Mercurial > sdl-ios-xcode
log src/SDL_compat.c @ 5255:f908e06b3c96
age | author | description |
---|---|---|
Fri, 11 Feb 2011 10:13:30 -0800 | Sam Lantinga | Fixed compiling on Windows |
Thu, 10 Feb 2011 12:14:37 -0800 | Sam Lantinga | Be explicit about what display you're querying. The default display is 0. |
Thu, 10 Feb 2011 11:39:08 -0800 | Sam Lantinga | Removed gamma support since it wasn't widely used and not well supported. |
Fri, 04 Feb 2011 12:22:52 -0800 | Sam Lantinga | Removed unused variables |
Thu, 03 Feb 2011 21:13:55 -0800 | Sam Lantinga | Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. |
Thu, 03 Feb 2011 16:57:38 -0800 | Sam Lantinga | Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf |
Thu, 03 Feb 2011 01:13:48 -0800 | Sam Lantinga | Create the video texture based on the available texture formats, not the backbuffer format. |
Thu, 03 Feb 2011 00:19:40 -0800 | Sam Lantinga | Made it possible to create a texture of any format, even if not supported by the renderer. |