Sat, 12 Feb 2011 19:02:14 -0800 |
Sam Lantinga |
Fixed bug #1117
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Sat, 12 Feb 2011 12:04:00 -0800 |
Sam Lantinga |
changeset: 5272:cb08ef104ac4
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Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Thu, 10 Feb 2011 14:44:25 -0800 |
Sam Lantinga |
Window coordinates are in the global space and windows are not tied to a particular display.
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Thu, 10 Feb 2011 12:14:37 -0800 |
Sam Lantinga |
Be explicit about what display you're querying. The default display is 0.
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Thu, 10 Feb 2011 11:39:08 -0800 |
Sam Lantinga |
Removed gamma support since it wasn't widely used and not well supported.
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Thu, 03 Feb 2011 15:49:37 -0800 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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Thu, 03 Feb 2011 11:16:57 -0800 |
Sam Lantinga |
Extended SDL_SetWindowData() to allow arbitrary named values.
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Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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Tue, 01 Feb 2011 21:23:43 -0800 |
Sam Lantinga |
Making the API simpler, removed support for palettized video modes and textures.
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Tue, 01 Feb 2011 15:02:21 -0800 |
Sam Lantinga |
Split the rendering API out into a separate header file.
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Tue, 01 Feb 2011 12:44:52 -0800 |
Sam Lantinga |
Renumbered the renderer flags
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Tue, 01 Feb 2011 12:19:46 -0800 |
Sam Lantinga |
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
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Mon, 31 Jan 2011 23:37:30 -0800 |
Sam Lantinga |
Making the API simpler, texture color and alpha modulation are supported by all renderers.
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Mon, 31 Jan 2011 23:23:57 -0800 |
Sam Lantinga |
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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Mon, 31 Jan 2011 22:44:43 -0800 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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