Mercurial > sdl-ios-xcode
log test/testspriteminimal.c @ 5284:96a22141cf86 tip
age | author | description |
---|---|---|
Thu, 03 Feb 2011 00:54:29 -0800 | Sam Lantinga | Simplified and improved the process of creating a texture from a surface. |
Tue, 01 Feb 2011 19:19:43 -0800 | Sam Lantinga | The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. |
Mon, 10 Jan 2011 11:22:07 -0800 | Sam Lantinga | Need to include SDL_main.h ... eh, just include everything. :) |
Thu, 21 Jan 2010 06:21:52 +0000 | Sam Lantinga | Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. |
Wed, 23 Dec 2009 01:55:00 +0000 | Sam Lantinga | Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color. |
Wed, 09 Dec 2009 15:56:56 +0000 | Sam Lantinga | Added interfaces for batch drawing of points, lines and rects: |
Wed, 28 Oct 2009 06:04:07 +0000 | Sam Lantinga | Automatically initialize the video system and create a renderer to simplify use. |