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sdl-ios-xcode
log src/events/SDL_windowevents.c @ 5284:
96a22141cf86
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Sat, 12 Feb 2011 19:02:14 -0800
Sam Lantinga
Fixed bug #1117
Fri, 11 Feb 2011 22:37:15 -0800
Sam Lantinga
Happy 2011! :)
Fri, 11 Feb 2011 20:49:13 -0800
Sam Lantinga
There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
Fri, 11 Feb 2011 00:25:44 -0800
Sam Lantinga
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
Thu, 03 Feb 2011 15:49:37 -0800
Sam Lantinga
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Tue, 01 Feb 2011 19:19:43 -0800
Sam Lantinga
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Thu, 27 Jan 2011 15:58:30 -0600
krogoway
When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
Wed, 19 Jan 2011 16:02:15 -0800
Sam Lantinga
Window move events have the same problem as size events on Windows
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