Mercurial > sdl-ios-xcode
log src/render/opengles/SDL_renderer_gles.c @ 5187:d976b67150c5
age | author | description |
---|---|---|
Fri, 04 Feb 2011 19:50:56 -0800 | Sam Lantinga | Restored SDL_BLENDMODE_MOD for MAME |
Thu, 03 Feb 2011 15:49:37 -0800 | Sam Lantinga | Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface. |
Thu, 03 Feb 2011 01:30:28 -0800 | Sam Lantinga | Fixed building for Android |
Thu, 03 Feb 2011 00:19:40 -0800 | Sam Lantinga | Made it possible to create a texture of any format, even if not supported by the renderer. |
Wed, 02 Feb 2011 14:34:54 -0800 | Sam Lantinga | Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. base src/video/SDL_renderer_gles.c@3458561d553f |