log include/SDL_compat.h @ 5284:96a22141cf86 tip

age author description
Fri, 11 Feb 2011 22:37:15 -0800 Sam Lantinga Happy 2011! :)
Thu, 10 Feb 2011 11:39:08 -0800 Sam Lantinga Removed gamma support since it wasn't widely used and not well supported.
Mon, 07 Feb 2011 10:40:21 -0800 Sam Lantinga Renamed SDL_Key to SDL_Keycode to clarify terminology.
Mon, 07 Feb 2011 09:42:08 -0800 Sam Lantinga Renamed SDLKey and SDLMod for consistency
Mon, 07 Feb 2011 09:37:11 -0800 Sam Lantinga Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
Sun, 06 Feb 2011 08:57:29 -0800 Sam Lantinga Since we changed the API entirely, just remove the old function names
Thu, 03 Feb 2011 21:13:55 -0800 Sam Lantinga Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
Tue, 01 Feb 2011 15:02:21 -0800 Sam Lantinga Split the rendering API out into a separate header file.
Mon, 31 Jan 2011 22:44:43 -0800 Sam Lantinga Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
Thu, 27 Jan 2011 14:45:06 -0800 Sam Lantinga Improved timer implementation
Mon, 24 Jan 2011 15:46:11 -0800 Sam Lantinga Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
Mon, 24 Jan 2011 13:47:35 -0600 krogoway Renamed SDL_keysym to SDL_KeySym
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Sat, 01 Jan 2011 19:46:36 -0800 Sam Lantinga Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
Sun, 12 Dec 2010 15:19:05 -0800 Sam Lantinga Use the enumerated type for blend and scale mode instead of int
Mon, 24 May 2010 22:56:36 -0700 Sam Lantinga SDL_KillThread() is no longer supported - it was always dangerous! :)
Thu, 25 Mar 2010 01:08:26 -0700 Sam Lantinga General improvements for user custom event registration
Tue, 09 Mar 2010 06:07:48 +0000 Sam Lantinga Fixed bug #961
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Wed, 23 Dec 2009 01:55:00 +0000 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Wed, 16 Dec 2009 10:59:51 +0000 Ryan C. Gordon Implemented SDL_setenv(), moved SDL_putenv() to compat.
Mon, 14 Dec 2009 23:29:37 +0000 Sam Lantinga The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects: