Fri, 11 Feb 2011 14:23:22 -0800 |
Sam Lantinga |
Removed unused leak detection code.
|
Fri, 11 Feb 2011 10:13:30 -0800 |
Sam Lantinga |
Fixed compiling on Windows
|
Wed, 09 Feb 2011 10:31:12 -0800 |
Sam Lantinga |
Fixed compiling on Windows
|
Mon, 07 Feb 2011 16:45:40 -0800 |
Sam Lantinga |
Added a simple log message API
|
Sat, 05 Feb 2011 12:01:36 -0800 |
Sam Lantinga |
Updated projects
|
Fri, 04 Feb 2011 14:06:01 -0800 |
Sam Lantinga |
Updated Visual Studio 2010 project
|
Thu, 03 Feb 2011 15:49:37 -0800 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
|
Thu, 03 Feb 2011 00:19:40 -0800 |
Sam Lantinga |
Made it possible to create a texture of any format, even if not supported by the renderer.
|
Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
|
Mon, 31 Jan 2011 22:21:29 -0800 |
Sam Lantinga |
Removed partially functional renderers
|
Thu, 27 Jan 2011 20:14:10 -0800 |
Sam Lantinga |
0 isn't a valid Mercurial revision
|
Thu, 27 Jan 2011 20:30:39 -0600 |
krogoway |
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
|
Mon, 24 Jan 2011 21:20:30 -0800 |
Sam Lantinga |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
|
Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
|
Wed, 19 Jan 2011 13:50:53 -0800 |
Sam Lantinga |
Use the debug C runtime for the debug configuration
|