Mercurial > sdl-ios-xcode
log test/testdraw2.c @ 5284:96a22141cf86 tip
age | author | description |
---|---|---|
Fri, 04 Feb 2011 19:50:56 -0800 | Sam Lantinga | Restored SDL_BLENDMODE_MOD for MAME |
Tue, 01 Feb 2011 19:19:43 -0800 | Sam Lantinga | The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. |
Mon, 31 Jan 2011 23:23:57 -0800 | Sam Lantinga | Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. |
Wed, 15 Sep 2010 22:15:47 -0700 | Andreas Schiffler | - added directx include path to VS2008 solution |
Thu, 21 Jan 2010 06:21:52 +0000 | Sam Lantinga | Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance. |
Wed, 23 Dec 2009 01:55:00 +0000 | Sam Lantinga | Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color. |
Sat, 12 Dec 2009 00:08:45 +0000 | Sam Lantinga | Allow points to be outside the window bounds, stress testing the clipping code. |