderer * renderer, - SDL_Texture * texture); + SDL_Texture * texture); static int GLES_SetTextureScaleMode(SDL_Renderer * renderer, - SDL_Texture * texture); + SDL_Texture * texture); static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, const void *pixels, - int pitch); + const SDL_Rect * rect, const void *pixels, + int pitch); static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, int markDirty, void **pixels, - int *pitch); -static void GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); + const SDL_Rect * rect, int markDirty, + void **pixels, int *pitch); +static void GLES_UnlockTexture(SDL_Renderer * renderer, + SDL_Texture * texture); static void GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, - int numrects, const SDL_Rect * rects); + int numrects, const SDL_Rect * rects); static int GLES_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, - Uint8 a, const SDL_Rect * rect); + Uint8 a, const SDL_Rect * rect); static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect); + const SDL_Rect * srcrect, + const SDL_Rect * dstrect); static void GLES_RenderPresent(SDL_Renderer * renderer); -static void GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); +static void GLES_DestroyTexture(SDL_Renderer * renderer, + SDL_Texture * texture); static void GLES_DestroyRenderer(SDL_Renderer * renderer); @@ -87,11 +90,11 @@ SDL_TEXTUREBLENDMODE_MOD), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST | SDL_TEXTURESCALEMODE_SLOW), 2, - { - SDL_PIXELFORMAT_RGB24, - SDL_PIXELFORMAT_ABGR8888, - }, - 0, + { + SDL_PIXELFORMAT_RGB24, + SDL_PIXELFORMAT_ABGR8888, + }, + 0, 0} }; @@ -100,18 +103,18 @@ SDL_GLContext context; SDL_bool updateSize; int blendMode; - + #ifndef APIENTRY #define APIENTRY #endif - - SDL_bool useDrawTexture; - SDL_bool GL_OES_draw_texture_supported; - - /* OpenGL ES functions */ - #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; - #include "SDL_glesfuncs.h" - #undef SDL_PROC + + SDL_bool useDrawTexture; + SDL_bool GL_OES_draw_texture_supported; + + /* OpenGL ES functions */ +#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; +#include "SDL_glesfuncs.h" +#undef SDL_PROC } GLES_RenderData; @@ -165,12 +168,12 @@ static int GLES_LoadFunctions(GLES_RenderData * data) { - - #define SDL_PROC(ret,func,params) \ + +#define SDL_PROC(ret,func,params) \ data->func = func; - #include "SDL_glesfuncs.h" - #undef SDL_PROC - +#include "SDL_glesfuncs.h" +#undef SDL_PROC + return 0; } @@ -185,7 +188,7 @@ SDL_Renderer * GLES_CreateRenderer(SDL_Window * window, Uint32 flags) { - + SDL_Renderer *renderer; GLES_RenderData *data; GLint value; @@ -232,9 +235,10 @@ renderer->info = GL_ES_RenderDriver.info; renderer->window = window->id; renderer->driverdata = data; - - - renderer->info.flags = (SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED); + + + renderer->info.flags = + (SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED); if (GLES_LoadFunctions(data) < 0) { GLES_DestroyRenderer(renderer); @@ -265,15 +269,14 @@ renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER; } } - - if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) { - data->GL_OES_draw_texture_supported = SDL_TRUE; - data->useDrawTexture = SDL_TRUE; - } - else { - data->GL_OES_draw_texture_supported = SDL_FALSE; - data->useDrawTexture = SDL_FALSE; - } + + if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) { + data->GL_OES_draw_texture_supported = SDL_TRUE; + data->useDrawTexture = SDL_TRUE; + } else { + data->GL_OES_draw_texture_supported = SDL_FALSE; + data->useDrawTexture = SDL_FALSE; + } data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); renderer->info.max_texture_width = value; @@ -284,18 +287,19 @@ data->blendMode = -1; data->glDisable(GL_DEPTH_TEST); data->glDisable(GL_CULL_FACE); - data->glEnable(GL_TEXTURE_2D); + data->glEnable(GL_TEXTURE_2D); data->updateSize = SDL_TRUE; return renderer; } -static int GLES_ActivateRenderer(SDL_Renderer * renderer) +static int +GLES_ActivateRenderer(SDL_Renderer * renderer) { - - GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata; + + GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); - + if (SDL_GL_MakeCurrent(window->id, data->context) < 0) { return -1; } @@ -305,8 +309,8 @@ data->glMatrixMode(GL_MODELVIEW); data->glLoadIdentity(); data->glViewport(0, 0, window->w, window->h); - data->glOrthof(0.0, (GLfloat)window->w, (GLfloat)window->h, 0.0, - 0.0, 1.0); + data->glOrthof(0.0, (GLfloat) window->w, (GLfloat) window->h, 0.0, + 0.0, 1.0); data->updateSize = SDL_FALSE; } return 0; @@ -342,55 +346,55 @@ GLenum format, type; int texture_w, texture_h; GLenum result; - switch (texture->format) { - case SDL_PIXELFORMAT_INDEX1LSB: - case SDL_PIXELFORMAT_INDEX1MSB: - case SDL_PIXELFORMAT_INDEX8: - case SDL_PIXELFORMAT_RGB332: - case SDL_PIXELFORMAT_RGB444: - case SDL_PIXELFORMAT_RGB555: - case SDL_PIXELFORMAT_ARGB4444: - case SDL_PIXELFORMAT_ARGB1555: - case SDL_PIXELFORMAT_BGR24: - case SDL_PIXELFORMAT_BGR888: - case SDL_PIXELFORMAT_RGB888: - case SDL_PIXELFORMAT_RGBA8888: - case SDL_PIXELFORMAT_ARGB2101010: - case SDL_PIXELFORMAT_ARGB8888: - case SDL_PIXELFORMAT_RGB24: - internalFormat = GL_RGB; - format = GL_RGB; - type = GL_UNSIGNED_BYTE; - break; - case SDL_PIXELFORMAT_ABGR8888: - internalFormat = GL_RGBA; - format = GL_RGBA; - type = GL_UNSIGNED_BYTE; - break; - /* - These formats would be supported if SDL had the necessary pixel formats - case SDL_PIXELFORMAT_BGR565: - internalFormat = GL_RGB; - format = GL_RGB; - type = GL_UNSIGNED_SHORT_5_6_5; - break; - case SDL_PIXELFORMAT_ABGR5551: - internalFormat = GL_RGBA; - format = GL_RGBA; - type = GL_UNSIGNED_SHORT_5_5_5_1; - break; - case SDL_PIXELFORMAT_ABGR4444: - internalFormat = GL_RGBA; - format = GL_RGBA; - type = GL_UNSIGNED_SHORT_4_4_4_4; - break; - */ - default: - SDL_SetError("Unsupported texture format"); - return -1; + switch (texture->format) { + case SDL_PIXELFORMAT_INDEX1LSB: + case SDL_PIXELFORMAT_INDEX1MSB: + case SDL_PIXELFORMAT_INDEX8: + case SDL_PIXELFORMAT_RGB332: + case SDL_PIXELFORMAT_RGB444: + case SDL_PIXELFORMAT_RGB555: + case SDL_PIXELFORMAT_ARGB4444: + case SDL_PIXELFORMAT_ARGB1555: + case SDL_PIXELFORMAT_BGR24: + case SDL_PIXELFORMAT_BGR888: + case SDL_PIXELFORMAT_RGB888: + case SDL_PIXELFORMAT_RGBA8888: + case SDL_PIXELFORMAT_ARGB2101010: + case SDL_PIXELFORMAT_ARGB8888: + case SDL_PIXELFORMAT_RGB24: + internalFormat = GL_RGB; + format = GL_RGB; + type = GL_UNSIGNED_BYTE; + break; + case SDL_PIXELFORMAT_ABGR8888: + internalFormat = GL_RGBA; + format = GL_RGBA; + type = GL_UNSIGNED_BYTE; + break; + /* + These formats would be supported if SDL had the necessary pixel formats + case SDL_PIXELFORMAT_BGR565: + internalFormat = GL_RGB; + format = GL_RGB; + type = GL_UNSIGNED_SHORT_5_6_5; + break; + case SDL_PIXELFORMAT_ABGR5551: + internalFormat = GL_RGBA; + format = GL_RGBA; + type = GL_UNSIGNED_SHORT_5_5_5_1; + break; + case SDL_PIXELFORMAT_ABGR4444: + internalFormat = GL_RGBA; + format = GL_RGBA; + type = GL_UNSIGNED_SHORT_4_4_4_4; + break; + */ + default: + SDL_SetError("Unsupported texture format"); + return -1; } - - data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data)); + + data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; @@ -410,14 +414,14 @@ renderdata->glGetError(); renderdata->glGenTextures(1, &data->texture); - - data->type = GL_TEXTURE_2D; - /* no NPOV textures allowed in OpenGL ES (yet) */ - texture_w = power_of_2(texture->w); - texture_h = power_of_2(texture->h); - data->texw = (GLfloat) texture->w / texture_w; - data->texh = (GLfloat) texture->h / texture_h; - + + data->type = GL_TEXTURE_2D; + /* no NPOV textures allowed in OpenGL ES (yet) */ + texture_w = power_of_2(texture->w); + texture_h = power_of_2(texture->h); + data->texw = (GLfloat) texture->w / texture_w; + data->texh = (GLfloat) texture->h / texture_h; + data->format = format; data->formattype = type; renderdata->glBindTexture(data->type, data->texture); @@ -429,9 +433,9 @@ GL_CLAMP_TO_EDGE); renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, - texture_h, 0, format, type, NULL); + + renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, + texture_h, 0, format, type, NULL); result = renderdata->glGetError(); if (result != GL_NO_ERROR) { @@ -443,7 +447,7 @@ static int GLES_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, - void **pixels, int *pitch) + void **pixels, int *pitch) { GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; @@ -454,17 +458,17 @@ static int GLES_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Color * colors, int firstcolor, int ncolors) + const SDL_Color * colors, int firstcolor, int ncolors) { - SDL_SetError("OpenGL ES does not support paletted textures"); + SDL_SetError("OpenGL ES does not support paletted textures"); return -1; } static int GLES_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, - SDL_Color * colors, int firstcolor, int ncolors) + SDL_Color * colors, int firstcolor, int ncolors) { - SDL_SetError("OpenGL ES does not support paletted textures"); + SDL_SetError("OpenGL ES does not support paletted textures"); return -1; } @@ -472,10 +476,10 @@ SetupTextureUpdate(GLES_RenderData * renderdata, SDL_Texture * texture, int pitch) { - - - GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; - renderdata->glBindTexture(data->type, data->texture); + + + GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; + renderdata->glBindTexture(data->type, data->texture); renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); } @@ -518,7 +522,7 @@ return 0; case SDL_TEXTURESCALEMODE_BEST: SDL_Unsupported(); - texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW; + texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW; return -1; default: SDL_Unsupported(); @@ -529,15 +533,15 @@ static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, const void *pixels, int pitch) + const SDL_Rect * rect, const void *pixels, int pitch) { GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; GLenum result; SetupTextureUpdate(renderdata, texture, pitch); - renderdata->glGetError(); - renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w, + renderdata->glGetError(); + renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w, rect->h, data->format, data->formattype, pixels); result = renderdata->glGetError(); @@ -550,8 +554,8 @@ static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, int markDirty, void **pixels, - int *pitch) + const SDL_Rect * rect, int markDirty, void **pixels, + int *pitch) { GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; @@ -572,8 +576,8 @@ } static void -GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, - const SDL_Rect * rects) +GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, + int numrects, const SDL_Rect * rects) { GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; int i; @@ -585,44 +589,45 @@ static int GLES_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, - const SDL_Rect * rect) + const SDL_Rect * rect) { - - GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; + + GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); - - /* set proper drawing color */ - GLfloat oldClearColor[4]; - - data->glGetFloatv(GL_COLOR_CLEAR_VALUE, oldClearColor); - - data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f, - (GLclampf) b * inv255f, (GLclampf) a * inv255f); - - data->glScissor(rect->x, window->h - rect->y - rect->h, rect->w, rect->h); - data->glEnable(GL_SCISSOR_TEST); - data->glClear(GL_COLOR_BUFFER_BIT); - data->glDisable(GL_SCISSOR_TEST); - - /* reset clear color */ - data->glClearColor(oldClearColor[0], oldClearColor[1], oldClearColor[2], oldClearColor[2]); - - return 0; + + /* set proper drawing color */ + GLfloat oldClearColor[4]; + + data->glGetFloatv(GL_COLOR_CLEAR_VALUE, oldClearColor); + + data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f, + (GLclampf) b * inv255f, (GLclampf) a * inv255f); + + data->glScissor(rect->x, window->h - rect->y - rect->h, rect->w, rect->h); + data->glEnable(GL_SCISSOR_TEST); + data->glClear(GL_COLOR_BUFFER_BIT); + data->glDisable(GL_SCISSOR_TEST); + + /* reset clear color */ + data->glClearColor(oldClearColor[0], oldClearColor[1], oldClearColor[2], + oldClearColor[2]); + + return 0; } static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect) + const SDL_Rect * srcrect, const SDL_Rect * dstrect) { - + GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata; int minx, miny, maxx, maxy; GLfloat minu, maxu, minv, maxv; - int i; - void *temp_buffer; /* used for reformatting dirty rect pixels */ - void *temp_ptr; - + int i; + void *temp_buffer; /* used for reformatting dirty rect pixels */ + void *temp_ptr; + if (texturedata->dirty.list) { SDL_DirtyRect *dirty; void *pixels; @@ -630,38 +635,40 @@ int pitch = texturedata->pitch; SetupTextureUpdate(data, texture, pitch); - + data->glBindTexture(texturedata->type, texturedata->texture); for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) { SDL_Rect *rect = &dirty->rect; - pixels = (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch + rect->x * bpp); - /* There is no GL_UNPACK_ROW_LENGTH in OpenGLES - we must do this reformatting ourselves(!) - - maybe it'd be a good idea to keep a temp buffer around - for this purpose rather than allocating it each time - */ - temp_buffer = SDL_malloc(rect->w * rect->h * bpp); - temp_ptr = temp_buffer; - for (i=0; i<rect->h; i++) { - SDL_memcpy(temp_ptr, pixels, rect->w * bpp); - temp_ptr += rect->w * bpp; - pixels += pitch; - } - + pixels = + (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch + + rect->x * bpp); + /* There is no GL_UNPACK_ROW_LENGTH in OpenGLES + we must do this reformatting ourselves(!) + + maybe it'd be a good idea to keep a temp buffer around + for this purpose rather than allocating it each time + */ + temp_buffer = SDL_malloc(rect->w * rect->h * bpp); + temp_ptr = temp_buffer; + for (i = 0; i < rect->h; i++) { + SDL_memcpy(temp_ptr, pixels, rect->w * bpp); + temp_ptr += rect->w * bpp; + pixels += pitch; + } + data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y, rect->w, rect->h, texturedata->format, texturedata->formattype, temp_buffer); - - SDL_free(temp_buffer); - + + SDL_free(temp_buffer); + } SDL_ClearDirtyRects(&texturedata->dirty); } - + data->glBindTexture(texturedata->type, texturedata->texture); - data->glEnable(GL_TEXTURE_2D); - + data->glEnable(GL_TEXTURE_2D); + if (texture->modMode) { data->glColor4f((GLfloat) texture->r * inv255f, (GLfloat) texture->g * inv255f, @@ -697,71 +704,80 @@ data->blendMode = texture->blendMode; } - switch (texture->scaleMode) { - case SDL_TEXTURESCALEMODE_NONE: - case SDL_TEXTURESCALEMODE_FAST: - data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, - GL_NEAREST); - data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, - GL_NEAREST); - break; - case SDL_TEXTURESCALEMODE_SLOW: - case SDL_TEXTURESCALEMODE_BEST: - data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, - GL_LINEAR); - data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, - GL_LINEAR); - break; - } + switch (texture->scaleMode) { + case SDL_TEXTURESCALEMODE_NONE: + case SDL_TEXTURESCALEMODE_FAST: + data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, + GL_NEAREST); + data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, + GL_NEAREST); + break; + case SDL_TEXTURESCALEMODE_SLOW: + case SDL_TEXTURESCALEMODE_BEST: + data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, + GL_LINEAR); + data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, + GL_LINEAR); + break; + } + + if (data->GL_OES_draw_texture_supported && data->useDrawTexture) { + /* this code is a little funny because the viewport is upside down vs SDL's coordinate system */ + SDL_Window *window = SDL_GetWindowFromID(renderer->window); + GLint cropRect[4]; + cropRect[0] = srcrect->x; + cropRect[1] = srcrect->y + srcrect->h; + cropRect[2] = srcrect->w; + cropRect[3] = -srcrect->h; + data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, + cropRect); + data->glDrawTexiOES(dstrect->x, window->h - dstrect->y - dstrect->h, + 0, dstrect->w, dstrect->h); + } else { + + minx = dstrect->x; + miny = dstrect->y; + maxx = dstrect->x + dstrect->w; + maxy = dstrect->y + dstrect->h; - if (data->GL_OES_draw_texture_supported && data->useDrawTexture) { - /* this code is a little funny because the viewport is upside down vs SDL's coordinate system */ - SDL_Window *window = SDL_GetWindowFromID(renderer->window); - GLint cropRect[4]; - cropRect[0] = srcrect->x; - cropRect[1] = srcrect->y + srcrect->h; - cropRect[2] = srcrect->w; - cropRect[3] = -srcrect->h; - data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); - data->glDrawTexiOES(dstrect->x, window->h - dstrect->y - dstrect->h, 0, dstrect->w, dstrect->h); - } - else { - - minx = dstrect->x; - miny = dstrect->y; - maxx = dstrect->x + dstrect->w; - maxy = dstrect->y + dstrect->h; - - minu = (GLfloat) srcrect->x / texture->w; - minu *= texturedata->texw; - maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w; - maxu *= texturedata->texw; - minv = (GLfloat) srcrect->y / texture->h; - minv *= texturedata->texh; - maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h; - maxv *= texturedata->texh; - - GLshort vertices[8]; - GLfloat texCoords[8]; - - vertices[0] = minx; vertices[1] = miny; - vertices[2] = maxx; vertices[3] = miny; - vertices[4] = minx; vertices[5] = maxy; - vertices[6] = maxx; vertices[7] = maxy; - - texCoords[0] = minu; texCoords[1] = minv; - texCoords[2] = maxu; texCoords[3] = minv; - texCoords[4] = minu; texCoords[5] = maxv; - texCoords[6] = maxu; texCoords[7] = maxv; - - data->glVertexPointer(2, GL_SHORT, 0, vertices); - data->glEnableClientState(GL_VERTEX_ARRAY); - data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords); - data->glEnableClientState(GL_TEXTURE_COORD_ARRAY); - data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - - } - + minu = (GLfloat) srcrect->x / texture->w; + minu *= texturedata->texw; + maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w; + maxu *= texturedata->texw; + minv = (GLfloat) srcrect->y / texture->h; + minv *= texturedata->texh; + maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h; + maxv *= texturedata->texh; + + GLshort vertices[8]; + GLfloat texCoords[8]; + + vertices[0] = minx; + vertices[1] = miny; + vertices[2] = maxx; + vertices[3] = miny; + vertices[4] = minx; + vertices[5] = maxy; + vertices[6] = maxx; + vertices[7] = maxy; + + texCoords[0] = minu; + texCoords[1] = minv; + texCoords[2] = maxu; + texCoords[3] = minv; + texCoords[4] = minu; + texCoords[5] = maxv; + texCoords[6] = maxu; + texCoords[7] = maxv; + + data->glVertexPointer(2, GL_SHORT, 0, vertices); + data->glEnableClientState(GL_VERTEX_ARRAY); + data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords); + data->glEnableClientState(GL_TEXTURE_COORD_ARRAY); + data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + + } + return 0; } @@ -781,7 +797,7 @@ return; } if (data->texture) { - glDeleteTextures(1, &data->texture); + glDeleteTextures(1, &data->texture); } if (data->pixels) { SDL_free(data->pixels);
--- a/src/video/SDL_sysvideo.h Mon Sep 15 04:31:30 2008 +0000 +++ b/src/video/SDL_sysvideo.h Mon Sep 15 04:32:36 2008 +0000 @@ -37,95 +37,99 @@ typedef struct SDL_VideoDevice SDL_VideoDevice; /* Define the SDL texture structure */ -struct SDL_Texture { - Uint32 id; +struct SDL_Texture +{ + Uint32 id; - Uint32 format; /**< The pixel format of the texture */ - int access; /**< SDL_TextureAccess */ - int w; /**< The width of the texture */ - int h; /**< The height of the texture */ - int modMode;/**< The texture modulation mode */ - int blendMode; /**< The texture blend mode */ - int scaleMode; /**< The texture scale mode */ - Uint8 r, g, b, a; /**< Texture modulation values */ + Uint32 format; /**< The pixel format of the texture */ + int access; /**< SDL_TextureAccess */ + int w; /**< The width of the texture */ + int h; /**< The height of the texture */ + int modMode; /**< The texture modulation mode */ + int blendMode; /**< The texture blend mode */ + int scaleMode; /**< The texture scale mode */ + Uint8 r, g, b, a; /**< Texture modulation values */ - SDL_Renderer *renderer; + SDL_Renderer *renderer; - void *driverdata; /**< Driver specific texture representation */ + void *driverdata; /**< Driver specific texture representation */ - SDL_Texture *next; + SDL_Texture *next; }; /* Define the SDL renderer structure */ -struct SDL_Renderer { - int (*ActivateRenderer) (SDL_Renderer * renderer); - int (*DisplayModeChanged) (SDL_Renderer * renderer); - int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); - int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, - void **pixels, int *pitch); - int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Color * colors, int firstcolor, - int ncolors); - int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, - SDL_Color * colors, int firstcolor, - int ncolors); - int (*SetTextureColorMod) (SDL_Renderer * renderer, - SDL_Texture * texture); - int (*SetTextureAlphaMod) (SDL_Renderer * renderer, - SDL_Texture * texture); - int (*SetTextureBlendMode) (SDL_Renderer * renderer, - SDL_Texture * texture); - int (*SetTextureScaleMode) (SDL_Renderer * renderer, - SDL_Texture * texture); - int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, const void *pixels, - int pitch); - int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * rect, int markDirty, void **pixels, - int *pitch); - void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); - void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, - int numrects, const SDL_Rect * rects); - int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, - Uint8 a, const SDL_Rect * rect); - int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect); - void (*RenderPresent) (SDL_Renderer * renderer); - void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); +struct SDL_Renderer +{ + int (*ActivateRenderer) (SDL_Renderer * renderer); + int (*DisplayModeChanged) (SDL_Renderer * renderer); + int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); + int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, + void **pixels, int *pitch); + int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Color * colors, int firstcolor, + int ncolors); + int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, + SDL_Color * colors, int firstcolor, + int ncolors); + int (*SetTextureColorMod) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*SetTextureAlphaMod) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*SetTextureBlendMode) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*SetTextureScaleMode) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, const void *pixels, + int pitch); + int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, int markDirty, void **pixels, + int *pitch); + void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); + void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, + int numrects, const SDL_Rect * rects); + int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, + Uint8 a, const SDL_Rect * rect); + int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * srcrect, const SDL_Rect * dstrect); + void (*RenderPresent) (SDL_Renderer * renderer); + void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); - void (*DestroyRenderer) (SDL_Renderer * renderer); + void (*DestroyRenderer) (SDL_Renderer * renderer); - /* The current renderer info */ - SDL_RendererInfo info; + /* The current renderer info */ + SDL_RendererInfo info; - /* The window associated with the renderer */ - SDL_WindowID window; + /* The window associated with the renderer */ + SDL_WindowID window; - void *driverdata; + void *driverdata; }; /* Define the SDL render driver structure */ -struct SDL_RenderDriver { - SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); +struct SDL_RenderDriver +{ + SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); - /* Info about the renderer capabilities */ - SDL_RendererInfo info; + /* Info about the renderer capabilities */ + SDL_RendererInfo info; }; /* Define the SDL window structure, corresponding to toplevel windows */ -struct SDL_Window { - Uint32 id; +struct SDL_Window +{ + Uint32 id; - char *title; - int x, y; - int w, h; - Uint32 flags; + char *title; + int x, y; + int w, h; + Uint32 flags; - int display; - SDL_Renderer *renderer; + int display; + SDL_Renderer *renderer; - void *userdata; - void *driverdata; + void *userdata; + void *driverdata; }; #define FULLSCREEN_VISIBLE(W) \ (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ @@ -136,177 +140,181 @@ * Define the SDL display structure This corresponds to physical monitors * attached to the system. */ -struct SDL_VideoDisplay { - int max_display_modes; - int num_display_modes; - SDL_DisplayMode *display_modes; - SDL_DisplayMode desktop_mode; - SDL_DisplayMode current_mode; - SDL_DisplayMode fullscreen_mode; - SDL_Palette *palette; +struct SDL_VideoDisplay +{ + int max_display_modes; + int num_display_modes; + SDL_DisplayMode *display_modes; + SDL_DisplayMode desktop_mode; + SDL_DisplayMode current_mode; + SDL_DisplayMode fullscreen_mode; + SDL_Palette *palette; - Uint16 *gamma; - Uint16 *saved_gamma; /* (just offset into gamma) */ + Uint16 *gamma; + Uint16 *saved_gamma; /* (just offset into gamma) */ - int num_render_drivers; - SDL_RenderDriver *render_drivers; + int num_render_drivers; + SDL_RenderDriver *render_drivers; - int num_windows; - SDL_Window *windows; + int num_windows; + SDL_Window *windows; - SDL_Renderer *current_renderer; + SDL_Renderer *current_renderer; - /* The hash list of textures */ - SDL_Texture *textures[64]; + /* The hash list of textures */ + SDL_Texture *textures[64]; - SDL_VideoDevice *device; + SDL_VideoDevice *device; - void *driverdata; + void *driverdata; }; /* Define the SDL video driver structure */ #define _THIS SDL_VideoDevice *_this -struct SDL_VideoDevice { - /* * * */ - /* The name of this video driver */ - const char *name; +struct SDL_VideoDevice +{ + /* * * */ + /* The name of this video driver */ + const char *name; - /* * * */ - /* Initialization/Query functions */ + /* * * */ + /* Initialization/Query functions */ - /* - * Initialize the native video subsystem, filling in the list of - * displays for this driver, returning 0 or -1 if there's an error. - */ - int (*VideoInit) (_THIS); + /* + * Initialize the native video subsystem, filling in the list of + * displays for this driver, returning 0 or -1 if there's an error. + */ + int (*VideoInit) (_THIS); - /* - * Reverse the effects VideoInit() -- called if VideoInit() fails or - * if the application is shutting down the video subsystem. - */ - void (*VideoQuit) (_THIS); + /* + * Reverse the effects VideoInit() -- called if VideoInit() fails or + * if the application is shutting down the video subsystem. + */ + void (*VideoQuit) (_THIS); - /* * * */ - /* - * Display functions - */ + /* * * */ + /* + * Display functions + */ - /* - * Get a list of the available display modes. e.g. - * SDL_AddDisplayMode(_this->current_display, mode) - */ - void (*GetDisplayModes) (_THIS); + /* + * Get a list of the available display modes. e.g. + * SDL_AddDisplayMode(_this->current_display, mode) + */ + void (*GetDisplayModes) (_THIS); - /* - * Setting the display mode is independent of creating windows, so - * when the display mode is changed, all existing windows should have - * their data updated accordingly, including the display surfaces - * associated with them. - */ - int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode); + /* + * Setting the display mode is independent of creating windows, so + * when the display mode is changed, all existing windows should have + * their data updated accordingly, including the display surfaces + * associated with them. + */ + int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode); - /* Set the color entries of the display palette */ - int (*SetDisplayPalette) (_THIS, SDL_Palette * palette); + /* Set the color entries of the display palette */ + int (*SetDisplayPalette) (_THIS, SDL_Palette * palette); - /* Get the color entries of the display palette */ - int (*GetDisplayPalette) (_THIS, SDL_Palette * palette); + /* Get the color entries of the display palette */ + int (*GetDisplayPalette) (_THIS, SDL_Palette * palette); - /* Set the gamma ramp */ - int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp); + /* Set the gamma ramp */ + int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp); - /* Get the gamma ramp */ - int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp); + /* Get the gamma ramp */ + int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp); - /* * * */ - /* - * Window functions - */ - int (*CreateWindow) (_THIS, SDL_Window * window); - int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); - void (*SetWindowTitle) (_THIS, SDL_Window * window); - void (*SetWindowPosition) (_THIS, SDL_Window * window); - void (*SetWindowSize) (_THIS, SDL_Window * window); - void (*ShowWindow) (_THIS, SDL_Window * window); - void (*HideWindow) (_THIS, SDL_Window * window); - void (*RaiseWindow) (_THIS, SDL_Window * window); - void (*MaximizeWindow) (_THIS, SDL_Window * window); - void (*MinimizeWindow) (_THIS, SDL_Window * window); - void (*RestoreWindow) (_THIS, SDL_Window * window); - void (*SetWindowGrab) (_THIS, SDL_Window * window); - void (*DestroyWindow) (_THIS, SDL_Window * window); + /* * * */ + /* + * Window functions + */ + int (*CreateWindow) (_THIS, SDL_Window * window); + int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); + void (*SetWindowTitle) (_THIS, SDL_Window * window); + void (*SetWindowPosition) (_THIS, SDL_Window * window); + void (*SetWindowSize) (_THIS, SDL_Window * window); + void (*ShowWindow) (_THIS, SDL_Window * window); + void (*HideWindow) (_THIS, SDL_Window * window); + void (*RaiseWindow) (_THIS, SDL_Window * window); + void (*MaximizeWindow) (_THIS, SDL_Window * window); + void (*MinimizeWindow) (_THIS, SDL_Window * window); + void (*RestoreWindow) (_THIS, SDL_Window * window); + void (*SetWindowGrab) (_THIS, SDL_Window * window); + void (*DestroyWindow) (_THIS, SDL_Window * window); - /* Get some platform dependent window information */ - SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, - struct SDL_SysWMinfo * info); + /* Get some platform dependent window information */ + SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, + struct SDL_SysWMinfo * info); - /* * * */ - /* - * OpenGL support - */ - int (*GL_LoadLibrary) (_THIS, const char *path); - void *(*GL_GetProcAddress) (_THIS, const char *proc); - SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); - int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); - int (*GL_SetSwapInterval) (_THIS, int interval); - int (*GL_GetSwapInterval) (_THIS); - void (*GL_SwapWindow) (_THIS, SDL_Window * window); - void (*GL_DeleteContext) (_THIS, SDL_GLContext context); + /* * * */ + /* + * OpenGL support + */ + int (*GL_LoadLibrary) (_THIS, const char *path); + void *(*GL_GetProcAddress) (_THIS, const char *proc); + SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); + int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); + int (*GL_SetSwapInterval) (_THIS, int interval); + int (*GL_GetSwapInterval) (_THIS); + void (*GL_SwapWindow) (_THIS, SDL_Window * window); + void (*GL_DeleteContext) (_THIS, SDL_GLContext context); - /* * * */ - /* - * Event manager functions - */ - void (*PumpEvents) (_THIS); + /* * * */ + /* + * Event manager functions + */ + void (*PumpEvents) (_THIS); - /* * * */ - /* Data common to all drivers */ - int num_displays; - SDL_VideoDisplay *displays; - int current_display; - Uint32 next_object_id; + /* * * */ + /* Data common to all drivers */ + int num_displays; + SDL_VideoDisplay *displays; + int current_display; + Uint32 next_object_id; - /* * * */ - /* Data used by the GL drivers */ - struct { - int red_size; - int green_size; - int blue_size; - int alpha_size; - int depth_size; - int buffer_size; - int stencil_size; - int double_buffer; - int accum_red_size; - int accum_green_size; - int accum_blue_size; - int accum_alpha_size; - int stereo; - int multisamplebuffers; - int multisamplesamples; - int accelerated; - int retained_backing; - int driver_loaded; - char driver_path[256]; - void *dll_handle; - } gl_config; + /* * * */ + /* Data used by the GL drivers */ + struct + { + int red_size; + int green_size; + int blue_size; + int alpha_size; + int depth_size; + int buffer_size; + int stencil_size; + int double_buffer; + int accum_red_size; + int accum_green_size; + int accum_blue_size; + int accum_alpha_size; + int stereo; + int multisamplebuffers; + int multisamplesamples; + int accelerated; + int retained_backing; + int driver_loaded; + char driver_path[256]; + void *dll_handle; + } gl_config; - /* * * */ - /* Data private to this driver */ - void *driverdata; - struct SDL_GLDriverData *gl_data; + /* * * */ + /* Data private to this driver */ + void *driverdata; + struct SDL_GLDriverData *gl_data; - /* * * */ - /* The function used to dispose of this structure */ - void (*free) (_THIS); + /* * * */ + /* The function used to dispose of this structure */ + void (*free) (_THIS); }; -typedef struct VideoBootStrap { - const char *name; - const char *desc; - int (*available) (void); - SDL_VideoDevice *(*create) (int devindex); -} VideoBootStrap; +typedef struct VideoBootStrap +{ + const char *name; + const char *desc; + int (*available) (void); + SDL_VideoDevice *(*create) (int devindex); +} VideoBootStrap; #if SDL_VIDEO_DRIVER_COCOA extern VideoBootStrap COCOA_bootstrap; @@ -381,26 +389,24 @@ #define SDL_CurrentDisplay (_this->displays[_this->current_display]) extern SDL_VideoDevice *SDL_GetVideoDevice(); -extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); -extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); -extern SDL_bool -SDL_AddDisplayMode(int displayIndex, - const SDL_DisplayMode * mode); -extern void -SDL_AddRenderDriver(int displayIndex, - const SDL_RenderDriver * driver); +extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); +extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); +extern SDL_bool +SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode); +extern void +SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver); -extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); +extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); -extern void SDL_OnWindowShown(SDL_Window * window); -extern void SDL_OnWindowHidden(SDL_Window * window); -extern void SDL_OnWindowResized(SDL_Window * window); -extern void SDL_OnWindowFocusGained(SDL_Window * window); -extern void SDL_OnWindowFocusLost(SDL_Window * window); +extern void SDL_OnWindowShown(SDL_Window * window); +extern void SDL_OnWindowHidden(SDL_Window * window); +extern void SDL_OnWindowResized(SDL_Window * window); +extern void SDL_OnWindowFocusGained(SDL_Window * window); +extern void SDL_OnWindowFocusLost(SDL_Window * window); extern SDL_WindowID SDL_GetFocusWindow(void); -#endif /* _SDL_sysvideo_h */ +#endif /* _SDL_sysvideo_h */ /* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/SDL_video.c Mon Sep 15 04:31:30 2008 +0000 +++ b/src/video/SDL_video.c Mon Sep 15 04:32:36 2008 +0000 @@ -35,7 +35,7 @@ #if SDL_VIDEO_OPENGL_ES #include "SDL_opengles.h" -#endif /* SDL_VIDEO_OPENGL_ES */ +#endif /* SDL_VIDEO_OPENGL_ES */ #if SDL_VIDEO_OPENGL #include "SDL_opengl.h" @@ -44,128 +44,128 @@ #ifdef CreateWindow #undef CreateWindow #endif -#endif /* SDL_VIDEO_OPENGL */ +#endif /* SDL_VIDEO_OPENGL */ /* Available video drivers */ static VideoBootStrap *bootstrap[] = { #if SDL_VIDEO_DRIVER_COCOA - &COCOA_bootstrap, + &COCOA_bootstrap, #endif #if SDL_VIDEO_DRIVER_X11 - &X11_bootstrap, + &X11_bootstrap, #endif #if SDL_VIDEO_DRIVER_NANOX - &NX_bootstrap, + &NX_bootstrap, #endif #if SDL_VIDEO_DRIVER_IPOD - &iPod_bootstrap, + &iPod_bootstrap, #endif #if SDL_VIDEO_DRIVER_WSCONS - &WSCONS_bootstrap, + &WSCONS_bootstrap, #endif #if SDL_VIDEO_DRIVER_FBCON - &FBCON_bootstrap, + &FBCON_bootstrap, #endif #if SDL_VIDEO_DRIVER_DIRECTFB - &DirectFB_bootstrap, + &DirectFB_bootstrap, #endif #if SDL_VIDEO_DRIVER_PS2GS - &PS2GS_bootstrap, + &PS2GS_bootstrap, #endif #if SDL_VIDEO_DRIVER_VGL - &VGL_bootstrap, + &VGL_bootstrap, #endif #if SDL_VIDEO_DRIVER_SVGALIB - &SVGALIB_bootstrap, + &SVGALIB_bootstrap, #endif #if SDL_VIDEO_DRIVER_GAPI - &GAPI_bootstrap, + &GAPI_bootstrap, #endif #if SDL_VIDEO_DRIVER_WIN32 - &WIN32_bootstrap, + &WIN32_bootstrap, #endif #if SDL_VIDEO_DRIVER_BWINDOW - &BWINDOW_bootstrap, + &BWINDOW_bootstrap, #endif #if SDL_VIDEO_DRIVER_PHOTON - &ph_bootstrap, + &ph_bootstrap, #endif #if SDL_VIDEO_DRIVER_EPOC - &EPOC_bootstrap, + &EPOC_bootstrap, #endif #if SDL_VIDEO_DRIVER_XBIOS - &XBIOS_bootstrap, + &XBIOS_bootstrap, #endif #if SDL_VIDEO_DRIVER_GEM - &GEM_bootstrap, + &GEM_bootstrap, #endif #if SDL_VIDEO_DRIVER_DC - &DC_bootstrap, + &DC_bootstrap, #endif #if SDL_VIDEO_DRIVER_RISCOS - &RISCOS_bootstrap, + &RISCOS_bootstrap, #endif #if SDL_VIDEO_DRIVER_OS2FS - &OS2FSLib_bootstrap, + &OS2FSLib_bootstrap, #endif #if SDL_VIDEO_DRIVER_NDS - &NDS_bootstrap, + &NDS_bootstrap, #endif #if SDL_VIDEO_DRIVER_UIKIT - &UIKIT_bootstrap, + &UIKIT_bootstrap, #endif #if SDL_VIDEO_DRIVER_DUMMY - &DUMMY_bootstrap, + &DUMMY_bootstrap, #endif - NULL + NULL }; static SDL_VideoDevice *_this = NULL; /* Various local functions */ -int SDL_VideoInit(const char *driver_name, Uint32 flags); -void SDL_VideoQuit(void); +int SDL_VideoInit(const char *driver_name, Uint32 flags); +void SDL_VideoQuit(void); static int cmpmodes(const void *A, const void *B) { - SDL_DisplayMode a = *(const SDL_DisplayMode *) A; - SDL_DisplayMode b = *(const SDL_DisplayMode *) B; + SDL_DisplayMode a = *(const SDL_DisplayMode *) A; + SDL_DisplayMode b = *(const SDL_DisplayMode *) B; - if (a.w != b.w) { - return b.w - a.w; - } - if (a.h != b.h) { - return b.h - a.h; - } - if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) { - return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format); - } - if (a.refresh_rate != b.refresh_rate) { - return b.refresh_rate - a.refresh_rate; - } - return 0; + if (a.w != b.w) { + return b.w - a.w; + } + if (a.h != b.h) { + return b.h - a.h; + } + if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) { + return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format); + } + if (a.refresh_rate != b.refresh_rate) { + return b.refresh_rate - a.refresh_rate; + } + return 0; } static void SDL_UninitializedVideo() { - SDL_SetError("Video subsystem has not been initialized"); + SDL_SetError("Video subsystem has not been initialized"); } int SDL_GetNumVideoDrivers(void) { - return SDL_arraysize(bootstrap) - 1; + return SDL_arraysize(bootstrap) - 1; } -const char * +const char * SDL_GetVideoDriver(int index) { - if (index >= 0 && index < SDL_GetNumVideoDrivers()) { - return bootstrap[index]->name; - } - return NULL; + if (index >= 0 && index < SDL_GetNumVideoDrivers()) { + return bootstrap[index]->name; + } + return NULL; } /* @@ -174,1045 +174,1045 @@ int SDL_VideoInit(const char *driver_name, Uint32 flags) { - SDL_VideoDevice *video; - int index; - int i; + SDL_VideoDevice *video; + int index; + int i; - /* Toggle the event thread flags, based on OS requirements */ + /* Toggle the event thread flags, based on OS requirements */ #if defined(MUST_THREAD_EVENTS) - flags |= SDL_INIT_EVENTTHREAD; + flags |= SDL_INIT_EVENTTHREAD; #elif defined(CANT_THREAD_EVENTS) - if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) { - SDL_SetError("OS doesn't support threaded events"); - return -1; - } + if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) { + SDL_SetError("OS doesn't support threaded events"); + return -1; + } #endif - /* Start the event loop */ - if (SDL_StartEventLoop(flags) < 0) { - return -1; - } - /* Check to make sure we don't overwrite '_this' */ - if (_this != NULL) { - SDL_VideoQuit(); - } - /* Select the proper video driver */ - index = 0; - video = NULL; - if (driver_name == NULL) { - driver_name = SDL_getenv("SDL_VIDEODRIVER"); - } - if (driver_name != NULL) { - for (i = 0; bootstrap[i]; ++i) { - if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { - if (bootstrap[i]->available()) { - video = bootstrap[i]->create(index); - } - break; - } - } - } else { - for (i = 0; bootstrap[i]; ++i) { - if (bootstrap[i]->available()) { - video = bootstrap[i]->create(index); - if (video != NULL) { - break; - } - } - } - } - if (video == NULL) { - if (driver_name) { - SDL_SetError("%s not available", driver_name); - } else { - SDL_SetError("No available video device"); - } - return -1; - } - _this = video; - _this->name = bootstrap[i]->name; - _this->next_object_id = 1; + /* Start the event loop */ + if (SDL_StartEventLoop(flags) < 0) { + return -1; + } + /* Check to make sure we don't overwrite '_this' */ + if (_this != NULL) { + SDL_VideoQuit(); + } + /* Select the proper video driver */ + index = 0; + video = NULL; + if (driver_name == NULL) { + driver_name = SDL_getenv("SDL_VIDEODRIVER"); + } + if (driver_name != NULL) { + for (i = 0; bootstrap[i]; ++i) { + if (SDL_strcasecmp(bootstrap[i]->name, driver_name) == 0) { + if (bootstrap[i]->available()) { + video = bootstrap[i]->create(index); + } + break; + } + } + } else { + for (i = 0; bootstrap[i]; ++i) { + if (bootstrap[i]->available()) { + video = bootstrap[i]->create(index); + if (video != NULL) { + break; + } + } + } + } + if (video == NULL) { + if (driver_name) { + SDL_SetError("%s not available", driver_name); + } else { + SDL_SetError("No available video device"); + } + return -1; + } + _this = video; + _this->name = bootstrap[i]->name; + _this->next_object_id = 1; - /* Set some very sane GL defaults */ - _this->gl_config.driver_loaded = 0; - _this->gl_config.dll_handle = NULL; - _this->gl_config.red_size = 3; - _this->gl_config.green_size = 3; - _this->gl_config.blue_size = 2; - _this->gl_config.alpha_size = 0; - _this->gl_config.buffer_size = 0; - _this->gl_config.depth_size = 16; - _this->gl_config.stencil_size = 0; - _this->gl_config.double_buffer = 1; - _this->gl_config.accum_red_size = 0; - _this->gl_config.accum_green_size = 0; - _this->gl_config.accum_blue_size = 0; - _this->gl_config.accum_alpha_size = 0; - _this->gl_config.stereo = 0; - _this->gl_config.multisamplebuffers = 0; - _this->gl_config.multisamplesamples = 0; - _this->gl_config.retained_backing = 1; - _this->gl_config.accelerated = -1; /* not known, don't set */ + /* Set some very sane GL defaults */ + _this->gl_config.driver_loaded = 0; + _this->gl_config.dll_handle = NULL; + _this->gl_config.red_size = 3; + _this->gl_config.green_size = 3; + _this->gl_config.blue_size = 2; + _this->gl_config.alpha_size = 0; + _this->gl_config.buffer_size = 0; + _this->gl_config.depth_size = 16; + _this->gl_config.stencil_size = 0; + _this->gl_config.double_buffer = 1; + _this->gl_config.accum_red_size = 0; + _this->gl_config.accum_green_size = 0; + _this->gl_config.accum_blue_size = 0; + _this->gl_config.accum_alpha_size = 0; + _this->gl_config.stereo = 0; + _this->gl_config.multisamplebuffers = 0; + _this->gl_config.multisamplesamples = 0; + _this->gl_config.retained_backing = 1; + _this->gl_config.accelerated = -1; /* not known, don't set */ - /* Initialize the video subsystem */ - if (_this->VideoInit(_this) < 0) { - SDL_VideoQuit(); - return -1; - } - /* Make sure some displays were added */ - if (_this->num_displays == 0) { - SDL_SetError("The video driver did not add any displays"); - SDL_VideoQuit(); - return (-1); - } - /* The software renderer is always available */ - for (i = 0; i < _this->num_displays; ++i) { + /* Initialize the video subsystem */ + if (_this->VideoInit(_this) < 0) { + SDL_VideoQuit(); + return -1; + } + /* Make sure some displays were added */ + if (_this->num_displays == 0) { + SDL_SetError("The video driver did not add any displays"); + SDL_VideoQuit(); + return (-1); + } + /* The software renderer is always available */ + for (i = 0; i < _this->num_displays; ++i) { #if SDL_VIDEO_RENDER_OGL - SDL_AddRenderDriver(i, &GL_RenderDriver); + SDL_AddRenderDriver(i, &GL_RenderDriver); #endif #if SDL_VIDEO_RENDER_OGL_ES - SDL_AddRenderDriver(i, &GL_ES_RenderDriver); + SDL_AddRenderDriver(i, &GL_ES_RenderDriver); #endif - if (_this->displays[i].num_render_drivers > 0) { - SDL_AddRenderDriver(i, &SW_RenderDriver); - } - } + if (_this->displays[i].num_render_drivers > 0) { + SDL_AddRenderDriver(i, &SW_RenderDriver); + } + } - /* We're ready to go! */ - return 0; + /* We're ready to go! */ + return 0; } -const char * +const char * SDL_GetCurrentVideoDriver() { - if (!_this) { - SDL_UninitializedVideo(); - return NULL; - } - return _this->name; + if (!_this) { + SDL_UninitializedVideo(); + return NULL; + } + return _this->name; } SDL_VideoDevice * SDL_GetVideoDevice() { - return _this; + return _this; } int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode) { - SDL_VideoDisplay display; + SDL_VideoDisplay display; - SDL_zero(display); - if (desktop_mode) { - display.desktop_mode = *desktop_mode; - } - display.current_mode = display.desktop_mode; + SDL_zero(display); + if (desktop_mode) { + display.desktop_mode = *desktop_mode; + } + display.current_mode = display.desktop_mode; - return SDL_AddVideoDisplay(&display); + return SDL_AddVideoDisplay(&display); } int SDL_AddVideoDisplay(const SDL_VideoDisplay * display) { - SDL_VideoDisplay *displays; - int index = -1; + SDL_VideoDisplay *displays; + int index = -1; - displays = - SDL_realloc(_this->displays, - (_this->num_displays + 1) * sizeof(*displays)); - if (displays) { - index = _this->num_displays++; - displays[index] = *display; - displays[index].device = _this; - _this->displays = displays; - } else { - SDL_OutOfMemory(); - } - return index; + displays = + SDL_realloc(_this->displays, + (_this->num_displays + 1) * sizeof(*displays)); + if (displays) { + index = _this->num_displays++; + displays[index] = *display; + displays[index].device = _this; + _this->displays = displays; + } else { + SDL_OutOfMemory(); + } + return index; } int SDL_GetNumVideoDisplays(void) { - if (!_this) { - SDL_UninitializedVideo(); - return 0; - } - return _this->num_displays; + if (!_this) { + SDL_UninitializedVideo(); + return 0; + } + return _this->num_displays; } int SDL_SelectVideoDisplay(int index) { - if (!_this) { - SDL_UninitializedVideo(); - return (-1); - } - if (index < 0 || index >= _this->num_displays) { - SDL_SetError("index must be in the range 0 - %d", - _this->num_displays - 1); - return -1; - } - _this->current_display = index; - return 0; + if (!_this) { + SDL_UninitializedVideo(); + return (-1); + } + if (index < 0 || index >= _this->num_displays) { + SDL_SetError("index must be in the range 0 - %d", + _this->num_displays - 1); + return -1; + } + _this->current_display = index; + return 0; } int SDL_GetCurrentVideoDisplay(void) { - if (!_this) { - SDL_UninitializedVideo(); - return (-1); - } - return _this->current_display; + if (!_this) { + SDL_UninitializedVideo(); + return (-1); + } + return _this->current_display; } SDL_bool SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode) { - SDL_VideoDisplay *display = &_this->displays[displayIndex]; - SDL_DisplayMode *modes; - int i, nmodes; + SDL_VideoDisplay *display = &_this->displays[displayIndex]; + SDL_DisplayMode *modes; + int i, nmodes; - /* Make sure we don't already have the mode in the list */ - modes = display->display_modes; - nmodes = display->num_display_modes; - for (i = nmodes; i--;) { - if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) { - return SDL_FALSE; - } - } + /* Make sure we don't already have the mode in the list */ + modes = display->display_modes; + nmodes = display->num_display_modes; + for (i = nmodes; i--;) { + if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) { + return SDL_FALSE; + } + } - /* Go ahead and add the new mode */ - if (nmodes == display->max_display_modes) { - modes = - SDL_realloc(modes, - (display->max_display_modes + 32) * sizeof(*modes)); - if (!modes) { - return SDL_FALSE; - } - display->display_modes = modes; - display->max_display_modes += 32; - } - modes[nmodes] = *mode; - display->num_display_modes++; + /* Go ahead and add the new mode */ + if (nmodes == display->max_display_modes) { + modes = + SDL_realloc(modes, + (display->max_display_modes + 32) * sizeof(*modes)); + if (!modes) { + return SDL_FALSE; + } + display->display_modes = modes; + display->max_display_modes += 32; + } + modes[nmodes] = *mode; + display->num_display_modes++; - return SDL_TRUE; + return SDL_TRUE; } int SDL_GetNumDisplayModes() { - if (_this) { - SDL_VideoDisplay *display = &SDL_CurrentDisplay; - if (!display->num_display_modes && _this->GetDisplayModes) { - _this->GetDisplayModes(_this); - SDL_qsort(display->display_modes, display->num_display_modes, - sizeof(SDL_DisplayMode), cmpmodes); - } - return display->num_display_modes; - } - return 0; + if (_this) { + SDL_VideoDisplay *display = &SDL_CurrentDisplay; + if (!display->num_display_modes && _this->GetDisplayModes) { + _this->GetDisplayModes(_this); + SDL_qsort(display->display_modes, display->num_display_modes, + sizeof(SDL_DisplayMode), cmpmodes); + } + return display->num_display_modes; + } + return 0; } int SDL_GetDisplayMode(int index, SDL_DisplayMode * mode) { - if (index < 0 || index >= SDL_GetNumDisplayModes()) { - SDL_SetError("index must be in the range of 0 - %d", - SDL_GetNumDisplayModes() - 1); - return -1; - } - if (mode) { - *mode = SDL_CurrentDisplay.display_modes[index]; - } - return 0; + if (index < 0 || index >= SDL_GetNumDisplayModes()) { + SDL_SetError("index must be in the range of 0 - %d", + SDL_GetNumDisplayModes() - 1); + return -1; + } + if (mode) { + *mode = SDL_CurrentDisplay.display_modes[index]; + } + return 0; } int SDL_GetDesktopDisplayMode(SDL_DisplayMode * mode) { - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - if (mode) { - *mode = SDL_CurrentDisplay.desktop_mode; - } - return 0; + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + if (mode) { + *mode = SDL_CurrentDisplay.desktop_mode; + } + return 0; } int SDL_GetCurrentDisplayMode(SDL_DisplayMode * mode) { - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - if (mode) { - *mode = SDL_CurrentDisplay.current_mode; - } - return 0; + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + if (mode) { + *mode = SDL_CurrentDisplay.current_mode; + } + return 0; } SDL_DisplayMode * SDL_GetClosestDisplayMode(const SDL_DisplayMode * mode, - SDL_DisplayMode * closest) + SDL_DisplayMode * closest) { - Uint32 target_format; - int target_refresh_rate; - int i; - SDL_DisplayMode *current, *match; + Uint32 target_format; + int target_refresh_rate; + int i; + SDL_DisplayMode *current, *match; - if (!_this || !mode || !closest) { - return NULL; - } - /* Default to the desktop format */ - if (mode->format) { - target_format = mode->format; - } else { - target_format = SDL_CurrentDisplay.desktop_mode.format; - } + if (!_this || !mode || !closest) { + return NULL; + } + /* Default to the desktop format */ + if (mode->format) { + target_format = mode->format; + } else { + target_format = SDL_CurrentDisplay.desktop_mode.format; + } - /* Default to the desktop refresh rate */ - if (mode->refresh_rate) { - target_refresh_rate = mode->refresh_rate; - } else { - target_refresh_rate = SDL_CurrentDisplay.desktop_mode.refresh_rate; - } + /* Default to the desktop refresh rate */ + if (mode->refresh_rate) { + target_refresh_rate = mode->refresh_rate; + } else { + target_refresh_rate = SDL_CurrentDisplay.desktop_mode.refresh_rate; + } - match = NULL; - for (i = 0; i < SDL_GetNumDisplayModes(); ++i) { - current = &SDL_CurrentDisplay.display_modes[i]; + match = NULL; + for (i = 0; i < SDL_GetNumDisplayModes(); ++i) { + current = &SDL_CurrentDisplay.display_modes[i]; - if ((current->w && current->h) && - (current->w < mode->w || current->h < mode->h)) { - /* Out of sorted modes large enough here */ - break; - } - if (!match || current->w < match->w || current->h < match->h) { - match = current; - continue; - } - if (current->format != match->format) { - /* Sorted highest depth to lowest */ - if (current->format == target_format || - (SDL_BITSPERPIXEL(current->format) >= - SDL_BITSPERPIXEL(target_format) - && SDL_PIXELTYPE(current->format) == - SDL_PIXELTYPE(target_format))) { - match = current; - } - continue; - } - if (current->refresh_rate != match->refresh_rate) { - /* Sorted highest refresh to lowest */ - if (current->refresh_rate >= target_refresh_rate) { - match = current; - } - } - } - if (match) { - if (match->format) { - closest->format = match->format; - } else { - closest->format = mode->format; - } - if (match->w && match->h) { - closest->w = match->w; - closest->h = match->h; - } else { - closest->w = mode->w; - closest->h = mode->h; - } - if (match->refresh_rate) { - closest->refresh_rate = match->refresh_rate; - } else { - closest->refresh_rate = mode->refresh_rate; - } - closest->driverdata = match->driverdata; + if ((current->w && current->h) && + (current->w < mode->w || current->h < mode->h)) { + /* Out of sorted modes large enough here */ + break; + } + if (!match || current->w < match->w || current->h < match->h) { + match = current; + continue; + } + if (current->format != match->format) { + /* Sorted highest depth to lowest */ + if (current->format == target_format || + (SDL_BITSPERPIXEL(current->format) >= + SDL_BITSPERPIXEL(target_format) + && SDL_PIXELTYPE(current->format) == + SDL_PIXELTYPE(target_format))) { + match = current; + } + continue; + } + if (current->refresh_rate != match->refresh_rate) { + /* Sorted highest refresh to lowest */ + if (current->refresh_rate >= target_refresh_rate) { + match = current; + } + } + } + if (match) { + if (match->format) { + closest->format = match->format; + } else { + closest->format = mode->format; + } + if (match->w && match->h) { + closest->w = match->w; + closest->h = match->h; + } else { + closest->w = mode->w; + closest->h = mode->h; + } + if (match->refresh_rate) { + closest->refresh_rate = match->refresh_rate; + } else { + closest->refresh_rate = mode->refresh_rate; + } + closest->driverdata = match->driverdata; - /* - * Pick some reasonable defaults if the app and driver don't - * care - */ - if (!closest->format) { - closest->format = SDL_PIXELFORMAT_RGB888; - } - if (!closest->w) { - closest->w = 640; - } - if (!closest->h) { - closest->h = 480; - } - return closest; - } - return NULL; + /* + * Pick some reasonable defaults if the app and driver don't + * care + */ + if (!closest->format) { + closest->format = SDL_PIXELFORMAT_RGB888; + } + if (!closest->w) { + closest->w = 640; + } + if (!closest->h) { + closest->h = 480; + } + return closest; + } + return NULL; } int SDL_SetDisplayMode(const SDL_DisplayMode * mode) { - SDL_VideoDisplay *display; - SDL_DisplayMode display_mode; - SDL_DisplayMode current_mode; - int i, ncolors; + SDL_VideoDisplay *display; + SDL_DisplayMode display_mode; + SDL_DisplayMode current_mode; + int i, ncolors; - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - display = &SDL_CurrentDisplay; - if (!mode) { - mode = &display->desktop_mode; - } - display_mode = *mode; + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + display = &SDL_CurrentDisplay; + if (!mode) { + mode = &display->desktop_mode; + } + display_mode = *mode; - /* Default to the current mode */ - if (!display_mode.format) { - display_mode.format = display->current_mode.format; - } - if (!display_mode.w) { - display_mode.w = display->current_mode.w; - } - if (!display_mode.h) { - display_mode.h = display->current_mode.h; - } - if (!display_mode.refresh_rate) { - display_mode.refresh_rate = display->current_mode.refresh_rate; - } - /* Get a good video mode, the closest one possible */ - if (!SDL_GetClosestDisplayMode(&display_mode, &display_mode)) { - SDL_SetError("No video mode large enough for %dx%d", - display_mode.w, display_mode.h); - return -1; - } - /* See if there's anything left to do */ - SDL_GetCurrentDisplayMode(¤t_mode); - if (SDL_memcmp(&display_mode, ¤t_mode, sizeof(display_mode)) == 0) { - return 0; - } - /* Actually change the display mode */ - if (_this->SetDisplayMode(_this, &display_mode) < 0) { - return -1; - } - display->current_mode = display_mode; + /* Default to the current mode */ + if (!display_mode.format) { + display_mode.format = display->current_mode.format; + } + if (!display_mode.w) { + display_mode.w = display->current_mode.w; + } + if (!display_mode.h) { + display_mode.h = display->current_mode.h; + } + if (!display_mode.refresh_rate) { + display_mode.refresh_rate = display->current_mode.refresh_rate; + } + /* Get a good video mode, the closest one possible */ + if (!SDL_GetClosestDisplayMode(&display_mode, &display_mode)) { + SDL_SetError("No video mode large enough for %dx%d", + display_mode.w, display_mode.h); + return -1; + } + /* See if there's anything left to do */ + SDL_GetCurrentDisplayMode(¤t_mode); + if (SDL_memcmp(&display_mode, ¤t_mode, sizeof(display_mode)) == 0) { + return 0; + } + /* Actually change the display mode */ + if (_this->SetDisplayMode(_this, &display_mode) < 0) { + return -1; + } + display->current_mode = display_mode; - /* Set up a palette, if necessary */ - if (SDL_ISPIXELFORMAT_INDEXED(display_mode.format)) { - ncolors = (1 << SDL_BITSPERPIXEL(display_mode.format)); - } else { - ncolors = 0; - } - if ((!ncolors && display->palette) || (ncolors && !display->palette) - || (ncolors && ncolors != display->palette->ncolors)) { - if (display->palette) { - SDL_FreePalette(display->palette); - display->palette = NULL; - } - if (ncolors) { - display->palette = SDL_AllocPalette(ncolors); - if (!display->palette) { - return -1; - } - SDL_DitherColors(display->palette->colors, - SDL_BITSPERPIXEL(display_mode.format)); - } - } - /* Move any fullscreen windows into position */ - for (i = 0; i < display->num_windows; ++i) { - SDL_Window *window = &display->windows[i]; - if (FULLSCREEN_VISIBLE(window)) { - SDL_SetWindowPosition(window->id, SDL_WINDOWPOS_CENTERED, - SDL_WINDOWPOS_CENTERED); - } - } + /* Set up a palette, if necessary */ + if (SDL_ISPIXELFORMAT_INDEXED(display_mode.format)) { + ncolors = (1 << SDL_BITSPERPIXEL(display_mode.format)); + } else { + ncolors = 0; + } + if ((!ncolors && display->palette) || (ncolors && !display->palette) + || (ncolors && ncolors != display->palette->ncolors)) { + if (display->palette) { + SDL_FreePalette(display->palette); + display->palette = NULL; + } + if (ncolors) { + display->palette = SDL_AllocPalette(ncolors); + if (!display->palette) { + return -1; + } + SDL_DitherColors(display->palette->colors, + SDL_BITSPERPIXEL(display_mode.format)); + } + } + /* Move any fullscreen windows into position */ + for (i = 0; i < display->num_windows; ++i) { + SDL_Window *window = &display->windows[i]; + if (FULLSCREEN_VISIBLE(window)) { + SDL_SetWindowPosition(window->id, SDL_WINDOWPOS_CENTERED, + SDL_WINDOWPOS_CENTERED); + } + } - return 0; + return 0; } int SDL_SetFullscreenDisplayMode(const SDL_DisplayMode * mode) { - SDL_VideoDisplay *display; - SDL_DisplayMode fullscreen_mode; - int i; + SDL_VideoDisplay *display; + SDL_DisplayMode fullscreen_mode; + int i; - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - display = &SDL_CurrentDisplay; - if (!mode) { - mode = &display->desktop_mode; - } - SDL_GetClosestDisplayMode(mode, &fullscreen_mode); - if (SDL_memcmp - (&fullscreen_mode, &display->fullscreen_mode, - sizeof(fullscreen_mode)) == 0) { - /* Nothing to do... */ - return 0; - } - display->fullscreen_mode = fullscreen_mode; + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + display = &SDL_CurrentDisplay; + if (!mode) { + mode = &display->desktop_mode; + } + SDL_GetClosestDisplayMode(mode, &fullscreen_mode); + if (SDL_memcmp + (&fullscreen_mode, &display->fullscreen_mode, + sizeof(fullscreen_mode)) == 0) { + /* Nothing to do... */ + return 0; + } + display->fullscreen_mode = fullscreen_mode; - /* Actually set the mode if we have a fullscreen window visible */ - for (i = 0; i < display->num_windows; ++i) { - SDL_Window *window = &display->windows[i]; - if (FULLSCREEN_VISIBLE(window)) { - if (SDL_SetDisplayMode(&display->fullscreen_mode) < 0) { - return -1; - } - } - if (window->flags & SDL_WINDOW_FULLSCREEN) { - SDL_OnWindowResized(window); - } - } - return 0; + /* Actually set the mode if we have a fullscreen window visible */ + for (i = 0; i < display->num_windows; ++i) { + SDL_Window *window = &display->windows[i]; + if (FULLSCREEN_VISIBLE(window)) { + if (SDL_SetDisplayMode(&display->fullscreen_mode) < 0) { + return -1; + } + } + if (window->flags & SDL_WINDOW_FULLSCREEN) { + SDL_OnWindowResized(window); + } + } + return 0; } int SDL_GetFullscreenDisplayMode(SDL_DisplayMode * mode) { - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - if (mode) { - *mode = SDL_CurrentDisplay.fullscreen_mode; - } - return 0; + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + if (mode) { + *mode = SDL_CurrentDisplay.fullscreen_mode; + } + return 0; } int SDL_SetDisplayPalette(const SDL_Color * colors, int firstcolor, int ncolors) { - SDL_Palette *palette; - int status = 0; + SDL_Palette *palette; + int status = 0; - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - palette = SDL_CurrentDisplay.palette; - if (!palette) { - SDL_SetError("Display mode does not have a palette"); - return -1; - } - status = SDL_SetPaletteColors(palette, colors, firstcolor, ncolors); + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + palette = SDL_CurrentDisplay.palette; + if (!palette) { + SDL_SetError("Display mode does not have a palette"); + return -1; + } + status = SDL_SetPaletteColors(palette, colors, firstcolor, ncolors); - if (_this->SetDisplayPalette) { - if (_this->SetDisplayPalette(_this, palette) < 0) { - status = -1; - } - } - return status; + if (_this->SetDisplayPalette) { + if (_this->SetDisplayPalette(_this, palette) < 0) { + status = -1; + } + } + return status; } int SDL_GetDisplayPalette(SDL_Color * colors, int firstcolor, int ncolors) { - SDL_Palette *palette; + SDL_Palette *palette; - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - palette = SDL_CurrentDisplay.palette; - if (!palette->ncolors) { - SDL_SetError("Display mode does not have a palette"); - return -1; - } - if (firstcolor < 0 || (firstcolor + ncolors) > palette->ncolors) { - SDL_SetError("Palette indices are out of range"); - return -1; - } - SDL_memcpy(colors, &palette->colors[firstcolor], - ncolors * sizeof(*colors)); - return 0; + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + palette = SDL_CurrentDisplay.palette; + if (!palette->ncolors) { + SDL_SetError("Display mode does not have a palette"); + return -1; + } + if (firstcolor < 0 || (firstcolor + ncolors) > palette->ncolors) { + SDL_SetError("Palette indices are out of range"); + return -1; + } + SDL_memcpy(colors, &palette->colors[firstcolor], + ncolors * sizeof(*colors)); + return 0; } SDL_WindowID SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags) { - const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN | - SDL_WINDOW_OPENGL | - SDL_WINDOW_BORDERLESS | - SDL_WINDOW_RESIZABLE); - SDL_VideoDisplay *display; - SDL_Window window; - int num_windows; - SDL_Window *windows; + const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN | + SDL_WINDOW_OPENGL | + SDL_WINDOW_BORDERLESS | + SDL_WINDOW_RESIZABLE); + SDL_VideoDisplay *display; + SDL_Window window; + int num_windows; + SDL_Window *windows; - if (!_this) { - SDL_UninitializedVideo(); - return 0; - } - if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) { - SDL_SetError("No OpenGL support in video driver"); - return 0; - } - /* Fullscreen windows don't have any window decorations */ - if (flags & SDL_WINDOW_FULLSCREEN) { - flags |= SDL_WINDOW_BORDERLESS; - flags &= ~SDL_WINDOW_RESIZABLE; - } - SDL_zero(window); - window.id = _this->next_object_id++; - window.x = x; - window.y = y; - window.w = w; - window.h = h; - window.flags = (flags & allowed_flags); - window.display = _this->current_display; + if (!_this) { + SDL_UninitializedVideo(); + return 0; + } + if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) { + SDL_SetError("No OpenGL support in video driver"); + return 0; + } + /* Fullscreen windows don't have any window decorations */ + if (flags & SDL_WINDOW_FULLSCREEN) { + flags |= SDL_WINDOW_BORDERLESS; + flags &= ~SDL_WINDOW_RESIZABLE; + } + SDL_zero(window); + window.id = _this->next_object_id++; + window.x = x; + window.y = y; + window.w = w; + window.h = h; + window.flags = (flags & allowed_flags); + window.display = _this->current_display; - if (_this->CreateWindow && _this->CreateWindow(_this, &window) < 0) { - return 0; - } - display = &SDL_CurrentDisplay; - num_windows = display->num_windows; - windows = - SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows)); - if (!windows) { - if (_this->DestroyWindow) { - _this->DestroyWindow(_this, &window); - } - return 0; - } - windows[num_windows] = window; - display->windows = windows; - display->num_windows++; + if (_this->CreateWindow && _this->CreateWindow(_this, &window) < 0) { + return 0; + } + display = &SDL_CurrentDisplay; + num_windows = display->num_windows; + windows = + SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows)); + if (!windows) { + if (_this->DestroyWindow) { + _this->DestroyWindow(_this, &window); + } + return 0; + } + windows[num_windows] = window; + display->windows = windows; + display->num_windows++; - if (title) { - SDL_SetWindowTitle(window.id, title); - } - if (flags & SDL_WINDOW_MAXIMIZED) { - SDL_MaximizeWindow(window.id); - } - if (flags & SDL_WINDOW_MINIMIZED) { - SDL_MinimizeWindow(window.id); - } - if (flags & SDL_WINDOW_SHOWN) { - SDL_ShowWindow(window.id); - } - if (flags & SDL_WINDOW_INPUT_GRABBED) { - SDL_SetWindowGrab(window.id, 1); - } - return window.id; + if (title) { + SDL_SetWindowTitle(window.id, title); + } + if (flags & SDL_WINDOW_MAXIMIZED) { + SDL_MaximizeWindow(window.id); + } + if (flags & SDL_WINDOW_MINIMIZED) { + SDL_MinimizeWindow(window.id); + } + if (flags & SDL_WINDOW_SHOWN) { + SDL_ShowWindow(window.id); + } + if (flags & SDL_WINDOW_INPUT_GRABBED) { + SDL_SetWindowGrab(window.id, 1); + } + return window.id; } SDL_WindowID SDL_CreateWindowFrom(const void *data) { - SDL_VideoDisplay *display; - SDL_Window window; - int num_windows; - SDL_Window *windows; + SDL_VideoDisplay *display; + SDL_Window window; + int num_windows; + SDL_Window *windows; - if (!_this) { - SDL_UninitializedVideo(); - return (0); - } - SDL_zero(window); - window.id = _this->next_object_id++; - window.display = _this->current_display; + if (!_this) { + SDL_UninitializedVideo(); + return (0); + } + SDL_zero(window); + window.id = _this->next_object_id++; + window.display = _this->current_display; - if (!_this->CreateWindowFrom || - _this->CreateWindowFrom(_this, &window, data) < 0) { - return 0; - } - display = &SDL_CurrentDisplay; - num_windows = display->num_windows; - windows = - SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows)); - if (!windows) { - if (_this->DestroyWindow) { - _this->DestroyWindow(_this, &window); - } - if (window.title) { - SDL_free(window.title); - } - return 0; - } - windows[num_windows] = window; - display->windows = windows; - display->num_windows++; + if (!_this->CreateWindowFrom || + _this->CreateWindowFrom(_this, &window, data) < 0) { + return 0; + } + display = &SDL_CurrentDisplay; + num_windows = display->num_windows; + windows = + SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows)); + if (!windows) { + if (_this->DestroyWindow) { + _this->DestroyWindow(_this, &window); + } + if (window.title) { + SDL_free(window.title); + } + return 0; + } + windows[num_windows] = window; + display->windows = windows; + display->num_windows++; - return window.id; + return window.id; } int SDL_RecreateWindow(SDL_Window * window, Uint32 flags) { - char *title = window->title; + char *title = window->title; - if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) { - SDL_SetError("No OpenGL support in video driver"); - return -1; - } - if (_this->DestroyWindow) { - _this->DestroyWindow(_this, window); - } - window->title = NULL; - window->flags = - (flags & - ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED | SDL_WINDOW_SHOWN | - SDL_WINDOW_INPUT_GRABBED)); + if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) { + SDL_SetError("No OpenGL support in video driver"); + return -1; + } + if (_this->DestroyWindow) { + _this->DestroyWindow(_this, window); + } + window->title = NULL; + window->flags = + (flags & + ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED | SDL_WINDOW_SHOWN | + SDL_WINDOW_INPUT_GRABBED)); - if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) { - return -1; - } - if (title) { - SDL_SetWindowTitle(window->id, title); - SDL_free(title); - } - if (flags & SDL_WINDOW_MAXIMIZED) { - SDL_MaximizeWindow(window->id); - } - if (flags & SDL_WINDOW_MINIMIZED) { - SDL_MinimizeWindow(window->id); - } - if (flags & SDL_WINDOW_SHOWN) { - SDL_ShowWindow(window->id); - } - if (flags & SDL_WINDOW_INPUT_GRABBED) { - SDL_SetWindowGrab(window->id, 1); - } - return 0; + if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) { + return -1; + } + if (title) { + SDL_SetWindowTitle(window->id, title); + SDL_free(title); + } + if (flags & SDL_WINDOW_MAXIMIZED) { + SDL_MaximizeWindow(window->id); + } + if (flags & SDL_WINDOW_MINIMIZED) { + SDL_MinimizeWindow(window->id); + } + if (flags & SDL_WINDOW_SHOWN) { + SDL_ShowWindow(window->id); + } + if (flags & SDL_WINDOW_INPUT_GRABBED) { + SDL_SetWindowGrab(window->id, 1); + } + return 0; } -SDL_Window * +SDL_Window * SDL_GetWindowFromID(SDL_WindowID windowID) { - int i, j; + int i, j; - if (!_this) { - SDL_UninitializedVideo(); - return NULL; - } - for (i = 0; i < _this->num_displays; ++i) { - SDL_VideoDisplay *display = &_this->displays[i]; - for (j = 0; j < display->num_windows; ++j) { - SDL_Window *window = &display->windows[j]; - if (window->id == windowID) { - return window; - } - } - } - return NULL; + if (!_this) { + SDL_UninitializedVideo(); + return NULL; + } + for (i = 0; i < _this->num_displays; ++i) { + SDL_VideoDisplay *display = &_this->displays[i]; + for (j = 0; j < display->num_windows; ++j) { + SDL_Window *window = &display->windows[j]; + if (window->id == windowID) { + return window; + } + } + } + return NULL; } SDL_VideoDisplay * SDL_GetDisplayFromWindow(SDL_Window * window) { - if (!_this) { - SDL_UninitializedVideo(); - return NULL; - } - if (!window) { - return NULL; - } - return &_this->displays[window->display]; + if (!_this) { + SDL_UninitializedVideo(); + return NULL; + } + if (!window) { + return NULL; + } + return &_this->displays[window->display]; } Uint32 SDL_GetWindowFlags(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window) { - return 0; - } - return window->flags; + if (!window) { + return 0; + } + return window->flags; } void SDL_SetWindowTitle(SDL_WindowID windowID, const char *title) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window || title == window->title) { - return; - } - if (window->title) { - SDL_free(window->title); - } - if (title) { - window->title = SDL_strdup(title); - } else { - window->title = NULL; - } + if (!window || title == window->title) { + return; + } + if (window->title) { + SDL_free(window->title); + } + if (title) { + window->title = SDL_strdup(title); + } else { + window->title = NULL; + } - if (_this->SetWindowTitle) { - _this->SetWindowTitle(_this, window); - } + if (_this->SetWindowTitle) { + _this->SetWindowTitle(_this, window); + } } -const char * +const char * SDL_GetWindowTitle(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window) { - return NULL; - } - return window->title; + if (!window) { + return NULL; + } + return window->title; } void SDL_SetWindowData(SDL_WindowID windowID, void *userdata) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window) { - return; - } - window->userdata = userdata; + if (!window) { + return; + } + window->userdata = userdata; } -void * +void * SDL_GetWindowData(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window) { - return NULL; - } - return window->userdata; + if (!window) { + return NULL; + } + return window->userdata; } void SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y) { - SDL_Window *window = SDL_GetWindowFromID(windowID); - SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); + SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); - if (!window) { - return; - } - if (x == SDL_WINDOWPOS_CENTERED) { - window->x = (display->current_mode.w - window->w) / 2; - } else if (x != SDL_WINDOWPOS_UNDEFINED) { - window->x = x; - } - if (y == SDL_WINDOWPOS_CENTERED) { - window->y = (display->current_mode.h - window->h) / 2; - } else if (y != SDL_WINDOWPOS_UNDEFINED) { - window->y = y; - } - if (_this->SetWindowPosition) { - _this->SetWindowPosition(_this, window); - } + if (!window) { + return; + } + if (x == SDL_WINDOWPOS_CENTERED) { + window->x = (display->current_mode.w - window->w) / 2; + } else if (x != SDL_WINDOWPOS_UNDEFINED) { + window->x = x; + } + if (y == SDL_WINDOWPOS_CENTERED) { + window->y = (display->current_mode.h - window->h) / 2; + } else if (y != SDL_WINDOWPOS_UNDEFINED) { + window->y = y; + } + if (_this->SetWindowPosition) { + _this->SetWindowPosition(_this, window); + } } void SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window) { - return; - } - if (x) { - *x = window->x; - } - if (y) { - *y = window->y; - } + if (!window) { + return; + } + if (x) { + *x = window->x; + } + if (y) { + *y = window->y; + } } void SDL_SetWindowSize(SDL_WindowID windowID, int w, int h) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window) { - return; - } - window->w = w; - window->h = h; + if (!window) { + return; + } + window->w = w; + window->h = h; - if (_this->SetWindowSize) { - _this->SetWindowSize(_this, window); - } + if (_this->SetWindowSize) { + _this->SetWindowSize(_this, window); + } } void SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *h) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window) { - return; - } - if (w) { - *w = window->w; - } - if (h) { - *h = window->h; - } + if (!window) { + return; + } + if (w) { + *w = window->w; + } + if (h) { + *h = window->h; + } } void SDL_ShowWindow(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window || (window->flags & SDL_WINDOW_SHOWN)) { - return; - } - SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_SHOWN, 0, 0); + if (!window || (window->flags & SDL_WINDOW_SHOWN)) { + return; + } + SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_SHOWN, 0, 0); - if (_this->ShowWindow) { - _this->ShowWindow(_this, window); - } + if (_this->ShowWindow) { + _this->ShowWindow(_this, window); + } } void SDL_HideWindow(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window || !(window->flags & SDL_WINDOW_SHOWN)) { - return; - } - SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_HIDDEN, 0, 0); + if (!window || !(window->flags & SDL_WINDOW_SHOWN)) { + return; + } + SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_HIDDEN, 0, 0); - if (_this->HideWindow) { - _this->HideWindow(_this, window); - } + if (_this->HideWindow) { + _this->HideWindow(_this, window); + } } void SDL_RaiseWindow(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window || !(window->flags & SDL_WINDOW_SHOWN)) { - return; - } - if (_this->RaiseWindow) { - _this->RaiseWindow(_this, window); - } + if (!window || !(window->flags & SDL_WINDOW_SHOWN)) { + return; + } + if (_this->RaiseWindow) { + _this->RaiseWindow(_this, window); + } } void SDL_MaximizeWindow(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window || (window->flags & SDL_WINDOW_MAXIMIZED)) { - return; - } - SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MAXIMIZED, 0, 0); + if (!window || (window->flags & SDL_WINDOW_MAXIMIZED)) { + return; + } + SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MAXIMIZED, 0, 0); - if (_this->MaximizeWindow) { - _this->MaximizeWindow(_this, window); - } + if (_this->MaximizeWindow) { + _this->MaximizeWindow(_this, window); + } } void SDL_MinimizeWindow(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window || (window->flags & SDL_WINDOW_MINIMIZED)) { - return; - } - SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MINIMIZED, 0, 0); + if (!window || (window->flags & SDL_WINDOW_MINIMIZED)) { + return; + } + SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MINIMIZED, 0, 0); - if (_this->MinimizeWindow) { - _this->MinimizeWindow(_this, window); - } + if (_this->MinimizeWindow) { + _this->MinimizeWindow(_this, window); + } } void SDL_RestoreWindow(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window - || (window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) { - return; - } - SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_RESTORED, 0, 0); + if (!window + || (window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) { + return; + } + SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_RESTORED, 0, 0); - if (_this->RestoreWindow) { - _this->RestoreWindow(_this, window); - } + if (_this->RestoreWindow) { + _this->RestoreWindow(_this, window); + } } int SDL_SetWindowFullscreen(SDL_WindowID windowID, int fullscreen) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window) { - return -1; - } - if (fullscreen) { - fullscreen = SDL_WINDOW_FULLSCREEN; - } - if ((window->flags & SDL_WINDOW_FULLSCREEN) == fullscreen) { - return 0; - } - if (fullscreen) { - window->flags |= SDL_WINDOW_FULLSCREEN; + if (!window) { + return -1; + } + if (fullscreen) { + fullscreen = SDL_WINDOW_FULLSCREEN; + } + if ((window->flags & SDL_WINDOW_FULLSCREEN) == fullscreen) { + return 0; + } + if (fullscreen) { + window->flags |= SDL_WINDOW_FULLSCREEN; - if (FULLSCREEN_VISIBLE(window)) { - SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); + if (FULLSCREEN_VISIBLE(window)) { + SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); - /* Hide any other fullscreen windows */ - int i; - for (i = 0; i < display->num_windows; ++i) { - SDL_Window *other = &display->windows[i]; - if (other->id != windowID && FULLSCREEN_VISIBLE(other)) { - SDL_MinimizeWindow(other->id); - } - } + /* Hide any other fullscreen windows */ + int i; + for (i = 0; i < display->num_windows; ++i) { + SDL_Window *other = &display->windows[i]; + if (other->id != windowID && FULLSCREEN_VISIBLE(other)) { + SDL_MinimizeWindow(other->id); + } + } - SDL_SetDisplayMode(&display->fullscreen_mode); - } - } else { - window->flags &= ~SDL_WINDOW_FULLSCREEN; + SDL_SetDisplayMode(&display->fullscreen_mode); + } + } else { + window->flags &= ~SDL_WINDOW_FULLSCREEN; - if (FULLSCREEN_VISIBLE(window)) { - SDL_SetDisplayMode(NULL); - } - } - return 0; + if (FULLSCREEN_VISIBLE(window)) { + SDL_SetDisplayMode(NULL); + } + } + return 0; } void SDL_SetWindowGrab(SDL_WindowID windowID, int mode) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window || (!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) { - return; - } - if (mode) { - window->flags |= SDL_WINDOW_INPUT_GRABBED; - } else { - window->flags &= ~SDL_WINDOW_INPUT_GRABBED; - } + if (!window || (!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) { + return; + } + if (mode) { + window->flags |= SDL_WINDOW_INPUT_GRABBED; + } else { + window->flags &= ~SDL_WINDOW_INPUT_GRABBED; + } - if ((window->flags & SDL_WINDOW_INPUT_FOCUS) && _this->SetWindowGrab) { - _this->SetWindowGrab(_this, window); - } + if ((window->flags & SDL_WINDOW_INPUT_FOCUS) && _this->SetWindowGrab) { + _this->SetWindowGrab(_this, window); + } } int SDL_GetWindowGrab(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window) { - return 0; - } - return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0); + if (!window) { + return 0; + } + return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0); } void @@ -1228,1041 +1228,1041 @@ void SDL_OnWindowResized(SDL_Window * window) { - SDL_Renderer *renderer = window->renderer; + SDL_Renderer *renderer = window->renderer; - if (renderer && renderer->DisplayModeChanged) { - renderer->DisplayModeChanged(renderer); - } + if (renderer && renderer->DisplayModeChanged) { + renderer->DisplayModeChanged(renderer); + } } void SDL_OnWindowFocusGained(SDL_Window * window) { - SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); + SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); - if (window->flags & SDL_WINDOW_FULLSCREEN) { - SDL_SetDisplayMode(&display->fullscreen_mode); - } - if (display->gamma && _this->SetDisplayGammaRamp) { - _this->SetDisplayGammaRamp(_this, display->gamma); - } - if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) { - _this->SetWindowGrab(_this, window); - } + if (window->flags & SDL_WINDOW_FULLSCREEN) { + SDL_SetDisplayMode(&display->fullscreen_mode); + } + if (display->gamma && _this->SetDisplayGammaRamp) { + _this->SetDisplayGammaRamp(_this, display->gamma); + } + if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) { + _this->SetWindowGrab(_this, window); + } } void SDL_OnWindowFocusLost(SDL_Window * window) { - SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); + SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); - if (window->flags & SDL_WINDOW_FULLSCREEN) { - SDL_MinimizeWindow(window->id); - SDL_SetDisplayMode(NULL); - } - if (display->gamma && _this->SetDisplayGammaRamp) { - _this->SetDisplayGammaRamp(_this, display->saved_gamma); - } - if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) { - _this->SetWindowGrab(_this, window); - } + if (window->flags & SDL_WINDOW_FULLSCREEN) { + SDL_MinimizeWindow(window->id); + SDL_SetDisplayMode(NULL); + } + if (display->gamma && _this->SetDisplayGammaRamp) { + _this->SetDisplayGammaRamp(_this, display->saved_gamma); + } + if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) { + _this->SetWindowGrab(_this, window); + } } SDL_WindowID SDL_GetFocusWindow(void) { - SDL_VideoDisplay *display; - int i; + SDL_VideoDisplay *display; + int i; - if (!_this) { - return 0; - } - display = &SDL_CurrentDisplay; - for (i = 0; i < display->num_windows; ++i) { - SDL_Window *window = &display->windows[i]; + if (!_this) { + return 0; + } + display = &SDL_CurrentDisplay; + for (i = 0; i < display->num_windows; ++i) { + SDL_Window *window = &display->windows[i]; - if (window->flags & SDL_WINDOW_INPUT_FOCUS) { - return window->id; - } - } - return 0; + if (window->flags & SDL_WINDOW_INPUT_FOCUS) { + return window->id; + } + } + return 0; } void SDL_DestroyWindow(SDL_WindowID windowID) { - int i, j; + int i, j; - if (!_this) { - return; - } - /* Restore video mode, etc. */ - SDL_SendWindowEvent(windowID, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0); + if (!_this) { + return; + } + /* Restore video mode, etc. */ + SDL_SendWindowEvent(windowID, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0); - for (i = 0; i < _this->num_displays; ++i) { - SDL_VideoDisplay *display = &_this->displays[i]; - for (j = 0; j < display->num_windows; ++j) { - SDL_Window *window = &display->windows[j]; - if (window->id != windowID) { - continue; - } - if (window->title) { - SDL_free(window->title); - window->title = NULL; - } - if (window->renderer) { - SDL_DestroyRenderer(window->id); - window->renderer = NULL; - } - if (_this->DestroyWindow) { - _this->DestroyWindow(_this, window); - } - if (j != display->num_windows - 1) { - SDL_memcpy(&display->windows[i], - &display->windows[i + 1], - (display->num_windows - i - 1) * sizeof(*window)); - } - --display->num_windows; - return; - } - } + for (i = 0; i < _this->num_displays; ++i) { + SDL_VideoDisplay *display = &_this->displays[i]; + for (j = 0; j < display->num_windows; ++j) { + SDL_Window *window = &display->windows[j]; + if (window->id != windowID) { + continue; + } + if (window->title) { + SDL_free(window->title); + window->title = NULL; + } + if (window->renderer) { + SDL_DestroyRenderer(window->id); + window->renderer = NULL; + } + if (_this->DestroyWindow) { + _this->DestroyWindow(_this, window); + } + if (j != display->num_windows - 1) { + SDL_memcpy(&display->windows[i], + &display->windows[i + 1], + (display->num_windows - i - 1) * sizeof(*window)); + } + --display->num_windows; + return; + } + } } void SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver) { - SDL_VideoDisplay *display; - SDL_RenderDriver *render_drivers; + SDL_VideoDisplay *display; + SDL_RenderDriver *render_drivers; - if (displayIndex >= _this->num_displays) { - return; - } - display = &_this->displays[displayIndex]; + if (displayIndex >= _this->num_displays) { + return; + } + display = &_this->displays[displayIndex]; - render_drivers = - SDL_realloc(display->render_drivers, - (display->num_render_drivers + - 1) * sizeof(*render_drivers)); - if (render_drivers) { - render_drivers[display->num_render_drivers] = *driver; - display->render_drivers = render_drivers; - display->num_render_drivers++; - } + render_drivers = + SDL_realloc(display->render_drivers, + (display->num_render_drivers + + 1) * sizeof(*render_drivers)); + if (render_drivers) { + render_drivers[display->num_render_drivers] = *driver; + display->render_drivers = render_drivers; + display->num_render_drivers++; + } } int SDL_GetNumRenderDrivers(void) { - if (_this) { - return SDL_CurrentDisplay.num_render_drivers; - } - return 0; + if (_this) { + return SDL_CurrentDisplay.num_render_drivers; + } + return 0; } int SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info) { - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - if (index < 0 || index >= SDL_GetNumRenderDrivers()) { - SDL_SetError("index must be in the range of 0 - %d", - SDL_GetNumRenderDrivers() - 1); - return -1; - } - *info = SDL_CurrentDisplay.render_drivers[index].info; - return 0; + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + if (index < 0 || index >= SDL_GetNumRenderDrivers()) { + SDL_SetError("index must be in the range of 0 - %d", + SDL_GetNumRenderDrivers() - 1); + return -1; + } + *info = SDL_CurrentDisplay.render_drivers[index].info; + return 0; } int SDL_CreateRenderer(SDL_WindowID windowID, int index, Uint32 flags) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window) { - return 0; - } - if (index < 0) { - const char *override = SDL_getenv("SDL_VIDEO_RENDERER"); - int n = SDL_GetNumRenderDrivers(); - for (index = 0; index < n; ++index) { - SDL_RenderDriver *driver = - &SDL_CurrentDisplay.render_drivers[index]; + if (!window) { + return 0; + } + if (index < 0) { + const char *override = SDL_getenv("SDL_VIDEO_RENDERER"); + int n = SDL_GetNumRenderDrivers(); + for (index = 0; index < n; ++index) { + SDL_RenderDriver *driver = + &SDL_CurrentDisplay.render_drivers[index]; - if (override) { - if (SDL_strcasecmp(override, driver->info.name) == 0) { - break; - } - } else { - if ((driver->info.flags & flags) == flags) { - break; - } - } - } - if (index == n) { - SDL_SetError("Couldn't find matching render driver"); - return -1; - } - } - if (index >= SDL_GetNumRenderDrivers()) { - SDL_SetError("index must be -1 or in the range of 0 - %d", - SDL_GetNumRenderDrivers() - 1); - return -1; - } - /* Free any existing renderer */ - SDL_DestroyRenderer(windowID); + if (override) { + if (SDL_strcasecmp(override, driver->info.name) == 0) { + break; + } + } else { + if ((driver->info.flags & flags) == flags) { + break; + } + } + } + if (index == n) { + SDL_SetError("Couldn't find matching render driver"); + return -1; + } + } + if (index >= SDL_GetNumRenderDrivers()) { + SDL_SetError("index must be -1 or in the range of 0 - %d", + SDL_GetNumRenderDrivers() - 1); + return -1; + } + /* Free any existing renderer */ + SDL_DestroyRenderer(windowID); - /* Create a new renderer instance */ - window->renderer = SDL_CurrentDisplay.render_drivers[index] - .CreateRenderer(window, flags); - SDL_SelectRenderer(window->id); + /* Create a new renderer instance */ + window->renderer = SDL_CurrentDisplay.render_drivers[index] + .CreateRenderer(window, flags); + SDL_SelectRenderer(window->id); - return 0; + return 0; } int SDL_SelectRenderer(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID(windowID); - SDL_Renderer *renderer; + SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Renderer *renderer; - if (!window || !window->renderer) { - return -1; - } - renderer = window->renderer; - if (renderer && renderer->ActivateRenderer) { - if (renderer->ActivateRenderer(renderer) < 0) { - return -1; - } - } - SDL_CurrentDisplay.current_renderer = renderer; - return 0; + if (!window || !window->renderer) { + return -1; + } + renderer = window->renderer; + if (renderer && renderer->ActivateRenderer) { + if (renderer->ActivateRenderer(renderer) < 0) { + return -1; + } + } + SDL_CurrentDisplay.current_renderer = renderer; + return 0; } int SDL_GetRendererInfo(SDL_RendererInfo * info) { - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - if (!SDL_CurrentDisplay.current_renderer) { - SDL_SetError("There is no current renderer"); - return -1; - } - *info = SDL_CurrentDisplay.current_renderer->info; - return 0; + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + if (!SDL_CurrentDisplay.current_renderer) { + SDL_SetError("There is no current renderer"); + return -1; + } + *info = SDL_CurrentDisplay.current_renderer->info; + return 0; } SDL_TextureID SDL_CreateTexture(Uint32 format, int access, int w, int h) { - int hash; - SDL_Renderer *renderer; - SDL_Texture *texture; + int hash; + SDL_Renderer *renderer; + SDL_Texture *texture; - if (!_this) { - SDL_UninitializedVideo(); - return 0; - } - renderer = SDL_CurrentDisplay.current_renderer; - if (!renderer || !renderer->CreateTexture) { - return 0; - } - texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture)); - if (!texture) { - SDL_OutOfMemory(); - return 0; - } - texture->id = _this->next_object_id++; - texture->format = format; - texture->access = access; - texture->w = w; - texture->h = h; - texture->r = 255; - texture->g = 255; - texture->b = 255; - texture->a = 255; - texture->renderer = renderer; + if (!_this) { + SDL_UninitializedVideo(); + return 0; + } + renderer = SDL_CurrentDisplay.current_renderer; + if (!renderer || !renderer->CreateTexture) { + return 0; + } + texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture)); + if (!texture) { + SDL_OutOfMemory(); + return 0; + } + texture->id = _this->next_object_id++; + texture->format = format; + texture->access = access; + texture->w = w; + texture->h = h; + texture->r = 255; + texture->g = 255; + texture->b = 255; + texture->a = 255; + texture->renderer = renderer; - if (renderer->CreateTexture(renderer, texture) < 0) { - if (renderer->DestroyTexture) { - renderer->DestroyTexture(renderer, texture); - } - SDL_free(texture); - return 0; - } - hash = (texture->id % SDL_arraysize(SDL_CurrentDisplay.textures)); - texture->next = SDL_CurrentDisplay.textures[hash]; - SDL_CurrentDisplay.textures[hash] = texture; + if (renderer->CreateTexture(renderer, texture) < 0) { + if (renderer->DestroyTexture) { + renderer->DestroyTexture(renderer, texture); + } + SDL_free(texture); + return 0; + } + hash = (texture->id % SDL_arraysize(SDL_CurrentDisplay.textures)); + texture->next = SDL_CurrentDisplay.textures[hash]; + SDL_CurrentDisplay.textures[hash] = texture; - return texture->id; + return texture->id; } SDL_TextureID SDL_CreateTextureFromSurface(Uint32 format, SDL_Surface * surface) { - SDL_TextureID textureID; - SDL_PixelFormat *fmt; - int bpp; - Uint32 Rmask, Gmask, Bmask, Amask; + SDL_TextureID textureID; + SDL_PixelFormat *fmt; + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; - if (!surface) { - SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface"); - return 0; - } - fmt = surface->format; + if (!surface) { + SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface"); + return 0; + } + fmt = surface->format; - if (format) { - if (!SDL_PixelFormatEnumToMasks - (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { - SDL_SetError("Unknown pixel format"); - return 0; - } - } else { - if (surface->format->Amask - || !(surface->map->info.flags & - (SDL_COPY_COLORKEY | SDL_COPY_MASK | SDL_COPY_BLEND))) { - bpp = fmt->BitsPerPixel; - Rmask = fmt->Rmask; - Gmask = fmt->Gmask; - Bmask = fmt->Bmask; - Amask = fmt->Amask; - } else { - /* Need a format with alpha */ - bpp = 32; - Rmask = 0x00FF0000; - Gmask = 0x0000FF00; - Bmask = 0x000000FF; - Amask = 0xFF000000; - } - format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); - if (!format) { - SDL_SetError("Unknown pixel format"); - return 0; - } - } + if (format) { + if (!SDL_PixelFormatEnumToMasks + (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { + SDL_SetError("Unknown pixel format"); + return 0; + } + } else { + if (surface->format->Amask + || !(surface->map->info.flags & + (SDL_COPY_COLORKEY | SDL_COPY_MASK | SDL_COPY_BLEND))) { + bpp = fmt->BitsPerPixel; + Rmask = fmt->Rmask; + Gmask = fmt->Gmask; + Bmask = fmt->Bmask; + Amask = fmt->Amask; + } else { + /* Need a format with alpha */ + bpp = 32; + Rmask = 0x00FF0000; + Gmask = 0x0000FF00; + Bmask = 0x000000FF; + Amask = 0xFF000000; + } + format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); + if (!format) { + SDL_SetError("Unknown pixel format"); + return 0; + } + } - textureID = - SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w, - surface->h); - if (!textureID) { - return 0; - } - if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask - && Bmask == fmt->Bmask && Amask == fmt->Amask) { - if (SDL_MUSTLOCK(surface)) { - if (SDL_LockSurface(surface) < 0) { - SDL_DestroyTexture(textureID); - return 0; - } - SDL_UpdateTexture(textureID, NULL, surface->pixels, - surface->pitch); - SDL_UnlockSurface(surface); - } else { - SDL_UpdateTexture(textureID, NULL, surface->pixels, - surface->pitch); - } - } else { - SDL_PixelFormat *dst_fmt; - SDL_Surface *dst = NULL; + textureID = + SDL_CreateTexture(format, SDL_TEXTUREACCESS_STATIC, surface->w, + surface->h); + if (!textureID) { + return 0; + } + if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask + && Bmask == fmt->Bmask && Amask == fmt->Amask) { + if (SDL_MUSTLOCK(surface)) { + if (SDL_LockSurface(surface) < 0) { + SDL_DestroyTexture(textureID); + return 0; + } + SDL_UpdateTexture(textureID, NULL, surface->pixels, + surface->pitch); + SDL_UnlockSurface(surface); + } else { + SDL_UpdateTexture(textureID, NULL, surface->pixels, + surface->pitch); + } + } else { + SDL_PixelFormat *dst_fmt; + SDL_Surface *dst = NULL; - /* Set up a destination surface for the texture update */ - dst_fmt = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); - if (dst_fmt) { - if (SDL_ISPIXELFORMAT_INDEXED(format)) { - dst_fmt->palette = - SDL_AllocPalette((1 << SDL_BITSPERPIXEL(format))); - if (dst_fmt->palette) { - /* - * FIXME: Should we try to copy - * fmt->palette? - */ - SDL_DitherColors(dst_fmt->palette->colors, - SDL_BITSPERPIXEL(format)); - } - } - dst = SDL_ConvertSurface(surface, dst_fmt, 0); - if (dst) { - SDL_UpdateTexture(textureID, NULL, dst->pixels, dst->pitch); - SDL_FreeSurface(dst); - } - if (dst_fmt->palette) { - SDL_FreePalette(dst_fmt->palette); - } - SDL_FreeFormat(dst_fmt); - } - if (!dst) { - SDL_DestroyTexture(textureID); - return 0; - } - } + /* Set up a destination surface for the texture update */ + dst_fmt = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask); + if (dst_fmt) { + if (SDL_ISPIXELFORMAT_INDEXED(format)) { + dst_fmt->palette = + SDL_AllocPalette((1 << SDL_BITSPERPIXEL(format))); + if (dst_fmt->palette) { + /* + * FIXME: Should we try to copy + * fmt->palette? + */ + SDL_DitherColors(dst_fmt->palette->colors, + SDL_BITSPERPIXEL(format)); + } + } + dst = SDL_ConvertSurface(surface, dst_fmt, 0); + if (dst) { + SDL_UpdateTexture(textureID, NULL, dst->pixels, dst->pitch); + SDL_FreeSurface(dst); + } + if (dst_fmt->palette) { + SDL_FreePalette(dst_fmt->palette); + } + SDL_FreeFormat(dst_fmt); + } + if (!dst) { + SDL_DestroyTexture(textureID); + return 0; + } + } - if (SDL_ISPIXELFORMAT_INDEXED(format) && fmt->palette) { - SDL_SetTexturePalette(textureID, fmt->palette->colors, 0, - fmt->palette->ncolors); - } - return textureID; + if (SDL_ISPIXELFORMAT_INDEXED(format) && fmt->palette) { + SDL_SetTexturePalette(textureID, fmt->palette->colors, 0, + fmt->palette->ncolors); + } + return textureID; } static __inline__ SDL_Texture * SDL_GetTextureFromID(SDL_TextureID textureID) { - int hash; - SDL_Texture *texture; + int hash; + SDL_Texture *texture; - if (!_this) { - return NULL; - } - hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures)); - for (texture = SDL_CurrentDisplay.textures[hash]; texture; - texture = texture->next) { - if (texture->id == textureID) { - return texture; - } - } - return NULL; + if (!_this) { + return NULL; + } + hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures)); + for (texture = SDL_CurrentDisplay.textures[hash]; texture; + texture = texture->next) { + if (texture->id == textureID) { + return texture; + } + } + return NULL; } int SDL_QueryTexture(SDL_TextureID textureID, Uint32 * format, int *access, - int *w, int *h) + int *w, int *h) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Texture *texture = SDL_GetTextureFromID(textureID); - if (!texture) { - return -1; - } - if (format) { - *format = texture->format; - } - if (access) { - *access = texture->access; - } - if (w) { - *w = texture->w; - } - if (h) { - *h = texture->h; - } - return 0; + if (!texture) { + return -1; + } + if (format) { + *format = texture->format; + } + if (access) { + *access = texture->access; + } + if (w) { + *w = texture->w; + } + if (h) { + *h = texture->h; + } + return 0; } int SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int *pitch) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); - SDL_Renderer *renderer; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; - if (!texture) { - return -1; - } - renderer = texture->renderer; - if (!renderer->QueryTexturePixels) { - return -1; - } - return renderer->QueryTexturePixels(renderer, texture, pixels, pitch); + if (!texture) { + return -1; + } + renderer = texture->renderer; + if (!renderer->QueryTexturePixels) { + return -1; + } + return renderer->QueryTexturePixels(renderer, texture, pixels, pitch); } int SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors, - int firstcolor, int ncolors) + int firstcolor, int ncolors) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); - SDL_Renderer *renderer; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; - if (!texture) { - return -1; - } - renderer = texture->renderer; - if (!renderer->SetTexturePalette) { - return -1; - } - return renderer->SetTexturePalette(renderer, texture, colors, firstcolor, - ncolors); + if (!texture) { + return -1; + } + renderer = texture->renderer; + if (!renderer->SetTexturePalette) { + return -1; + } + return renderer->SetTexturePalette(renderer, texture, colors, firstcolor, + ncolors); } int SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors, - int firstcolor, int ncolors) + int firstcolor, int ncolors) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); - SDL_Renderer *renderer; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; - if (!texture) { - return -1; - } - renderer = texture->renderer; - if (!renderer->GetTexturePalette) { - return -1; - } - return renderer->GetTexturePalette(renderer, texture, colors, firstcolor, - ncolors); + if (!texture) { + return -1; + } + renderer = texture->renderer; + if (!renderer->GetTexturePalette) { + return -1; + } + return renderer->GetTexturePalette(renderer, texture, colors, firstcolor, + ncolors); } int SDL_SetTextureColorMod(SDL_TextureID textureID, Uint8 r, Uint8 g, Uint8 b) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); - SDL_Renderer *renderer; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; - if (!texture) { - return -1; - } - renderer = texture->renderer; - if (!renderer->SetTextureColorMod) { - return -1; - } - if (r < 255 || g < 255 || b < 255) { - texture->modMode |= SDL_TEXTUREMODULATE_COLOR; - } else { - texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR; - } - texture->r = r; - texture->g = g; - texture->b = b; - return renderer->SetTextureColorMod(renderer, texture); + if (!texture) { + return -1; + } + renderer = texture->renderer; + if (!renderer->SetTextureColorMod) { + return -1; + } + if (r < 255 || g < 255 || b < 255) { + texture->modMode |= SDL_TEXTUREMODULATE_COLOR; + } else { + texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR; + } + texture->r = r; + texture->g = g; + texture->b = b; + return renderer->SetTextureColorMod(renderer, texture); } int SDL_GetTextureColorMod(SDL_TextureID textureID, Uint8 * r, Uint8 * g, - Uint8 * b) + Uint8 * b) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); - SDL_Renderer *renderer; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; - if (!texture) { - return -1; - } - renderer = texture->renderer; - if (r) { - *r = texture->r; - } - if (g) { - *g = texture->g; - } - if (b) { - *b = texture->b; - } - return 0; + if (!texture) { + return -1; + } + renderer = texture->renderer; + if (r) { + *r = texture->r; + } + if (g) { + *g = texture->g; + } + if (b) { + *b = texture->b; + } + return 0; } int SDL_SetTextureAlphaMod(SDL_TextureID textureID, Uint8 alpha) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); - SDL_Renderer *renderer; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; - if (!texture) { - return -1; - } - renderer = texture->renderer; - if (!renderer->SetTextureAlphaMod) { - return -1; - } - if (alpha < 255) { - texture->modMode |= SDL_TEXTUREMODULATE_ALPHA; - } else { - texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA; - } - texture->a = alpha; - return renderer->SetTextureAlphaMod(renderer, texture); + if (!texture) { + return -1; + } + renderer = texture->renderer; + if (!renderer->SetTextureAlphaMod) { + return -1; + } + if (alpha < 255) { + texture->modMode |= SDL_TEXTUREMODULATE_ALPHA; + } else { + texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA; + } + texture->a = alpha; + return renderer->SetTextureAlphaMod(renderer, texture); } int SDL_GetTextureAlphaMod(SDL_TextureID textureID, Uint8 * alpha) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Texture *texture = SDL_GetTextureFromID(textureID); - if (!texture) { - return -1; - } - if (alpha) { - *alpha = texture->a; - } - return 0; + if (!texture) { + return -1; + } + if (alpha) { + *alpha = texture->a; + } + return 0; } int SDL_SetTextureBlendMode(SDL_TextureID textureID, int blendMode) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); - SDL_Renderer *renderer; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; - if (!texture) { - return -1; - } - renderer = texture->renderer; - if (!renderer->SetTextureBlendMode) { - return -1; - } - texture->blendMode = blendMode; - return renderer->SetTextureBlendMode(renderer, texture); + if (!texture) { + return -1; + } + renderer = texture->renderer; + if (!renderer->SetTextureBlendMode) { + return -1; + } + texture->blendMode = blendMode; + return renderer->SetTextureBlendMode(renderer, texture); } int SDL_GetTextureBlendMode(SDL_TextureID textureID, int *blendMode) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Texture *texture = SDL_GetTextureFromID(textureID); - if (!texture) { - return -1; - } - if (blendMode) { - *blendMode = texture->blendMode; - } - return 0; + if (!texture) { + return -1; + } + if (blendMode) { + *blendMode = texture->blendMode; + } + return 0; } int SDL_SetTextureScaleMode(SDL_TextureID textureID, int scaleMode) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); - SDL_Renderer *renderer; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; - if (!texture) { - return -1; - } - renderer = texture->renderer; - if (!renderer->SetTextureScaleMode) { - return -1; - } - texture->scaleMode = scaleMode; - return renderer->SetTextureScaleMode(renderer, texture); + if (!texture) { + return -1; + } + renderer = texture->renderer; + if (!renderer->SetTextureScaleMode) { + return -1; + } + texture->scaleMode = scaleMode; + return renderer->SetTextureScaleMode(renderer, texture); } int SDL_GetTextureScaleMode(SDL_TextureID textureID, int *scaleMode) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Texture *texture = SDL_GetTextureFromID(textureID); - if (!texture) { - return -1; - } - if (scaleMode) { - *scaleMode = texture->scaleMode; - } - return 0; + if (!texture) { + return -1; + } + if (scaleMode) { + *scaleMode = texture->scaleMode; + } + return 0; } int SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect, - const void *pixels, int pitch) + const void *pixels, int pitch) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); - SDL_Renderer *renderer; - SDL_Rect full_rect; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + SDL_Rect full_rect; - if (!texture) { - return -1; - } - renderer = texture->renderer; - if (!renderer->UpdateTexture) { - return -1; - } - if (!rect) { - full_rect.x = 0; - full_rect.y = 0; - full_rect.w = texture->w; - full_rect.h = texture->h; - rect = &full_rect; - } - return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch); + if (!texture) { + return -1; + } + renderer = texture->renderer; + if (!renderer->UpdateTexture) { + return -1; + } + if (!rect) { + full_rect.x = 0; + full_rect.y = 0; + full_rect.w = texture->w; + full_rect.h = texture->h; + rect = &full_rect; + } + return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch); } int SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect * rect, int markDirty, - void **pixels, int *pitch) + void **pixels, int *pitch) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); - SDL_Renderer *renderer; - SDL_Rect full_rect; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + SDL_Rect full_rect; - if (!texture) { - return -1; - } - if (texture->access != SDL_TEXTUREACCESS_STREAMING) { - SDL_SetError("SDL_LockTexture(): texture must be streaming"); - return -1; - } - renderer = texture->renderer; - if (!renderer->LockTexture) { - return -1; - } - if (!rect) { - full_rect.x = 0; - full_rect.y = 0; - full_rect.w = texture->w; - full_rect.h = texture->h; - rect = &full_rect; - } - return renderer->LockTexture(renderer, texture, rect, markDirty, pixels, - pitch); + if (!texture) { + return -1; + } + if (texture->access != SDL_TEXTUREACCESS_STREAMING) { + SDL_SetError("SDL_LockTexture(): texture must be streaming"); + return -1; + } + renderer = texture->renderer; + if (!renderer->LockTexture) { + return -1; + } + if (!rect) { + full_rect.x = 0; + full_rect.y = 0; + full_rect.w = texture->w; + full_rect.h = texture->h; + rect = &full_rect; + } + return renderer->LockTexture(renderer, texture, rect, markDirty, pixels, + pitch); } void SDL_UnlockTexture(SDL_TextureID textureID) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); - SDL_Renderer *renderer; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; - if (!texture) { - return; - } - if (texture->access != SDL_TEXTUREACCESS_STREAMING) { - return; - } - renderer = texture->renderer; - if (!renderer->UnlockTexture) { - return; - } - renderer->UnlockTexture(renderer, texture); + if (!texture) { + return; + } + if (texture->access != SDL_TEXTUREACCESS_STREAMING) { + return; + } + renderer = texture->renderer; + if (!renderer->UnlockTexture) { + return; + } + renderer->UnlockTexture(renderer, texture); } void SDL_DirtyTexture(SDL_TextureID textureID, int numrects, - const SDL_Rect * rects) + const SDL_Rect * rects) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); - SDL_Renderer *renderer; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; - if (!texture) { - return; - } - if (texture->access != SDL_TEXTUREACCESS_STREAMING) { - return; - } - renderer = texture->renderer; - if (!renderer->DirtyTexture) { - return; - } - renderer->DirtyTexture(renderer, texture, numrects, rects); + if (!texture) { + return; + } + if (texture->access != SDL_TEXTUREACCESS_STREAMING) { + return; + } + renderer = texture->renderer; + if (!renderer->DirtyTexture) { + return; + } + renderer->DirtyTexture(renderer, texture, numrects, rects); } int SDL_RenderFill(Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect) { - SDL_Renderer *renderer; - SDL_Window *window; - SDL_Rect real_rect; + SDL_Renderer *renderer; + SDL_Window *window; + SDL_Rect real_rect; - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - renderer = SDL_CurrentDisplay.current_renderer; - if (!renderer || !renderer->RenderFill) { - return -1; - } - window = SDL_GetWindowFromID(renderer->window); - real_rect.x = 0; - real_rect.y = 0; - real_rect.w = window->w; - real_rect.h = window->h; - if (rect) { - if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) { - return 0; - } - } - return renderer->RenderFill(renderer, r, g, b, a, &real_rect); + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + renderer = SDL_CurrentDisplay.current_renderer; + if (!renderer || !renderer->RenderFill) { + return -1; + } + window = SDL_GetWindowFromID(renderer->window); + real_rect.x = 0; + real_rect.y = 0; + real_rect.w = window->w; + real_rect.h = window->h; + if (rect) { + if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) { + return 0; + } + } + return renderer->RenderFill(renderer, r, g, b, a, &real_rect); } int SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect, - const SDL_Rect * dstrect) + const SDL_Rect * dstrect) { - SDL_Texture *texture = SDL_GetTextureFromID(textureID); - SDL_Renderer *renderer; - SDL_Window *window; - SDL_Rect real_srcrect; - SDL_Rect real_dstrect; + SDL_Texture *texture = SDL_GetTextureFromID(textureID); + SDL_Renderer *renderer; + SDL_Window *window; + SDL_Rect real_srcrect; + SDL_Rect real_dstrect; - if (!texture || texture->renderer != SDL_CurrentDisplay.current_renderer) { - return -1; - } - renderer = SDL_CurrentDisplay.current_renderer; - if (!renderer || !renderer->RenderCopy) { - return -1; - } - window = SDL_GetWindowFromID(renderer->window); - if (srcrect) { - real_srcrect = *srcrect; - } else { - real_srcrect.x = 0; - real_srcrect.y = 0; - real_srcrect.w = texture->w; - real_srcrect.h = texture->h; - } - if (dstrect) { - real_dstrect = *dstrect; - } else { - real_dstrect.x = 0; - real_dstrect.y = 0; - real_dstrect.w = window->w; - real_dstrect.h = window->h; - } + if (!texture || texture->renderer != SDL_CurrentDisplay.current_renderer) { + return -1; + } + renderer = SDL_CurrentDisplay.current_renderer; + if (!renderer || !renderer->RenderCopy) { + return -1; + } + window = SDL_GetWindowFromID(renderer->window); + if (srcrect) { + real_srcrect = *srcrect; + } else { + real_srcrect.x = 0; + real_srcrect.y = 0; + real_srcrect.w = texture->w; + real_srcrect.h = texture->h; + } + if (dstrect) { + real_dstrect = *dstrect; + } else { + real_dstrect.x = 0; + real_dstrect.y = 0; + real_dstrect.w = window->w; + real_dstrect.h = window->h; + } - return renderer->RenderCopy(renderer, texture, &real_srcrect, - &real_dstrect); + return renderer->RenderCopy(renderer, texture, &real_srcrect, + &real_dstrect); } void SDL_RenderPresent(void) { - SDL_Renderer *renderer; + SDL_Renderer *renderer; - if (!_this) { - SDL_UninitializedVideo(); - return; - } - renderer = SDL_CurrentDisplay.current_renderer; - if (!renderer || !renderer->RenderPresent) { - return; - } - renderer->RenderPresent(renderer); + if (!_this) { + SDL_UninitializedVideo(); + return; + } + renderer = SDL_CurrentDisplay.current_renderer; + if (!renderer || !renderer->RenderPresent) { + return; + } + renderer->RenderPresent(renderer); } void SDL_DestroyTexture(SDL_TextureID textureID) { - int hash; - SDL_Texture *prev, *texture; - SDL_Renderer *renderer; + int hash; + SDL_Texture *prev, *texture; + SDL_Renderer *renderer; - if (!_this) { - SDL_UninitializedVideo(); - return; - } - /* Look up the texture in the hash table */ - hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures)); - prev = NULL; - for (texture = SDL_CurrentDisplay.textures[hash]; texture; - prev = texture, texture = texture->next) { - if (texture->id == textureID) { - break; - } - } - if (!texture) { - return; - } - /* Unlink the texture from the list */ - if (prev) { - prev->next = texture->next; - } else { - SDL_CurrentDisplay.textures[hash] = texture->next; - } + if (!_this) { + SDL_UninitializedVideo(); + return; + } + /* Look up the texture in the hash table */ + hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures)); + prev = NULL; + for (texture = SDL_CurrentDisplay.textures[hash]; texture; + prev = texture, texture = texture->next) { + if (texture->id == textureID) { + break; + } + } + if (!texture) { + return; + } + /* Unlink the texture from the list */ + if (prev) { + prev->next = texture->next; + } else { + SDL_CurrentDisplay.textures[hash] = texture->next; + } - /* Free the texture */ - renderer = texture->renderer; - renderer->DestroyTexture(renderer, texture); - SDL_free(texture); + /* Free the texture */ + renderer = texture->renderer; + renderer->DestroyTexture(renderer, texture); + SDL_free(texture); } void SDL_DestroyRenderer(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID(windowID); - SDL_Renderer *renderer; - int i; + SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Renderer *renderer; + int i; - if (!window) { - return; - } - renderer = window->renderer; - if (!renderer) { - return; - } - /* Free existing textures for this renderer */ - for (i = 0; i < SDL_arraysize(SDL_CurrentDisplay.textures); ++i) { - SDL_Texture *texture; - SDL_Texture *prev = NULL; - SDL_Texture *next; - for (texture = SDL_CurrentDisplay.textures[i]; texture; - texture = next) { - next = texture->next; - if (texture->renderer == renderer) { - if (prev) { - prev->next = next; - } else { - SDL_CurrentDisplay.textures[i] = next; - } - renderer->DestroyTexture(renderer, texture); - SDL_free(texture); - } else { - prev = texture; - } - } - } + if (!window) { + return; + } + renderer = window->renderer; + if (!renderer) { + return; + } + /* Free existing textures for this renderer */ + for (i = 0; i < SDL_arraysize(SDL_CurrentDisplay.textures); ++i) { + SDL_Texture *texture; + SDL_Texture *prev = NULL; + SDL_Texture *next; + for (texture = SDL_CurrentDisplay.textures[i]; texture; + texture = next) { + next = texture->next; + if (texture->renderer == renderer) { + if (prev) { + prev->next = next; + } else { + SDL_CurrentDisplay.textures[i] = next; + } + renderer->DestroyTexture(renderer, texture); + SDL_free(texture); + } else { + prev = texture; + } + } + } - /* Free the renderer instance */ - renderer->DestroyRenderer(renderer); + /* Free the renderer instance */ + renderer->DestroyRenderer(renderer); - /* Clear references */ - window->renderer = NULL; - if (SDL_CurrentDisplay.current_renderer == renderer) { - SDL_CurrentDisplay.current_renderer = NULL; - } + /* Clear references */ + window->renderer = NULL; + if (SDL_CurrentDisplay.current_renderer == renderer) { + SDL_CurrentDisplay.current_renderer = NULL; + } } void SDL_VideoQuit(void) { - int i, j; + int i, j; - if (!_this) { - return; - } - /* Halt event processing before doing anything else */ - SDL_StopEventLoop(); + if (!_this) { + return; + } + /* Halt event processing before doing anything else */ + SDL_StopEventLoop(); - /* Clean up the system video */ - for (i = _this->num_displays; i--;) { - SDL_VideoDisplay *display = &_this->displays[i]; - for (j = display->num_windows; j--;) { - SDL_DestroyWindow(display->windows[i].id); - } - if (display->windows) { - SDL_free(display->windows); - display->windows = NULL; - } - display->num_windows = 0; - if (display->render_drivers) { - SDL_free(display->render_drivers); - display->render_drivers = NULL; - } - display->num_render_drivers = 0; - } - _this->VideoQuit(_this); + /* Clean up the system video */ + for (i = _this->num_displays; i--;) { + SDL_VideoDisplay *display = &_this->displays[i]; + for (j = display->num_windows; j--;) { + SDL_DestroyWindow(display->windows[i].id); + } + if (display->windows) { + SDL_free(display->windows); + display->windows = NULL; + } + display->num_windows = 0; + if (display->render_drivers) { + SDL_free(display->render_drivers); + display->render_drivers = NULL; + } + display->num_render_drivers = 0; + } + _this->VideoQuit(_this); - for (i = _this->num_displays; i--;) { - SDL_VideoDisplay *display = &_this->displays[i]; - for (j = display->num_display_modes; j--;) { - if (display->display_modes[j].driverdata) { - SDL_free(display->display_modes[j].driverdata); - display->display_modes[j].driverdata = NULL; - } - } - if (display->display_modes) { - SDL_free(display->display_modes); - display->display_modes = NULL; - } - if (display->desktop_mode.driverdata) { - SDL_free(display->desktop_mode.driverdata); - display->desktop_mode.driverdata = NULL; - } - if (display->palette) { - SDL_FreePalette(display->palette); - display->palette = NULL; - } - if (display->gamma) { - SDL_free(display->gamma); - display->gamma = NULL; - } - if (display->driverdata) { - SDL_free(display->driverdata); - display->driverdata = NULL; - } - } - if (_this->displays) { - SDL_free(_this->displays); - _this->displays = NULL; - } - _this->free(_this); - _this = NULL; + for (i = _this->num_displays; i--;) { + SDL_VideoDisplay *display = &_this->displays[i]; + for (j = display->num_display_modes; j--;) { + if (display->display_modes[j].driverdata) { + SDL_free(display->display_modes[j].driverdata); + display->display_modes[j].driverdata = NULL; + } + } + if (display->display_modes) { + SDL_free(display->display_modes); + display->display_modes = NULL; + } + if (display->desktop_mode.driverdata) { + SDL_free(display->desktop_mode.driverdata); + display->desktop_mode.driverdata = NULL; + } + if (display->palette) { + SDL_FreePalette(display->palette); + display->palette = NULL; + } + if (display->gamma) { + SDL_free(display->gamma); + display->gamma = NULL; + } + if (display->driverdata) { + SDL_free(display->driverdata); + display->driverdata = NULL; + } + } + if (_this->displays) { + SDL_free(_this->displays); + _this->displays = NULL; + } + _this->free(_this); + _this = NULL; } int SDL_GL_LoadLibrary(const char *path) { - int retval; + int retval; - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - if (_this->GL_LoadLibrary) { - retval = _this->GL_LoadLibrary(_this, path); - } else { - SDL_SetError("No dynamic GL support in video driver"); - retval = -1; - } - return (retval); + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + if (_this->GL_LoadLibrary) { + retval = _this->GL_LoadLibrary(_this, path); + } else { + SDL_SetError("No dynamic GL support in video driver"); + retval = -1; + } + return (retval); } -void * +void * SDL_GL_GetProcAddress(const char *proc) { - void *func; + void *func; - if (!_this) { - SDL_UninitializedVideo(); - return NULL; - } - func = NULL; - if (_this->GL_GetProcAddress) { - if (_this->gl_config.driver_loaded) { - func = _this->GL_GetProcAddress(_this, proc); - } else { - SDL_SetError("No GL driver has been loaded"); - } - } else { - SDL_SetError("No dynamic GL support in video driver"); - } - return func; + if (!_this) { + SDL_UninitializedVideo(); + return NULL; + } + func = NULL; + if (_this->GL_GetProcAddress) { + if (_this->gl_config.driver_loaded) { + func = _this->GL_GetProcAddress(_this, proc); + } else { + SDL_SetError("No GL driver has been loaded"); + } + } else { + SDL_SetError("No dynamic GL support in video driver"); + } + return func; } SDL_bool SDL_GL_ExtensionSupported(const char *extension) { #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES - const GLubyte *(APIENTRY * glGetStringFunc) (GLenum); - const char *extensions; - const char *start; - const char *where, *terminator; + const GLubyte *(APIENTRY * glGetStringFunc) (GLenum); + const char *extensions; + const char *start; + const char *where, *terminator; - /* Extension names should not have spaces. */ - where = SDL_strchr(extension, ' '); - if (where || *extension == '\0') { - return SDL_FALSE; - } - /* See if there's an environment variable override */ - start = SDL_getenv(extension); - if (start && *start == '0') { - return SDL_FALSE; - } - /* Lookup the available extensions */ - glGetStringFunc = SDL_GL_GetProcAddress("glGetString"); - if (glGetStringFunc) { - extensions = (const char *) glGetStringFunc(GL_EXTENSIONS); - } else { - extensions = NULL; - } - if (!extensions) { - return SDL_FALSE; - } - /* - * It takes a bit of care to be fool-proof about parsing the OpenGL - * extensions string. Don't be fooled by sub-strings, etc. - */ + /* Extension names should not have spaces. */ + where = SDL_strchr(extension, ' '); + if (where || *extension == '\0') { + return SDL_FALSE; + } + /* See if there's an environment variable override */ + start = SDL_getenv(extension); + if (start && *start == '0') { + return SDL_FALSE; + } + /* Lookup the available extensions */ + glGetStringFunc = SDL_GL_GetProcAddress("glGetString"); + if (glGetStringFunc) { + extensions = (const char *) glGetStringFunc(GL_EXTENSIONS); + } else { + extensions = NULL; + } + if (!extensions) { + return SDL_FALSE; + } + /* + * It takes a bit of care to be fool-proof about parsing the OpenGL + * extensions string. Don't be fooled by sub-strings, etc. + */ - start = extensions; + start = extensions; - for (;;) { - where = SDL_strstr(start, extension); - if (!where) - break; + for (;;) { + where = SDL_strstr(start, extension); + if (!where) + break; - terminator = where + SDL_strlen(extension); - if (where == start || *(where - 1) == ' ') - if (*terminator == ' ' || *terminator == '\0') - return SDL_TRUE; + terminator = where + SDL_strlen(extension); + if (where == start || *(where - 1) == ' ') + if (*terminator == ' ' || *terminator == '\0') + return SDL_TRUE; - start = terminator; - } - return SDL_FALSE; + start = terminator; + } + return SDL_FALSE; #else - return SDL_FALSE; + return SDL_FALSE; #endif } @@ -2270,285 +2270,285 @@ SDL_GL_SetAttribute(SDL_GLattr attr, int value) { #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES - int retval; + int retval; - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - retval = 0; - switch (attr) { - case SDL_GL_RED_SIZE: - _this->gl_config.red_size = value; - break; - case SDL_GL_GREEN_SIZE: - _this->gl_config.green_size = value; - break; - case SDL_GL_BLUE_SIZE: - _this->gl_config.blue_size = value; - break; - case SDL_GL_ALPHA_SIZE: - _this->gl_config.alpha_size = value; - break; - case SDL_GL_DOUBLEBUFFER: - _this->gl_config.double_buffer = value; - break; - case SDL_GL_BUFFER_SIZE: - _this->gl_config.buffer_size = value; - break; - case SDL_GL_DEPTH_SIZE: - _this->gl_config.depth_size = value; - break; - case SDL_GL_STENCIL_SIZE: - _this->gl_config.stencil_size = value; - break; - case SDL_GL_ACCUM_RED_SIZE: - _this->gl_config.accum_red_size = value; - break; - case SDL_GL_ACCUM_GREEN_SIZE: - _this->gl_config.accum_green_size = value; - break; - case SDL_GL_ACCUM_BLUE_SIZE: - _this->gl_config.accum_blue_size = value; - break; - case SDL_GL_ACCUM_ALPHA_SIZE: - _this->gl_config.accum_alpha_size = value; - break; - case SDL_GL_STEREO: - _this->gl_config.stereo = value; - break; - case SDL_GL_MULTISAMPLEBUFFERS: - _this->gl_config.multisamplebuffers = value; - break; - case SDL_GL_MULTISAMPLESAMPLES: - _this->gl_config.multisamplesamples = value; - break; - case SDL_GL_ACCELERATED_VISUAL: - _this->gl_config.accelerated = value; - break; - case SDL_GL_RETAINED_BACKING: - _this->gl_config.retained_backing = value; - break; - default: - SDL_SetError("Unknown OpenGL attribute"); - retval = -1; - break; - } - return retval; + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + retval = 0; + switch (attr) { + case SDL_GL_RED_SIZE: + _this->gl_config.red_size = value; + break; + case SDL_GL_GREEN_SIZE: + _this->gl_config.green_size = value; + break; + case SDL_GL_BLUE_SIZE: + _this->gl_config.blue_size = value; + break; + case SDL_GL_ALPHA_SIZE: + _this->gl_config.alpha_size = value; + break; + case SDL_GL_DOUBLEBUFFER: + _this->gl_config.double_buffer = value; + break; + case SDL_GL_BUFFER_SIZE: + _this->gl_config.buffer_size = value; + break; + case SDL_GL_DEPTH_SIZE: + _this->gl_config.depth_size = value; + break; + case SDL_GL_STENCIL_SIZE: + _this->gl_config.stencil_size = value; + break; + case SDL_GL_ACCUM_RED_SIZE: + _this->gl_config.accum_red_size = value; + break; + case SDL_GL_ACCUM_GREEN_SIZE: + _this->gl_config.accum_green_size = value; + break; + case SDL_GL_ACCUM_BLUE_SIZE: + _this->gl_config.accum_blue_size = value; + break; + case SDL_GL_ACCUM_ALPHA_SIZE: + _this->gl_config.accum_alpha_size = value; + break; + case SDL_GL_STEREO: + _this->gl_config.stereo = value; + break; + case SDL_GL_MULTISAMPLEBUFFERS: + _this->gl_config.multisamplebuffers = value; + break; + case SDL_GL_MULTISAMPLESAMPLES: + _this->gl_config.multisamplesamples = value; + break; + case SDL_GL_ACCELERATED_VISUAL: + _this->gl_config.accelerated = value; + break; + case SDL_GL_RETAINED_BACKING: + _this->gl_config.retained_backing = value; + break; + default: + SDL_SetError("Unknown OpenGL attribute"); + retval = -1; + break; + } + return retval; #else - SDL_Unsupported(); - return -1; -#endif /* SDL_VIDEO_OPENGL */ + SDL_Unsupported(); + return -1; +#endif /* SDL_VIDEO_OPENGL */ } int SDL_GL_GetAttribute(SDL_GLattr attr, int *value) { #if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES - void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params); - GLenum attrib = 0; + void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params); + GLenum attrib = 0; - glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv"); - if (!glGetIntegervFunc) { - return -1; - } - switch (attr) { - case SDL_GL_RETAINED_BACKING: - *value = _this->gl_config.retained_backing; - return 0; - case SDL_GL_RED_SIZE: - attrib = GL_RED_BITS; - break; - case SDL_GL_BLUE_SIZE: - attrib = GL_BLUE_BITS; - break; - case SDL_GL_GREEN_SIZE: - attrib = GL_GREEN_BITS; - break; - case SDL_GL_ALPHA_SIZE: - attrib = GL_ALPHA_BITS; - break; - case SDL_GL_DOUBLEBUFFER: + glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv"); + if (!glGetIntegervFunc) { + return -1; + } + switch (attr) { + case SDL_GL_RETAINED_BACKING: + *value = _this->gl_config.retained_backing; + return 0; + case SDL_GL_RED_SIZE: + attrib = GL_RED_BITS; + break; + case SDL_GL_BLUE_SIZE: + attrib = GL_BLUE_BITS; + break; + case SDL_GL_GREEN_SIZE: + attrib = GL_GREEN_BITS; + break; + case SDL_GL_ALPHA_SIZE: + attrib = GL_ALPHA_BITS; + break; + case SDL_GL_DOUBLEBUFFER: #ifndef SDL_VIDEO_OPENGL_ES - attrib = GL_DOUBLEBUFFER; - break; + attrib = GL_DOUBLEBUFFER; + break; #else - /* - * I believe double buffering is the only option in OpenGL ES - * -- in any case, GL_DOUBLEBUFFER doesn't exist - */ - *value = 1; - return 0; + /* + * I believe double buffering is the only option in OpenGL ES + * -- in any case, GL_DOUBLEBUFFER doesn't exist + */ + *value = 1; + return 0; #endif - case SDL_GL_DEPTH_SIZE: - attrib = GL_DEPTH_BITS; - break; - case SDL_GL_STENCIL_SIZE: - attrib = GL_STENCIL_BITS; - break; + case SDL_GL_DEPTH_SIZE: + attrib = GL_DEPTH_BITS; + break; + case SDL_GL_STENCIL_SIZE: + attrib = GL_STENCIL_BITS; + break; #ifndef SDL_VIDEO_OPENGL_ES - case SDL_GL_ACCUM_RED_SIZE: - attrib = GL_ACCUM_RED_BITS; - break; - case SDL_GL_ACCUM_GREEN_SIZE: - attrib = GL_ACCUM_GREEN_BITS; - break; - case SDL_GL_ACCUM_BLUE_SIZE: - attrib = GL_ACCUM_BLUE_BITS; - break; - case SDL_GL_ACCUM_ALPHA_SIZE: - attrib = GL_ACCUM_ALPHA_BITS; - break; - case SDL_GL_STEREO: - attrib = GL_STEREO; - break; + case SDL_GL_ACCUM_RED_SIZE: + attrib = GL_ACCUM_RED_BITS; + break; + case SDL_GL_ACCUM_GREEN_SIZE: + attrib = GL_ACCUM_GREEN_BITS; + break; + case SDL_GL_ACCUM_BLUE_SIZE: + attrib = GL_ACCUM_BLUE_BITS; + break; + case SDL_GL_ACCUM_ALPHA_SIZE: + attrib = GL_ACCUM_ALPHA_BITS; + break; + case SDL_GL_STEREO: + attrib = GL_STEREO; + break; #else - case SDL_GL_ACCUM_RED_SIZE: - case SDL_GL_ACCUM_GREEN_SIZE: - case SDL_GL_ACCUM_BLUE_SIZE: - case SDL_GL_ACCUM_ALPHA_SIZE: - case SDL_GL_STEREO: - /* none of these are supported in OpenGL ES */ - *value = 0; - return 0; + case SDL_GL_ACCUM_RED_SIZE: + case SDL_GL_ACCUM_GREEN_SIZE: + case SDL_GL_ACCUM_BLUE_SIZE: + case SDL_GL_ACCUM_ALPHA_SIZE: + case SDL_GL_STEREO: + /* none of these are supported in OpenGL ES */ + *value = 0; + return 0; #endif - case SDL_GL_MULTISAMPLEBUFFERS: + case SDL_GL_MULTISAMPLEBUFFERS: #ifndef SDL_VIDEO_OPENGL_ES - attrib = GL_SAMPLE_BUFFERS_ARB; + attrib = GL_SAMPLE_BUFFERS_ARB; #else - attrib = GL_SAMPLE_BUFFERS; + attrib = GL_SAMPLE_BUFFERS; #endif - break; - case SDL_GL_MULTISAMPLESAMPLES: + break; + case SDL_GL_MULTISAMPLESAMPLES: #ifndef SDL_VIDEO_OPENGL_ES - attrib = GL_SAMPLES_ARB; + attrib = GL_SAMPLES_ARB; #else - attrib = GL_SAMPLES; + attrib = GL_SAMPLES; #endif - break; - case SDL_GL_BUFFER_SIZE: - { - GLint bits = 0; - GLint component; + break; + case SDL_GL_BUFFER_SIZE: + { + GLint bits = 0; + GLint component; - /* - * there doesn't seem to be a single flag in OpenGL - * for this! - */ - glGetIntegervFunc(GL_RED_BITS, &component); - bits += component; - glGetIntegervFunc(GL_GREEN_BITS, &component); - bits += component; - glGetIntegervFunc(GL_BLUE_BITS, &component); - bits += component; - glGetIntegervFunc(GL_ALPHA_BITS, &component); - bits += component; + /* + * there doesn't seem to be a single flag in OpenGL + * for this! + */ + glGetIntegervFunc(GL_RED_BITS, &component); + bits += component; + glGetIntegervFunc(GL_GREEN_BITS, &component); + bits += component; + glGetIntegervFunc(GL_BLUE_BITS, &component); + bits += component; + glGetIntegervFunc(GL_ALPHA_BITS, &component); + bits += component; - *value = bits; - return 0; - } - case SDL_GL_ACCELERATED_VISUAL: - { - /* FIXME: How do we get this information? */ - *value = (_this->gl_config.accelerated != 0); - return 0; - } - default: - SDL_SetError("Unknown OpenGL attribute"); - return -1; - } + *value = bits; + return 0; + } + case SDL_GL_ACCELERATED_VISUAL: + { + /* FIXME: How do we get this information? */ + *value = (_this->gl_config.accelerated != 0); + return 0; + } + default: + SDL_SetError("Unknown OpenGL attribute"); + return -1; + } - glGetIntegervFunc(attrib, (GLint *) value); - return 0; + glGetIntegervFunc(attrib, (GLint *) value); + return 0; #else - SDL_Unsupported(); - return -1; -#endif /* SDL_VIDEO_OPENGL */ + SDL_Unsupported(); + return -1; +#endif /* SDL_VIDEO_OPENGL */ } SDL_GLContext SDL_GL_CreateContext(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window) { - return NULL; - } - if (!(window->flags & SDL_WINDOW_OPENGL)) { - SDL_SetError("The specified window isn't an OpenGL window"); - return NULL; - } - return _this->GL_CreateContext(_this, window); + if (!window) { + return NULL; + } + if (!(window->flags & SDL_WINDOW_OPENGL)) { + SDL_SetError("The specified window isn't an OpenGL window"); + return NULL; + } + return _this->GL_CreateContext(_this, window); } int SDL_GL_MakeCurrent(SDL_WindowID windowID, SDL_GLContext context) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (window && !(window->flags & SDL_WINDOW_OPENGL)) { - SDL_SetError("The specified window isn't an OpenGL window"); - return -1; - } - if (!context) { - window = NULL; - } - return _this->GL_MakeCurrent(_this, window, context); + if (window && !(window->flags & SDL_WINDOW_OPENGL)) { + SDL_SetError("The specified window isn't an OpenGL window"); + return -1; + } + if (!context) { + window = NULL; + } + return _this->GL_MakeCurrent(_this, window, context); } int SDL_GL_SetSwapInterval(int interval) { - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - if (_this->GL_SetSwapInterval) { - return _this->GL_SetSwapInterval(_this, interval); - } else { - SDL_SetError("Setting the swap interval is not supported"); - return -1; - } + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + if (_this->GL_SetSwapInterval) { + return _this->GL_SetSwapInterval(_this, interval); + } else { + SDL_SetError("Setting the swap interval is not supported"); + return -1; + } } int SDL_GL_GetSwapInterval(void) { - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - if (_this->GL_GetSwapInterval) { - return _this->GL_GetSwapInterval(_this); - } else { - SDL_SetError("Getting the swap interval is not supported"); - return -1; - } + if (!_this) { + SDL_UninitializedVideo(); + return -1; + } + if (_this->GL_GetSwapInterval) { + return _this->GL_GetSwapInterval(_this); + } else { + SDL_SetError("Getting the swap interval is not supported"); + return -1; + } } void SDL_GL_SwapWindow(SDL_WindowID windowID) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window) { - return; - } - if (!(window->flags & SDL_WINDOW_OPENGL)) { - SDL_SetError("The specified window isn't an OpenGL window"); - return; - } - _this->GL_SwapWindow(_this, window); + if (!window) { + return; + } + if (!(window->flags & SDL_WINDOW_OPENGL)) { + SDL_SetError("The specified window isn't an OpenGL window"); + return; + } + _this->GL_SwapWindow(_this, window); } void SDL_GL_DeleteContext(SDL_GLContext context) { - if (!_this || !context) { - return; - } - _this->GL_MakeCurrent(_this, NULL, NULL); - _this->GL_DeleteContext(_this, context); + if (!_this || !context) { + return; + } + _this->GL_MakeCurrent(_this, NULL, NULL); + _this->GL_DeleteContext(_this, context); } #if 0 // FIXME @@ -2559,63 +2559,63 @@ static void CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags) { - int x, y; - Uint32 colorkey; + int x, y; + Uint32 colorkey; #define SET_MASKBIT(icon, x, y, mask) \ mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) - colorkey = icon->format->colorkey; - switch (icon->format->BytesPerPixel) { - case 1: - { - Uint8 *pixels; - for (y = 0; y < icon->h; ++y) { - pixels = (Uint8 *) icon->pixels + y * icon->pitch; - for (x = 0; x < icon->w; ++x) { - if (*pixels++ == colorkey) { - SET_MASKBIT(icon, x, y, mask); - } - } - } - } - break; + colorkey = icon->format->colorkey; + switch (icon->format->BytesPerPixel) { + case 1: + { + Uint8 *pixels; + for (y = 0; y < icon->h; ++y) { + pixels = (Uint8 *) icon->pixels + y * icon->pitch; + for (x = 0; x < icon->w; ++x) { + if (*pixels++ == colorkey) { + SET_MASKBIT(icon, x, y, mask); + } + } + } + } + break; - case 2: - { - Uint16 *pixels; - for (y = 0; y < icon->h; ++y) { - pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2; - for (x = 0; x < icon->w; ++x) { - if ((flags & 1) && *pixels == colorkey) { - SET_MASKBIT(icon, x, y, mask); - } else if ((flags & 2) - && (*pixels & icon->format->Amask) == 0) { - SET_MASKBIT(icon, x, y, mask); - } - pixels++; - } - } - } - break; + case 2: + { + Uint16 *pixels; + for (y = 0; y < icon->h; ++y) { + pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2; + for (x = 0; x < icon->w; ++x) { + if ((flags & 1) && *pixels == colorkey) { + SET_MASKBIT(icon, x, y, mask); + } else if ((flags & 2) + && (*pixels & icon->format->Amask) == 0) { + SET_MASKBIT(icon, x, y, mask); + } + pixels++; + } + } + } + break; - case 4: - { - Uint32 *pixels; - for (y = 0; y < icon->h; ++y) { - pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4; - for (x = 0; x < icon->w; ++x) { - if ((flags & 1) && *pixels == colorkey) { - SET_MASKBIT(icon, x, y, mask); - } else if ((flags & 2) - && (*pixels & icon->format->Amask) == 0) { - SET_MASKBIT(icon, x, y, mask); - } - pixels++; - } - } - } - break; - } + case 4: + { + Uint32 *pixels; + for (y = 0; y < icon->h; ++y) { + pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4; + for (x = 0; x < icon->w; ++x) { + if ((flags & 1) && *pixels == colorkey) { + SET_MASKBIT(icon, x, y, mask); + } else if ((flags & 2) + && (*pixels & icon->format->Amask) == 0) { + SET_MASKBIT(icon, x, y, mask); + } + pixels++; + } + } + } + break; + } } /* @@ -2624,41 +2624,41 @@ void SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask) { - if (icon && _this->SetIcon) { - /* Generate a mask if necessary, and create the icon! */ - if (mask == NULL) { - int mask_len = icon->h * (icon->w + 7) / 8; - int flags = 0; - mask = (Uint8 *) SDL_malloc(mask_len); - if (mask == NULL) { - return; - } - SDL_memset(mask, ~0, mask_len); - if (icon->flags & SDL_SRCCOLORKEY) - flags |= 1; - if (icon->flags & SDL_SRCALPHA) - flags |= 2; - if (flags) { - CreateMaskFromColorKeyOrAlpha(icon, mask, flags); - } - _this->SetIcon(_this, icon, mask); - SDL_free(mask); - } else { - _this->SetIcon(_this, icon, mask); - } - } + if (icon && _this->SetIcon) { + /* Generate a mask if necessary, and create the icon! */ + if (mask == NULL) { + int mask_len = icon->h * (icon->w + 7) / 8; + int flags = 0; + mask = (Uint8 *) SDL_malloc(mask_len); + if (mask == NULL) { + return; + } + SDL_memset(mask, ~0, mask_len); + if (icon->flags & SDL_SRCCOLORKEY) + flags |= 1; + if (icon->flags & SDL_SRCALPHA) + flags |= 2; + if (flags) { + CreateMaskFromColorKeyOrAlpha(icon, mask, flags); + } + _this->SetIcon(_this, icon, mask); + SDL_free(mask); + } else { + _this->SetIcon(_this, icon, mask); + } + } } #endif SDL_bool -SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo * info) +SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo *info) { - SDL_Window *window = SDL_GetWindowFromID(windowID); + SDL_Window *window = SDL_GetWindowFromID(windowID); - if (!window || !_this->GetWindowWMInfo) { - return SDL_FALSE; - } - return (_this->GetWindowWMInfo(_this, window, info)); + if (!window || !_this->GetWindowWMInfo) { + return SDL_FALSE; + } + return (_this->GetWindowWMInfo(_this, window, info)); } /* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/Xext/Xxf86vm/XF86VMode.c Mon Sep 15 04:31:30 2008 +0000 +++ b/src/video/Xext/Xxf86vm/XF86VMode.c Mon Sep 15 04:32:36 2008 +0000 @@ -292,7 +292,7 @@ _XRead(dpy, (char *) modeline->private, modeline->privsize * sizeof(INT32)); } else { - zap_ptr((char *)&modeline->private, sizeof(modeline->private)) + zap_ptr((char *) &modeline->private, sizeof(modeline->private)) } UnlockDisplay(dpy); SyncHandle();