log VisualC/SDL/SDL_VS2010.vcxproj @ 5284:96a22141cf86 tip

age author description
Fri, 11 Feb 2011 14:23:22 -0800 Sam Lantinga Removed unused leak detection code.
Fri, 11 Feb 2011 10:13:30 -0800 Sam Lantinga Fixed compiling on Windows
Wed, 09 Feb 2011 10:31:12 -0800 Sam Lantinga Fixed compiling on Windows
Mon, 07 Feb 2011 16:45:40 -0800 Sam Lantinga Added a simple log message API
Sat, 05 Feb 2011 12:01:36 -0800 Sam Lantinga Updated projects
Fri, 04 Feb 2011 14:06:01 -0800 Sam Lantinga Updated Visual Studio 2010 project
Thu, 03 Feb 2011 15:49:37 -0800 Sam Lantinga Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
Thu, 03 Feb 2011 00:19:40 -0800 Sam Lantinga Made it possible to create a texture of any format, even if not supported by the renderer.
Wed, 02 Feb 2011 14:34:54 -0800 Sam Lantinga Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
Mon, 31 Jan 2011 22:21:29 -0800 Sam Lantinga Removed partially functional renderers
Thu, 27 Jan 2011 20:14:10 -0800 Sam Lantinga 0 isn't a valid Mercurial revision
Thu, 27 Jan 2011 20:30:39 -0600 krogoway Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
Mon, 24 Jan 2011 21:20:30 -0800 Sam Lantinga Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Wed, 19 Jan 2011 13:50:53 -0800 Sam Lantinga Use the debug C runtime for the debug configuration