log src/video/x11/SDL_x11window.c @ 5284:96a22141cf86 tip

age author description
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Thu, 10 Feb 2011 14:44:25 -0800 Sam Lantinga Window coordinates are in the global space and windows are not tied to a particular display.
Thu, 10 Feb 2011 11:39:08 -0800 Sam Lantinga Removed gamma support since it wasn't widely used and not well supported.
Fri, 04 Feb 2011 19:18:08 -0800 Sam Lantinga Removed a bunch of X11 support that we no longer need.
Fri, 04 Feb 2011 18:05:20 -0800 Sam Lantinga Added the X11 framebuffer implementation. Simple! :)
Mon, 24 Jan 2011 17:38:18 -0800 Sam Lantinga Fixed bug #1100
Thu, 20 Jan 2011 16:05:59 -0800 Sam Lantinga Added the ability to get the UIKit window through the SDL API.
Wed, 19 Jan 2011 10:14:11 -0800 Sam Lantinga Added XFlush() so changes happen immediately instead of waiting for the next event loop.
Fri, 31 Dec 2010 08:50:06 -0800 Sam Lantinga Don't crash when resizing non-shaped windows
Wed, 29 Sep 2010 21:13:52 -0700 Sam Lantinga Make the union nameless to reduce the complexity of the API.
Sun, 22 Aug 2010 13:45:56 -0700 Sam Lantinga Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
Wed, 30 Jun 2010 16:19:44 -0400 Eli Gottlieb Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
Fri, 30 Jul 2010 00:55:00 -0700 Sam Lantinga When querying the display size for a fullscreen window, the display size is the size of the fullscreen video mode.
Wed, 28 Jul 2010 00:54:23 -0700 Sam Lantinga Merged Sunny's XRender changes from SDL-gsoc2010_xrender
Wed, 14 Jul 2010 19:17:11 +0530 Sunny Sachanandani Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
Fri, 09 Jul 2010 21:36:41 +0530 Sunny Sachanandani Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.