Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Mon, 24 Jan 2011 15:46:11 -0800 |
Sam Lantinga |
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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Sun, 29 Aug 2010 14:22:22 -0700 |
Sam Lantinga |
Fixed compiling with Visual Studio 2008
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Mon, 08 Dec 2008 00:25:42 +0000 |
Sam Lantinga |
Updated copyright date
SDL-1.2
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Sun, 06 Sep 2009 04:40:54 +0000 |
Sam Lantinga |
Fixed compiling on 64-bit Windows
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Sat, 05 Sep 2009 23:37:35 +0000 |
Sam Lantinga |
Fixed issues building 64-bit Windows binary
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Mon, 08 Dec 2008 00:27:32 +0000 |
Sam Lantinga |
Updated copyright date
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Mon, 24 Nov 2008 23:25:36 +0000 |
Sam Lantinga |
Added software fallback for YUV overlay code when YUV textures aren't available.
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Mon, 15 Sep 2008 07:34:36 +0000 |
Sam Lantinga |
Updated Visual C++ build
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Wed, 27 Aug 2008 04:23:38 +0000 |
Darren Alton |
Clean up.
gsoc2008_nds
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Mon, 29 May 2006 04:04:35 +0000 |
Sam Lantinga |
more tweaking indent options
SDL-1.3
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Sun, 28 May 2006 13:29:03 +0000 |
Sam Lantinga |
fine tuning indent output
SDL-1.3
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Sun, 28 May 2006 13:04:16 +0000 |
Sam Lantinga |
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
SDL-1.3
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Sat, 25 Feb 2006 22:18:25 +0000 |
Sam Lantinga |
SDL_windows.h is no longer necessary
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Tue, 21 Feb 2006 08:46:50 +0000 |
Sam Lantinga |
Use consistent identifiers for the various platforms we support.
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Thu, 09 Feb 2006 09:38:05 +0000 |
Sam Lantinga |
Fixed build problem with SDL_string.c
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Wed, 08 Feb 2006 08:55:33 +0000 |
Sam Lantinga |
Default to build SDL without MSVCRT
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Tue, 07 Feb 2006 18:36:54 +0000 |
Sam Lantinga |
Fixes for Visual C++ 6.0
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Mon, 06 Feb 2006 08:46:14 +0000 |
Sam Lantinga |
A few fixes to get this building on Linux again
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Mon, 06 Feb 2006 08:28:51 +0000 |
Sam Lantinga |
It's now possible to build SDL without any C runtime at all on Windows,
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