log include/SDL_video.h @ 5284:96a22141cf86 tip

age author description
Sat, 12 Feb 2011 19:02:14 -0800 Sam Lantinga Fixed bug #1117
Sat, 12 Feb 2011 12:04:00 -0800 Sam Lantinga changeset: 5272:cb08ef104ac4
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Thu, 10 Feb 2011 14:44:25 -0800 Sam Lantinga Window coordinates are in the global space and windows are not tied to a particular display.
Thu, 10 Feb 2011 12:14:37 -0800 Sam Lantinga Be explicit about what display you're querying. The default display is 0.
Thu, 10 Feb 2011 11:39:08 -0800 Sam Lantinga Removed gamma support since it wasn't widely used and not well supported.
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 11:16:57 -0800 Sam Lantinga Extended SDL_SetWindowData() to allow arbitrary named values.
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Tue, 01 Feb 2011 21:23:43 -0800 Sam Lantinga Making the API simpler, removed support for palettized video modes and textures.
Tue, 01 Feb 2011 15:02:21 -0800 Sam Lantinga Split the rendering API out into a separate header file.
Tue, 01 Feb 2011 12:44:52 -0800 Sam Lantinga Renumbered the renderer flags
Tue, 01 Feb 2011 12:19:46 -0800 Sam Lantinga Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
Mon, 31 Jan 2011 23:37:30 -0800 Sam Lantinga Making the API simpler, texture color and alpha modulation are supported by all renderers.
Mon, 31 Jan 2011 23:23:57 -0800 Sam Lantinga Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
Mon, 31 Jan 2011 22:44:43 -0800 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.