log src/render/opengl/SDL_render_gl.c @ 5284:96a22141cf86 tip

age author description
Sat, 12 Feb 2011 19:02:14 -0800 Sam Lantinga Fixed bug #1117
Sat, 12 Feb 2011 00:42:39 -0800 Sam Lantinga Ah there, that fixed it. :)
Sat, 12 Feb 2011 00:25:02 -0800 Sam Lantinga Initial pass at shader YV12 support - doesn't quite work yet.
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Tue, 08 Feb 2011 22:40:19 -0800 Sam Lantinga Added a hint to control whether the OpenGL driver uses shaders.
Tue, 08 Feb 2011 20:23:52 -0800 Sam Lantinga Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
Tue, 08 Feb 2011 16:50:51 -0800 Sam Lantinga Fixed setting the texture unit, still doesn't work.
Tue, 08 Feb 2011 16:27:52 -0800 Sam Lantinga Beginning of a framework for OpenGL shaders
Tue, 08 Feb 2011 10:38:12 -0800 Sam Lantinga Reduce duplicated code in the texture update code paths
Tue, 08 Feb 2011 10:04:09 -0800 Sam Lantinga Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 20:06:26 -0800 Sam Lantinga Added function SDL_RenderSetClipRect()
Sun, 06 Feb 2011 02:35:14 -0800 Sam Lantinga Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sun, 06 Feb 2011 00:48:41 -0800 Sam Lantinga Minor consistency cleanup and documentation link update.
Sat, 05 Feb 2011 12:01:11 -0800 Sam Lantinga Renamed files for consistency base src/render/opengl/SDL_renderer_gl.c@411b61b4a492