log
graph
tags
bookmarks
branches
changeset
browse
file
diff
comparison
annotate
file log
raw
help
Mercurial
>
sdl-ios-xcode
log src/render/direct3d/SDL_d3drender.c @ 5197:
69f47f2c1856
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
less
more
|
(0)
tip
age
author
description
Sat, 05 Feb 2011 11:54:46 -0800
Sam Lantinga
Fixed newlines
Sat, 05 Feb 2011 00:34:34 -0800
Sam Lantinga
Updated the name of the Direct3D renderer.
Fri, 04 Feb 2011 19:50:56 -0800
Sam Lantinga
Restored SDL_BLENDMODE_MOD for MAME
Fri, 04 Feb 2011 12:25:26 -0800
Sam Lantinga
Standardized on using the managed texture pool.
Thu, 03 Feb 2011 15:49:37 -0800
Sam Lantinga
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 00:22:18 -0800
Sam Lantinga
Making the API simpler, removed the writepixels interface
Thu, 03 Feb 2011 00:19:40 -0800
Sam Lantinga
Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800
Sam Lantinga
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
base
src/video/windows/SDL_d3drender.c@6d68d8f7fa35
less
more
|
(0)
tip