Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Thu, 10 Feb 2011 14:44:25 -0800 |
Sam Lantinga |
Window coordinates are in the global space and windows are not tied to a particular display.
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Sun, 06 Feb 2011 10:22:25 -0800 |
Sam Lantinga |
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
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Tue, 01 Feb 2011 09:00:47 -0800 |
Sam Lantinga |
Added vim spacing hints
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Tue, 01 Feb 2011 08:59:22 -0800 |
Sam Lantinga |
Fixed spacing
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Wed, 07 Jul 2010 18:58:51 -0700 |
Sam Lantinga |
Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
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Tue, 06 Jul 2010 22:08:19 -0700 |
Sam Lantinga |
Re-implemented single mouse touches on the iPhone/iPad
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Sun, 02 May 2010 05:08:12 -0400 |
Ryan C. Gordon |
Much improved multi-display support for iPad.
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Fri, 30 Apr 2010 00:39:31 -0400 |
Ryan C. Gordon |
Implemented SDL power APIs for iPhoneOS.
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Sat, 04 Oct 2008 06:46:59 +0000 |
Sam Lantinga |
Final merge of Google Summer of Code 2008 work...
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Mon, 18 Aug 2008 19:39:08 +0000 |
Holmes Futrell |
Fixed problem where creating the view passed NULL as the context for setting current context ... needed to actually pass the context.
gsoc2008_iphone
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Sat, 16 Aug 2008 00:08:10 +0000 |
Holmes Futrell |
Added comments, updated included header name
gsoc2008_iphone
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Wed, 13 Aug 2008 20:56:21 +0000 |
Holmes Futrell |
Fixed a bug where bad access would occur if UIKIT_MakeCurrent is passed NULL for the parameter 'SDL_GLContext context'. Instead, it clears the current context.
gsoc2008_iphone
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Tue, 22 Jul 2008 23:05:40 +0000 |
Holmes Futrell |
Added standard SDL header comments
gsoc2008_iphone
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Tue, 22 Jul 2008 23:03:51 +0000 |
Holmes Futrell |
removed references to singletons, now uses SDL_WindowData information instead.
gsoc2008_iphone
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Thu, 17 Jul 2008 22:32:16 +0000 |
Holmes Futrell |
SDL_uikitopengles is responsible for OpenGLES related functions in the UIKit video driver. The main thing to note is UIKit_GL_CreateContext which creates an instance of the SDL_uikitopenglview class, an OpenGL ES View. Most the real functionality is in SDL_uikitopenglview.
gsoc2008_iphone
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