Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
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Thu, 10 Feb 2011 11:39:08 -0800 |
Sam Lantinga |
Removed gamma support since it wasn't widely used and not well supported.
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Mon, 07 Feb 2011 10:40:21 -0800 |
Sam Lantinga |
Renamed SDL_Key to SDL_Keycode to clarify terminology.
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Mon, 07 Feb 2011 09:42:08 -0800 |
Sam Lantinga |
Renamed SDLKey and SDLMod for consistency
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Mon, 07 Feb 2011 09:37:11 -0800 |
Sam Lantinga |
Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
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Sun, 06 Feb 2011 08:57:29 -0800 |
Sam Lantinga |
Since we changed the API entirely, just remove the old function names
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Thu, 03 Feb 2011 21:13:55 -0800 |
Sam Lantinga |
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
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Tue, 01 Feb 2011 15:02:21 -0800 |
Sam Lantinga |
Split the rendering API out into a separate header file.
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Mon, 31 Jan 2011 22:44:43 -0800 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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Thu, 27 Jan 2011 14:45:06 -0800 |
Sam Lantinga |
Improved timer implementation
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Mon, 24 Jan 2011 15:46:11 -0800 |
Sam Lantinga |
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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Mon, 24 Jan 2011 13:47:35 -0600 |
krogoway |
Renamed SDL_keysym to SDL_KeySym
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Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
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Sat, 01 Jan 2011 19:46:36 -0800 |
Sam Lantinga |
Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
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