log src/SDL_compat.c @ 5284:96a22141cf86 tip

age author description
Sat, 12 Feb 2011 08:17:37 -0800 Sam Lantinga Only expose the OpenGL flag to SDL 1.2 if it was requested.
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Fri, 11 Feb 2011 10:13:30 -0800 Sam Lantinga Fixed compiling on Windows
Thu, 10 Feb 2011 12:14:37 -0800 Sam Lantinga Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Sam Lantinga Removed gamma support since it wasn't widely used and not well supported.
Fri, 04 Feb 2011 12:22:52 -0800 Sam Lantinga Removed unused variables
Thu, 03 Feb 2011 21:13:55 -0800 Sam Lantinga Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Thu, 03 Feb 2011 16:57:38 -0800 Sam Lantinga Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
Thu, 03 Feb 2011 01:13:48 -0800 Sam Lantinga Create the video texture based on the available texture formats, not the backbuffer format.
Thu, 03 Feb 2011 00:19:40 -0800 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
Tue, 01 Feb 2011 21:23:43 -0800 Sam Lantinga Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 19:19:43 -0800 Sam Lantinga The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
Tue, 01 Feb 2011 12:19:46 -0800 Sam Lantinga Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Thu, 27 Jan 2011 14:45:06 -0800 Sam Lantinga Improved timer implementation
Wed, 19 Jan 2011 16:06:47 -0800 Sam Lantinga Florian Forster to sdl