log Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj @ 5284:96a22141cf86 tip

age author description
Sat, 12 Feb 2011 21:52:30 -0800 Eric Wing Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well. default tip
Sat, 12 Feb 2011 19:16:09 -0800 Eric Wing merged
Fri, 11 Feb 2011 14:23:22 -0800 Sam Lantinga Removed unused leak detection code.
Fri, 11 Feb 2011 10:18:34 -0800 Sam Lantinga Fixed compile in Xcode
Mon, 07 Feb 2011 16:45:40 -0800 Sam Lantinga Added a simple log message API
Mon, 07 Feb 2011 00:36:42 -0800 Sam Lantinga Removed obsolete file
Sun, 06 Feb 2011 23:48:31 -0800 Eric Wing removed sail.bmp from Xcode project
Sun, 06 Feb 2011 21:23:32 -0800 Eric Wing merged
Sun, 06 Feb 2011 02:35:14 -0800 Sam Lantinga Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
Sun, 06 Feb 2011 00:00:13 -0800 Sam Lantinga Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
Sat, 05 Feb 2011 16:02:30 -0800 Sam Lantinga Updated Mac OS X and iOS projects
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 00:19:40 -0800 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Tue, 01 Feb 2011 00:37:02 -0800 Eric Wing merged: might need to check main.c in the iOS template to make sure no changes were abandoned.