Mercurial > sdl-ios-xcode
changeset 929:03fb90fc135e
Date: Mon, 05 Jul 2004 14:37:59 +0200
From: Yves Maurischat
Subject: [SDL] Crashes when using aRts on Linux
We had a problem with my app using SDL. It always crashed after SDL_OpenAudio(),
if the artsd was running on a Linux machine with KDE. After some investigation
(and searching for differences in other apps using arts) we found out, that the
problem resulted from loading, calling arts_init(), calling arts_free() and
unloading the aRts-Library in .../src/audio/arts/SDL_artsaudio.c twice: first in
"static int Audio_Available()", the second time in "static SDL_AudioDevice
*Audio_CreateDevice(int devindex)".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 18 Aug 2004 21:41:39 +0000 |
parents | 6c87754f324c |
children | 02759105b989 |
files | src/audio/arts/SDL_artsaudio.c |
diffstat | 1 files changed, 7 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- a/src/audio/arts/SDL_artsaudio.c Tue Aug 10 20:58:47 2004 +0000 +++ b/src/audio/arts/SDL_artsaudio.c Wed Aug 18 21:41:39 2004 +0000 @@ -140,6 +140,13 @@ return available; } if ( SDL_NAME(arts_init)() == 0 ) { +#define ARTS_CRASH_HACK /* Play a stream so aRts doesn't crash */ +#ifdef ARTS_CRASH_HACK + arts_stream_t stream2; + stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL"); + SDL_NAME(arts_write)(stream2, "", 0); + SDL_NAME(arts_close_stream)(stream2); +#endif available = 1; SDL_NAME(arts_free)(); }