Mercurial > sdl-ios-xcode
log src/video/windows/SDL_gapirender.c @ 5141:da10636e5eca
age | author | description |
---|---|---|
Mon, 31 Jan 2011 22:44:43 -0800 | Sam Lantinga | Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. |
Mon, 24 Jan 2011 21:20:30 -0800 | Sam Lantinga | Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share. |