Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
|
Thu, 10 Feb 2011 14:44:25 -0800 |
Sam Lantinga |
Window coordinates are in the global space and windows are not tied to a particular display.
|
Thu, 10 Feb 2011 11:39:08 -0800 |
Sam Lantinga |
Removed gamma support since it wasn't widely used and not well supported.
|
Fri, 04 Feb 2011 19:18:08 -0800 |
Sam Lantinga |
Removed a bunch of X11 support that we no longer need.
|
Fri, 04 Feb 2011 18:05:20 -0800 |
Sam Lantinga |
Added the X11 framebuffer implementation. Simple! :)
|
Mon, 24 Jan 2011 17:38:18 -0800 |
Sam Lantinga |
Fixed bug #1100
|
Thu, 20 Jan 2011 16:05:59 -0800 |
Sam Lantinga |
Added the ability to get the UIKit window through the SDL API.
|
Wed, 19 Jan 2011 10:14:11 -0800 |
Sam Lantinga |
Added XFlush() so changes happen immediately instead of waiting for the next event loop.
|
Fri, 31 Dec 2010 08:50:06 -0800 |
Sam Lantinga |
Don't crash when resizing non-shaped windows
|
Wed, 29 Sep 2010 21:13:52 -0700 |
Sam Lantinga |
Make the union nameless to reduce the complexity of the API.
|
Sun, 22 Aug 2010 13:45:56 -0700 |
Sam Lantinga |
Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
|
Wed, 30 Jun 2010 16:19:44 -0400 |
Eli Gottlieb |
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
|
Fri, 30 Jul 2010 00:55:00 -0700 |
Sam Lantinga |
When querying the display size for a fullscreen window, the display size is the size of the fullscreen video mode.
|
Wed, 28 Jul 2010 00:54:23 -0700 |
Sam Lantinga |
Merged Sunny's XRender changes from SDL-gsoc2010_xrender
|
Wed, 14 Jul 2010 19:17:11 +0530 |
Sunny Sachanandani |
Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
|
Fri, 09 Jul 2010 21:36:41 +0530 |
Sunny Sachanandani |
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
|