Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
|
Thu, 03 Feb 2011 15:49:37 -0800 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
|
Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
|
Mon, 08 Dec 2008 00:25:42 +0000 |
Sam Lantinga |
Updated copyright date
SDL-1.2
|
Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
|
Mon, 07 Dec 2009 08:01:58 +0000 |
Sam Lantinga |
Fixed crash initializing the dummy driver
|
Fri, 04 Dec 2009 08:45:08 +0000 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
|
Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
|
Thu, 12 Jun 2008 02:38:49 +0000 |
Darren Alton |
some changes to the dummy driver for debug purposes that should be reverted.
gsoc2008_nds
|
Sat, 11 Aug 2007 23:26:03 +0000 |
Sam Lantinga |
Exported the software renderer texture functions to make easier to create
|
Sat, 05 Aug 2006 17:09:42 +0000 |
Sam Lantinga |
SDL constants are all uppercase.
|
Mon, 17 Jul 2006 06:47:33 +0000 |
Sam Lantinga |
Implemented Windows OpenGL support
|