# HG changeset patch # User Sam Lantinga # Date 1092865299 0 # Node ID 03fb90fc135e25d53d039778a7325164b159bb87 # Parent 6c87754f324c83628682e3bda27149278b834f53 Date: Mon, 05 Jul 2004 14:37:59 +0200 From: Yves Maurischat Subject: [SDL] Crashes when using aRts on Linux We had a problem with my app using SDL. It always crashed after SDL_OpenAudio(), if the artsd was running on a Linux machine with KDE. After some investigation (and searching for differences in other apps using arts) we found out, that the problem resulted from loading, calling arts_init(), calling arts_free() and unloading the aRts-Library in .../src/audio/arts/SDL_artsaudio.c twice: first in "static int Audio_Available()", the second time in "static SDL_AudioDevice *Audio_CreateDevice(int devindex)". diff -r 6c87754f324c -r 03fb90fc135e src/audio/arts/SDL_artsaudio.c --- a/src/audio/arts/SDL_artsaudio.c Tue Aug 10 20:58:47 2004 +0000 +++ b/src/audio/arts/SDL_artsaudio.c Wed Aug 18 21:41:39 2004 +0000 @@ -140,6 +140,13 @@ return available; } if ( SDL_NAME(arts_init)() == 0 ) { +#define ARTS_CRASH_HACK /* Play a stream so aRts doesn't crash */ +#ifdef ARTS_CRASH_HACK + arts_stream_t stream2; + stream2=SDL_NAME(arts_play_stream)(44100, 16, 2, "SDL"); + SDL_NAME(arts_write)(stream2, "", 0); + SDL_NAME(arts_close_stream)(stream2); +#endif available = 1; SDL_NAME(arts_free)(); }